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Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 6 callersFunctionmts_set_pad_vibration
* @brief Set the number of frames to vibrate for a specific controller. * * @param channel 0 for the active pad, 1 for the first pad, *
source/mts/mts_pad.c:394
↓ 6 callersFunctionoption_800C4B68
source/onoda/option/opt.c:940
↓ 6 callersFunctions00a_command_800CAB04
source/enemy/think.c:140
↓ 6 callersFunctions00a_command_800CB13C
source/enemy/think.c:383
↓ 6 callersFunctions00a_command_800CB504
source/enemy/think.c:566
↓ 6 callersFunctions00a_command_800CEB54
source/enemy/command.c:154
↓ 6 callersFunctions03b_revolver_800C71E8
source/chara/torture/revolver.c:153
↓ 6 callersFunctions04c_revolver_800D0418
source/overlays/s04c/onoda/s04b/revolver.c:791
↓ 6 callersFunctions07a_meryl_unk_800DB378
source/enemy/merylthink.c:49
↓ 6 callersFunctions07a_meryl_unk_800DB3C0
source/enemy/merylthink.c:56
↓ 6 callersFunctions07a_meryl_unk_800DB804
Identical to s00a_command_800CB13C
source/enemy/merylthink.c:256
↓ 6 callersFunctions07a_meryl_unk_800DBD90
source/enemy/merylthink.c:507
↓ 6 callersFunctions07a_meryl_unk_800DC3E0
Identical to s00a_command_800CB6CC
source/enemy/merylthink.c:773
↓ 6 callersFunctions07c_meryl72_unk2_800CCD1C
source/animal/meryl72/think.c:124
↓ 6 callersFunctions07c_meryl72_unk2_800CD76C
source/animal/meryl72/think.c:520
↓ 6 callersFunctions11g_hind_800D46B8
source/overlays/s11g/kojo/hindbody.c:19
↓ 6 callersFunctions19b_jeep_mrl_800D399C
source/overlays/s19b/takabe/jeep_mrl/jeep_mrl.c:114
↓ 6 callersFunctionsna_80050440
source/chara/snake_vr/sna_init.c:1188
↓ 6 callersFunctionsna_80050440
source/chara/snake/sna_init.c:1246
↓ 6 callersFunctionsna_act_unk2_80051170
source/chara/snake_vr/sna_init.c:1751
↓ 6 callersFunctionsub_8004124C
source/menu/radio.c:809
↓ 6 callersFunctionsub_8004ABF0
source/menu/datasave.c:958
↓ 6 callersFunctionsub_8004E458
... categorize move/turn direction by angle? param_1: snake->control.turn.vy param_2: gSnaMoveDir_800ABBA4
source/chara/snake/snake.c:157
↓ 6 callersFunctionsub_8004E4C0
source/chara/snake/snake.c:196
↓ 6 callersFunctionsub_8004E588
source/chara/snake/snake.c:231
↓ 6 callersFunctionsub_800790E8
source/takabe/palette.c:83
↓ 6 callersFunctiontitle_open_800CF610
source/onoda/open/open.c:6509
↓ 6 callersFunctiontitle_open_800D4464
source/onoda/open/open.c:8904
↓ 5 callersFunctionBoundInCheck
Duplicate of wt_area2.c's BoundInCheck
source/takabe/furnace.c:38
↓ 5 callersFunctionCDBIOS_ReadSync
source/libfs/cdbios.c:356
↓ 5 callersFunctionDG_FreePreshade
source/libdg/pshade.c:281
↓ 5 callersFunctionDG_SetChanlDrawEnv
guessed function name
source/libdg/chanl.c:78
↓ 5 callersFunctionDG_SetRenderChanlDrawEnv
source/libdg/chanl.c:257
↓ 5 callersFunctionDG_SubdivideRVectorPoints
source/libdg/divide.c:203
↓ 5 callersFunctionDemodoll_800DE024
source/animal/doll/demodoll.c:53
↓ 5 callersFunctionDistance
source/libhzd/navigate.c:101
↓ 5 callersFunctionEQ_InvisibleHead
Remove head model
source/equip/effect.c:32
↓ 5 callersFunctionEQ_InvisibleUnit2
TODO: Originally mistaken for EQ_InvisibleUnit, give it a better name
source/equip/kogaku2.c:33
↓ 5 callersFunctionEQ_VisibleHead
Put head model back
source/equip/effect.c:46
↓ 5 callersFunctionFP_Extend
source/libgv/libgv.h:413
↓ 5 callersFunctionFP_Extend2
source/libgv/libgv.h:424
↓ 5 callersFunctionFP_ExtendN
source/libgv/libgv.h:435
↓ 5 callersFunctionGM_ConfigControlRadarparam
TODO: range should be u_short
source/game/control.c:510
↓ 5 callersFunctionGM_GetHomingTarget2
source/game/homing.c:113
↓ 5 callersFunctionGM_OnlineTargetCheckAny
source/game/target.c:653
↓ 5 callersFunctionGM_SeSetPan
source/game/sound.c:446
↓ 5 callersFunctionGM_SetAlertMax
source/game/game.h:254
↓ 5 callersFunctionGV_CacheID2
* @brief Returns the cache ID of a file using its name and extension. * * @param root_name The name of the file (without extension). * @param
source/libgv/cache.c:81
↓ 5 callersFunctionGetResources
