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github.com/FoxdieTeam/mgs_reversing
/ functions
Functions
6,490 in github.com/FoxdieTeam/mgs_reversing
⨍
Functions
6,490
◇
Types & classes
618
↓ 8 callers
Function
s11g_hind_800D62BC
source/overlays/s11g/kojo/hindbody.c:858
↓ 8 callers
Function
s11i_zk11fcom_800D0FAC
source/animal/zako11f/zk11fcom.c:185
↓ 8 callers
Function
s19b_jeep_liq_800D7B60
source/overlays/s19b/takabe/jeep_liq/jeep_liq.c:211
↓ 8 callers
Function
s19b_jeep_mrl_800D4188
source/overlays/s19b/takabe/jeep_mrl/jeep_mrl.c:203
↓ 8 callers
Function
sna_8004EB14
source/chara/snake/snake.c:445
↓ 8 callers
Function
sub_8007913C
source/takabe/palette.c:97
↓ 7 callers
Function
CheckPad_800C8308
source/animal/meryl72/check.c:249
↓ 7 callers
Function
DG_CopyChanlDrawEnv
guessed function name
source/libdg/chanl.c:108
↓ 7 callers
Function
DirectTrace_800CC154
source/enemy/think.c:1105
↓ 7 callers
Function
DirectTrace_800DCE48
source/enemy/merylthink.c:1223
↓ 7 callers
Function
Door_Gcl_GetIntDefault
Poor man's THING_Gcl_GetIntDefault
source/thing/door.c:654
↓ 7 callers
Function
Dot2D
source/libhzd/private.h:44
↓ 7 callers
Function
GM_SeSet3
source/game/sound.c:441
↓ 7 callers
Function
GunCame_800C7144
source/okajima/guncame.c:181
↓ 7 callers
Function
HZD_LevelHazardCheck
source/libhzd/level.c:186
↓ 7 callers
Function
HZD_Zone1
source/libhzd/libhzd.h:101
↓ 7 callers
Function
HZD_Zone2
source/libhzd/libhzd.h:106
↓ 7 callers
Function
HZD_ZoneDistance
source/libhzd/navigate.c:424
↓ 7 callers
Function
Johnny_800C47C4
source/chara/torture/johnny.c:414
↓ 7 callers
Function
KillEffect
source/kojo/demoexec.c:1978
↓ 7 callers
Function
MENU_JimakuClear
source/menu/jimaku.c:157
↓ 7 callers
Function
MENU_JimakuWrite
source/menu/jimaku.c:141
↓ 7 callers
Function
NavigateGetTargetDist
source/game/navi.c:26
↓ 7 callers
Function
NearPhase
source/libgv/near.c:39
↓ 7 callers
Function
NewCinemaScreen
source/takabe/cinema.c:265
↓ 7 callers
Function
NewRipple
source/takabe/ripple.c:158
↓ 7 callers
Function
PcmClose
source/sound/sd_file.c:159
↓ 7 callers
Function
PreopeMoveButtonHighlight_800C3860
Identical to title_open_800C4C38
source/onoda/preope/preope.c:251
↓ 7 callers
Function
Searchli_800D80AC
source/enemy/searchli.c:611
↓ 7 callers
Function
SetZako11FModeFields
source/animal/zako11f/action.c:132
↓ 7 callers
Function
ToiletArea_800DBF40
source/enemy/merylthink.c:590
↓ 7 callers
Function
addPrimEX
source/equip/scope.c:69
↓ 7 callers
Function
menu_gcl_exec_block_800478B4
source/menu/radiomes.c:315
↓ 7 callers
Function
menu_item_IsItemDisabled_8003B6D0
* @brief Checks if a given item is disabled based on various game conditions. * * This function determines whether a specified item is currently dis
source/menu/item.c:290
↓ 7 callers
Function
menu_radio_do_file_mode_helper4_8004AA68
source/menu/datasave.c:916
↓ 7 callers
Function
mts_set_vsync_task
source/mts/mts_new.c:98
↓ 7 callers
Function
s00a_command_800CB2C8
source/enemy/think.c:441
↓ 7 callers
Function
s00a_command_800CEC40
source/enemy/command.c:182
↓ 7 callers
Function
s03b_boxall_800C9404
source/chara/torture/unknown5.c:57
↓ 7 callers
Function
s03b_boxall_800C961C
source/chara/torture/unknown5.c:143
↓ 7 callers
Function
s03e_evpanel_800C3898
source/game/evpanel.c:295
↓ 7 callers
Function
s04c_revolver_800CF518
source/overlays/s04c/onoda/s04b/revolver.c:218
↓ 7 callers
Function
s07c_meryl72_unk2_800CEC64
source/animal/meryl72/think9.c:34
↓ 7 callers
Function
s19b_jbullet_800C5258
source/overlays/s19b/takabe/jeep_emy/jeep_emy.c:438
↓ 7 callers
Function
stgfd_io_act_helper_80074F44
source/okajima/stgfd_io.c:56
↓ 7 callers
Function
sub_8004F204
source/chara/snake_vr/sna_init.c:547
↓ 7 callers
Function
sub_8004F204
source/chara/snake/sna_init.c:596
↓ 7 callers
Function
think_reset2
source/enemy/merylthink.c:1883
↓ 7 callers
Function
think_reset2
source/enemy/think.c:1862
↓ 7 callers
Function
title_open_800C4F1C
source/onoda/open/open.c:441
↓ 7 callers
Function
wolf2_800D3704
source/okajima/wolf/action.c:64
↓ 7 callers
Function
wolf2_PlayVoice
source/okajima/wolf/action.c:15
