MCPcopy Create free account

hub / github.com/FoxdieTeam/mgs_reversing / functions

Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 4 callersFunctionsub_8004E5E8
source/chara/snake/snake.c:247
↓ 4 callersFunctionsub_8004E9D0
source/chara/snake/snake.c:390
↓ 4 callersFunctionsub_8004EA50
source/chara/snake/snake.c:409
↓ 4 callersFunctionsub_8004EB74
source/chara/snake_vr/sna_init.c:276
↓ 4 callersFunctionsub_8004F338
source/chara/snake_vr/sna_init.c:587
↓ 4 callersFunctionsub_8004F338
source/chara/snake/sna_init.c:637
↓ 4 callersFunctionsub_8004FA9C
source/chara/snake/sna_init.c:900
↓ 4 callersFunctionsub_800591BC
source/chara/snake_vr/sna_init.c:6460
↓ 4 callersFunctionsub_800591BC
source/chara/snake/sna_init.c:6774
↓ 4 callersFunctionsub_8007F0D0
source/kojo/unknown.c:302
↓ 4 callersFunctionthink_noise_inline
source/enemy/think.c:1877
↓ 4 callersFunctionthink_reset
source/enemy/think.c:1855
↓ 4 callersFunctiontitle_open_800C61E0
source/onoda/open/open.c:1004
↓ 4 callersFunctiontitle_open_helper_800D41E4
source/onoda/open/open.c:8840
↓ 4 callersFunctiontone_set
source/sound/sd_ioset.c:193
↓ 3 callersFunctionAN_Blast_Minimini
source/bullet/blast.c:294
↓ 3 callersFunctionAN_PanelSmoke
source/anime/effect/smoke4.c:35
↓ 3 callersFunctionAN_Piyopiyo
source/anime/effect/smoke.c:173
↓ 3 callersFunctionAN_Unknown_800DC5B4
source/anime/effect/smoke3.c:207
↓ 3 callersFunctionAttackForce_800C80DC
source/animal/meryl72/check.c:186
↓ 3 callersFunctionBetweenNearZones
source/libhzd/navigate.c:87
↓ 3 callersFunctionCDBIOS_Error
source/libfs/cdbios.c:71
↓ 3 callersFunctionCheckPad_800C5A60
source/enemy/check.c:334
↓ 3 callersFunctionCheckPad_800D6DE4
source/enemy/merylcheck.c:277
↓ 3 callersFunctionCopyVector
source/libhzd/level.c:15
↓ 3 callersFunctionDG_ClearChanlSystem
source/libdg/chanl.c:166
↓ 3 callersFunctionDG_GetLightVector
source/libdg/light.c:154
↓ 3 callersFunctionDG_MakeObjPacket
source/libdg/opack.c:137
↓ 3 callersFunctionDG_MatrixRotYXZ
source/libdg/matrix.c:36
↓ 3 callersFunctionDG_ReloadPalette
source/libdg/palette.c:15
↓ 3 callersFunctionDG_RenderPipeline
source/libdg/chanl.c:217
↓ 3 callersFunctionDG_ResetExtPaletteMakeFunc
source/takabe/palette.c:124
↓ 3 callersFunctionDG_ResetFixedLight
source/libdg/light.c:88
↓ 3 callersFunctionDG_SetBackgroundRGB
source/libdg/chanl.c:412
↓ 3 callersFunctionDG_SetChanlOrderingTable
guessed function name
source/libdg/chanl.c:59
↓ 3 callersFunctionDG_SetCurrentGroup
source/libdg/libdg.h:363
↓ 3 callersFunctionDG_SetFixedLight
source/libdg/light.c:101
↓ 3 callersFunctionDG_SetRGB
source/libdg/chanl.c:424
↓ 3 callersFunctionDeleteChain
source/kojo/unknown.c:368
↓ 3 callersFunctionDemodoll_800DE390
source/animal/doll/demodoll.c:188
↓ 3 callersFunctionDrawAnimation
source/game/over.c:222
↓ 3 callersFunctionDrawAnimation
source/game/tobcnt.c:260
↓ 3 callersFunctionDrawAnimation
source/onoda/change/met_logo.c:202
↓ 3 callersFunctionENE_SetPutChar
source/enemy/action.c:2046
↓ 3 callersFunctionEQ_MoveTexture
source/equip/effect.c:7
↓ 3 callersFunctionEdTelop_800C512C
source/takabe/ed_telop.c:128
↓ 3 callersFunctionElevator_800DA140
source/takabe/elevator.c:798
↓ 3 callersFunctionElevator_800DA268
source/takabe/elevator.c:841
↓ 3 callersFunctionEnemyResetThink_800CB224
source/enemy/think.c:405
↓ 3 callersFunctionEvPanelUpdateHighlightedButton_800C3778
source/game/evpanel.c:243
↓ 3 callersFunctionEventmouse_800C8E88
source/okajima/evntmous.c:65
↓ 3 callersFunctionEventmouse_800C9140
source/okajima/evntmous.c:150
↓ 3 callersFunctionEventmouse_800C9308
source/okajima/evntmous.c:194
↓ 3 callersFunctionExecProc