source/thing/snow.c:479
↓ 5 callersFunctionGunCame_800C7224
source/okajima/guncame.c:221
↓ 5 callersFunctionHZD_ExecLeaveEvent
source/libhzd/bind.c:428
↓ 5 callersFunctionHZD_GetNormal
source/libhzd/vector.c:101
↓ 5 callersFunctionHZD_GetOnlineHazardAtr
source/libhzd/online.c:761
↓ 5 callersFunctionInitPacks
source/okajima/blur.c:78
↓ 5 callersFunctionInsideZone
source/libhzd/navigate.c:28
↓ 5 callersFunctionJohnny_800C4720
source/chara/torture/johnny.c:384
↓ 5 callersFunctionKeyItemExecProc_800C8898
source/okajima/key_item.c:25
↓ 5 callersFunctionLoadFaceAnimImage_80046B10
* @brief Load an image from the face animation data for the codec screen. * The index is used to determine the position of the image. * * @param im
source/menu/radiotex.c:58
↓ 5 callersFunctionMENU_DrawBar2
source/menu/menuman.c:300
↓ 5 callersFunctionMakeRotate
source/game/camera.c:594
↓ 5 callersFunctionNewGrenadeEnemy
source/enemy/grnad_e.c:158
↓ 5 callersFunctionNewMetalGearLogo
source/onoda/change/met_logo.c:500
↓ 5 callersFunctionNextRand
source/overlays/s19b/takabe/jeep/jspark.c:64
↓ 5 callersFunctionPcmRead
source/sound/sd_file.c:154
↓ 5 callersFunctionPlasma_800CC5E4
source/okajima/plasma.c:316
↓ 5 callersFunctionPreopeSetColor_800C37D0
Duplicate of PreMet1SetColor_800C5738
source/onoda/preope/preope.c:221
↓ 5 callersFunctionRevolver_800C8710
source/chara/torture/revolver.c:1063
↓ 5 callersFunctionSetGameOptionFlag
source/onoda/option/opt.c:1441
↓ 5 callersFunctionSetZakoModeFields
source/enemy/enemy.h:708
↓ 5 callersFunctionStrFadeOutStop
source/sound/sd_str.c:42
↓ 5 callersFunctionSubRoom_800C79D4
source/okajima/sub_room.c:251
↓ 5 callersFunctionTHING_Gcl_GetSVectorDefault
source/takabe/thing.c:48
↓ 5 callersFunctionTakabe_ReshadeModel
source/takabe/object.c:50
↓ 5 callersFunctionValcan_800D9F3C
source/overlays/s15c/okajima/valcan/valcan.c:737
↓ 5 callersFunctionValcan_800DA044
source/overlays/s15c/okajima/valcan/valcan.c:767
↓ 5 callersFunctionVrwindow_800D73A4
source/koba/vr/vrwindow.c:71
↓ 5 callersFunctionZAKO11F_SetPutChar_800CD700
source/animal/zako11f/put.c:301
↓ 5 callersFunction_menu_number_draw
source/menu/radio.c:1764
↓ 5 callersFunctionabst_800CB73C
source/onoda/abst/ab_demo2.c:574
↓ 5 callersFunctionfreeMemoryForSelectInfo
source/menu/datasave.c:1445
↓ 5 callersFunctionget_color
source/onoda/preope/preope.c:369
↓ 5 callersFunctioninit_radio_message_board_80040F74
source/menu/radio.c:735
↓ 5 callersFunctionmemcard_access_wait
source/memcard/memcard.c:33
↓ 5 callersFunctionmenu_draw_bar
* @brief Draws a status bar (such as a health or oxygen bar) on the screen. * * This function renders a status bar with a gradient fill, displaying
source/menu/life.c:87
↓ 5 callersFunctionmenu_number_draw_string
source/menu/radio.c:2093
↓ 5 callersFunctionmenu_radio_codec_helper__helper13_800410E4
source/menu/radio.c:765
↓ 5 callersFunctionmenu_weapon_isWeaponDisabled_8003DF30
source/menu/weapon.c:921
↓ 5 callersFunctionmts_set_pad_vibration2
* @brief Set the vibration level for a specific controller. * * @param channel 0 for the active pad, 1 for the first pad, *
source/mts/mts_pad.c:416
↓ 5 callersFunctionmts_task_valid
source/mts/mts_new.c:405
↓ 5 callersFunctionoption_800C4780
source/onoda/option/opt.c:761
↓ 5 callersFunctions00a_command_800CAB74
source/enemy/think.c:149
↓ 5 callersFunctions00a_command_800CB0E0
source/enemy/think.c:343
↓ 5 callersFunctions00a_command_800CB628
source/enemy/think.c:620
↓ 5 callersFunctions00a_command_800CB6CC
source/enemy/think.c:647
↓ 5 callersFunctions01a_camera_800D4E08
source/enemy/camera.c:148
↓ 5 callersFunctions01a_searchli_800D73D8
source/enemy/searchli.c:122
↓ 5 callersFunctions01a_searchli_800D7500
source/enemy/searchli.c:152
↓ 5 callersFunctions03b_revolver_800C742C
source/chara/torture/revolver.c:239
↓ 5 callersFunctions03d_800CBA60
source/overlays/s03d/animal/meryl3/ml3act.c:45
↓ 5 callersFunctions03e_evpanel_800C37FC
source/game/evpanel.c:270
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