↓ 6 callers
Function
AN_Sleep
source/anime/effect/sleep.c:48
↓ 6 callers
Function
AN_Smoke_800CE164
source/anime/effect/smoke_ln.c:446
↓ 6 callers
Function
BeginAction
source/game/motion.c:306
↓ 6 callers
Function
CDBIOS_ReadRequest
source/libfs/cdbios.c:337
↓ 6 callers
Function
CheckCinemaTimeout
source/takabe/cineutil.c:33
↓ 6 callers
Function
Conflict
source/game/target.c:68
↓ 6 callers
Function
DG_BoundCheck
source/libdg/trans.c:184
↓ 6 callers
Function
DG_MakePrim
source/libdg/prim.c:610
↓ 6 callers
Function
DG_QueuePrim
source/libdg/chanl.c:318
↓ 6 callers
Function
Demodoll_800DDF84
source/animal/doll/demodoll.c:30
↓ 6 callers
Function
Elevator_800DA358
source/takabe/elevator.c:877
↓ 6 callers
Function
ExecProc_800C7C58
source/animal/meryl72/check.c:15
↓ 6 callers
Function
GCL_GetLong
source/libgcl/libgcl.h:127
↓ 6 callers
Function
GM_CheckBehindCamera
source/game/camera.c:1150
↓ 6 callers
Function
GM_FindMapZone
source/game/map.c:449
↓ 6 callers
Function
GM_Sound
source/game/sound.c:18
↓ 6 callers
Function
GV_AllocResidentMemory
* @brief Reserves a block of memory from the bottom * of the resident memory area. * * @param size The size of the memory block to
source/libgv/resident.c:30
↓ 6 callers
Function
GV_DirVec3
* @brief Creates a 3D vector from angles and length. * * This function creates a 3D vector from given angles and length using a * rotation matrix.
source/libgv/util.c:149
↓ 6 callers
Function
GV_InitMemorySystem
* @brief Initializes a specific heap in the memory system. * * This function initializes an heap the specified index. It sets up the * structure, a
source/libgv/memory.c:315
↓ 6 callers
Function
GV_NearPhase
source/libgv/near.c:143
↓ 6 callers
Function
GV_NearRange
source/libgv/near.c:148
↓ 6 callers
Function
GV_NearTimeV
source/libgv/near.c:275
↓ 6 callers
Function
HZD_GetOnlineHazard
source/libhzd/online.c:756
↓ 6 callers
Function
Hind2_800C47C8
source/chara/hind2/hind2.c:171
↓ 6 callers
Function
InitPack
source/okajima/bubble_p.c:42
↓ 6 callers
Function
InitPacks
source/okajima/bub_d_sn.c:118
↓ 6 callers
Function
NewBullet
source/okajima/bullet.c:645
↓ 6 callers
Function
NewCinemaScreenClose
source/takabe/cinema.c:283
↓ 6 callers
Function
NewItemPut
source/game/item.c:876
↓ 6 callers
Function
PreMet1SetColor_800C5738
source/onoda/preope/pre_met1.c:301
↓ 6 callers
Function
PreMet2SetColor_800C5738
source/onoda/preope/pre_met2.c:301
↓ 6 callers
Function
PreopeHideButtonHighlight_800C3840
Similar to PreMet1_800C5794
source/onoda/preope/preope.c:241
↓ 6 callers
Function
RasenElExecProc_800CD1E4
source/takabe/rasen_el.c:610
↓ 6 callers
Function
SubRoomShadePacks_800C729C
source/okajima/sub_room.c:36
↓ 6 callers
Function
THING_Hzd_800C45C4
source/takabe/thing.c:113
↓ 6 callers
Function
THING_Msg_SendMessage
source/takabe/thing.c:101
↓ 6 callers
Function
Takabe_MakeIndividualRect3DPrim
source/takabe/prim.c:113
↓ 6 callers
Function
TargetConflict
Checks if two targets intersect. For an intersection, the two targets must be: 1. On opposing sides (PLAYER_SIDE & ENEMY_SIDE) 2. Contained within one
source/game/target.c:84
↓ 6 callers
Function
UnsetCameraActCall
source/enemy/command.c:1111
↓ 6 callers
Function
abst_800C5318
source/onoda/abst/abst.c:460
↓ 6 callers
Function
abst_800C8A60
source/onoda/abst/ab_demo1.c:517
↓ 6 callers
Function
abst_800CB644
source/onoda/abst/ab_demo2.c:555
↓ 6 callers
Function
camera_clamp
source/game/camera.c:72
↓ 6 callers
Function
keyoff
source/sound/sd_ioset.c:188
↓ 6 callers
Function
memcard_get_files
* Gets the number of files, their name and size, and the number of free blocks * for the memory card in the specified port. * * This function calls
source/memcard/memcard.c:528
↓ 6 callers
Function
menu_init_rpk_item_8003DDCC
source/menu/weapon.c:857
↓ 6 callers
Function
mts_SetActiveTaskAndTransferExecution
source/mts/mts_new.c:203
↓ 6 callers
Function
mts_read_pad
* @brief Return the button state of a controller. * * @param channel 0 for the active pad, 1 for the first pad, * 2 for
source/mts/mts_pad.c:292
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