source/thing/door.c:71
↓ 3 callersFunctionFP_Subtract
source/libgv/libgv.h:446
↓ 3 callersFunctionFP_Subtract_2
source/libgv/libgv.h:459
↓ 3 callersFunctionFS_StreamGetTick
source/libfs/stream.c:550
↓ 3 callersFunctionFS_StreamGetTop
warning/bug here is probably in OG code, unless this is an incorrect match
source/libfs/stream.c:316
↓ 3 callersFunctionFS_StreamOpen
source/libfs/stream.c:355
↓ 3 callersFunctionFindCache
* @brief Searches the cache for an entry matching a given ID and returns the * tag of a matching entry if found. * EmptyCache is also set to the fir
source/libgv/cache.c:29
↓ 3 callersFunctionFindTexture
* @brief Searches the cache for an entry matching a given ID. * Also returns an empty texture if one is found first. * * @param id The ID to search
source/libdg/text.c:24
↓ 3 callersFunctionFreePrims
source/okajima/stngrnd.c:93
↓ 3 callersFunctionGCL_SaveVar
source/libgcl/variable.c:179
↓ 3 callersFunctionGM_C4Target
source/game/target.c:227
↓ 3 callersFunctionGM_CaptureTarget
source/game/target.c:188
↓ 3 callersFunctionGM_CheckShukanReverseAnalog
source/chara/snake/sna_init.c:987
↓ 3 callersFunctionGM_ClearBulName
source/chara/snake/sna_init.c:954
↓ 3 callersFunctionGM_DelMap
source/game/map.c:313
↓ 3 callersFunctionGM_GetTargets
source/game/target.c:681
↓ 3 callersFunctionGM_IterHazard
source/game/map.c:423
↓ 3 callersFunctionGM_Next_BulName_8004FBA0
source/chara/snake/sna_init.c:940
↓ 3 callersFunctionGM_ReshadeObjs
clang-format off
source/game/map.c:469
↓ 3 callersFunctionGM_SetSong
source/game/alert.c:32
↓ 3 callersFunctionGV_DiffDirU
source/libgv/util.c:159
↓ 3 callersFunctionGV_FindAllocation
* @brief Find in a specific heap the allocation that contains the address. * * @param heap heap to search in * @param addr address to s
source/libgv/memory.c:20
↓ 3 callersFunctionGV_FreeMemory2
* @brief Marks a memory allocation as voided in the specified heap. * * This function finds the memory allocation corresponding to the given address
source/libgv/memory.c:683
↓ 3 callersFunctionGV_NearExp2PV
source/libgv/near.c:293
↓ 3 callersFunctionGV_NearTime
source/libgv/near.c:158
↓ 3 callersFunctionGetResources
source/okajima/bullet.c:535
↓ 3 callersFunctionGetSvecs
source/okajima/blood_cl.c:27
↓ 3 callersFunctionGetSvecs
source/okajima/blood_bl.c:32
↓ 3 callersFunctionGunCame_800C7154
source/okajima/guncame.c:188
↓ 3 callersFunctionHZD_80027BF8
source/libhzd/online.c:332
↓ 3 callersFunctionHZD_8002A090
HZD_ExecEventSub ?
source/libhzd/bind.c:374
↓ 3 callersFunctionHZD_ExecBind
source/libhzd/bind.c:126
↓ 3 callersFunctionHZD_ExecEvent
source/libhzd/bind.c:300
↓ 3 callersFunctionHZD_GetLevelHazard
source/libhzd/level.c:240
↓ 3 callersFunctionHZD_LevelTest
source/libhzd/level.c:138
↓ 3 callersFunctionHZD_PointInBounds
source/libhzd/level.c:175
↓ 3 callersFunctionHZD_SetBind
source/libhzd/bind.c:80
↓ 3 callersFunctionHind2PlaySound
source/chara/hind2/hind2.c:226
↓ 3 callersFunctionHind2_800C4898
source/chara/hind2/hind2.c:181
↓ 3 callersFunctionHind2_800C48CC
source/chara/hind2/hind2.c:189
↓ 3 callersFunctionHind_LookAt_800D2C1C
source/overlays/s11g/kojo/hindact.c:26
↓ 3 callersFunctionInterpolateJoint
source/game/motion.c:808
↓ 3 callersFunctionJohnny_800C4194
source/chara/torture/johnny.c:151
↓ 3 callersFunctionJohnny_800C45AC
source/chara/torture/johnny.c:340
↓ 3 callersFunctionJohnny_800C4A64
source/chara/torture/johnny.c:508
↓ 3 callersFunctionJohnny_800C4BDC
source/chara/torture/johnny.c:571
↓ 3 callersFunctionJohnny_800C4CCC
source/chara/torture/johnny.c:622
← previousnext →801–900 of 6,490, ranked by callers