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Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 8 callersFunctions11g_hind_800D62BC
source/overlays/s11g/kojo/hindbody.c:858
↓ 8 callersFunctions11i_zk11fcom_800D0FAC
source/animal/zako11f/zk11fcom.c:185
↓ 8 callersFunctions19b_jeep_liq_800D7B60
source/overlays/s19b/takabe/jeep_liq/jeep_liq.c:211
↓ 8 callersFunctions19b_jeep_mrl_800D4188
source/overlays/s19b/takabe/jeep_mrl/jeep_mrl.c:203
↓ 8 callersFunctionsna_8004EB14
source/chara/snake/snake.c:445
↓ 8 callersFunctionsub_8007913C
source/takabe/palette.c:97
↓ 7 callersFunctionCheckPad_800C8308
source/animal/meryl72/check.c:249
↓ 7 callersFunctionDG_CopyChanlDrawEnv
guessed function name
source/libdg/chanl.c:108
↓ 7 callersFunctionDirectTrace_800CC154
source/enemy/think.c:1105
↓ 7 callersFunctionDirectTrace_800DCE48
source/enemy/merylthink.c:1223
↓ 7 callersFunctionDoor_Gcl_GetIntDefault
Poor man's THING_Gcl_GetIntDefault
source/thing/door.c:654
↓ 7 callersFunctionDot2D
source/libhzd/private.h:44
↓ 7 callersFunctionGM_SeSet3
source/game/sound.c:441
↓ 7 callersFunctionGunCame_800C7144
source/okajima/guncame.c:181
↓ 7 callersFunctionHZD_LevelHazardCheck
source/libhzd/level.c:186
↓ 7 callersFunctionHZD_Zone1
source/libhzd/libhzd.h:101
↓ 7 callersFunctionHZD_Zone2
source/libhzd/libhzd.h:106
↓ 7 callersFunctionHZD_ZoneDistance
source/libhzd/navigate.c:424
↓ 7 callersFunctionJohnny_800C47C4
source/chara/torture/johnny.c:414
↓ 7 callersFunctionKillEffect
source/kojo/demoexec.c:1978
↓ 7 callersFunctionMENU_JimakuClear
source/menu/jimaku.c:157
↓ 7 callersFunctionMENU_JimakuWrite
source/menu/jimaku.c:141
↓ 7 callersFunctionNavigateGetTargetDist
source/game/navi.c:26
↓ 7 callersFunctionNearPhase
source/libgv/near.c:39
↓ 7 callersFunctionNewCinemaScreen
source/takabe/cinema.c:265
↓ 7 callersFunctionNewRipple
source/takabe/ripple.c:158
↓ 7 callersFunctionPcmClose
source/sound/sd_file.c:159
↓ 7 callersFunctionPreopeMoveButtonHighlight_800C3860
Identical to title_open_800C4C38
source/onoda/preope/preope.c:251
↓ 7 callersFunctionSearchli_800D80AC
source/enemy/searchli.c:611
↓ 7 callersFunctionSetZako11FModeFields
source/animal/zako11f/action.c:132
↓ 7 callersFunctionToiletArea_800DBF40
source/enemy/merylthink.c:590
↓ 7 callersFunctionaddPrimEX
source/equip/scope.c:69
↓ 7 callersFunctionmenu_gcl_exec_block_800478B4
source/menu/radiomes.c:315
↓ 7 callersFunctionmenu_item_IsItemDisabled_8003B6D0
* @brief Checks if a given item is disabled based on various game conditions. * * This function determines whether a specified item is currently dis
source/menu/item.c:290
↓ 7 callersFunctionmenu_radio_do_file_mode_helper4_8004AA68
source/menu/datasave.c:916
↓ 7 callersFunctionmts_set_vsync_task
source/mts/mts_new.c:98
↓ 7 callersFunctions00a_command_800CB2C8
source/enemy/think.c:441
↓ 7 callersFunctions00a_command_800CEC40
source/enemy/command.c:182
↓ 7 callersFunctions03b_boxall_800C9404
source/chara/torture/unknown5.c:57
↓ 7 callersFunctions03b_boxall_800C961C
source/chara/torture/unknown5.c:143
↓ 7 callersFunctions03e_evpanel_800C3898
source/game/evpanel.c:295
↓ 7 callersFunctions04c_revolver_800CF518
source/overlays/s04c/onoda/s04b/revolver.c:218
↓ 7 callersFunctions07c_meryl72_unk2_800CEC64
source/animal/meryl72/think9.c:34
↓ 7 callersFunctions19b_jbullet_800C5258
source/overlays/s19b/takabe/jeep_emy/jeep_emy.c:438
↓ 7 callersFunctionstgfd_io_act_helper_80074F44
source/okajima/stgfd_io.c:56
↓ 7 callersFunctionsub_8004F204
source/chara/snake_vr/sna_init.c:547
↓ 7 callersFunctionsub_8004F204
source/chara/snake/sna_init.c:596
↓ 7 callersFunctionthink_reset2
source/enemy/merylthink.c:1883
↓ 7 callersFunctionthink_reset2
source/enemy/think.c:1862
↓ 7 callersFunctiontitle_open_800C4F1C
source/onoda/open/open.c:441
↓ 7 callersFunctionwolf2_800D3704
source/okajima/wolf/action.c:64
↓ 7 callersFunctionwolf2_PlayVoice
source/okajima/wolf/action.c:15
↓ 6 callersFunctionAN_Sleep
source/anime/effect/sleep.c:48
↓ 6 callersFunctionAN_Smoke_800CE164
source/anime/effect/smoke_ln.c:446
↓ 6 callersFunctionBeginAction
source/game/motion.c:306
↓ 6 callersFunctionCDBIOS_ReadRequest
source/libfs/cdbios.c:337
↓ 6 callersFunctionCheckCinemaTimeout
source/takabe/cineutil.c:33
↓ 6 callersFunctionConflict
source/game/target.c:68
↓ 6 callersFunctionDG_BoundCheck
source/libdg/trans.c:184
↓ 6 callersFunctionDG_MakePrim
source/libdg/prim.c:610
↓ 6 callersFunctionDG_QueuePrim
source/libdg/chanl.c:318
↓ 6 callersFunctionDemodoll_800DDF84
source/animal/doll/demodoll.c:30
↓ 6 callersFunctionElevator_800DA358
source/takabe/elevator.c:877
↓ 6 callersFunctionExecProc_800C7C58
source/animal/meryl72/check.c:15
↓ 6 callersFunctionGCL_GetLong
source/libgcl/libgcl.h:127
↓ 6 callersFunctionGM_CheckBehindCamera
source/game/camera.c:1150
↓ 6 callersFunctionGM_FindMapZone
source/game/map.c:449
↓ 6 callersFunctionGM_Sound
source/game/sound.c:18
↓ 6 callersFunctionGV_AllocResidentMemory
* @brief Reserves a block of memory from the bottom * of the resident memory area. * * @param size The size of the memory block to
source/libgv/resident.c:30
↓ 6 callersFunctionGV_DirVec3
* @brief Creates a 3D vector from angles and length. * * This function creates a 3D vector from given angles and length using a * rotation matrix.
source/libgv/util.c:149
↓ 6 callersFunctionGV_InitMemorySystem
* @brief Initializes a specific heap in the memory system. * * This function initializes an heap the specified index. It sets up the * structure, a
source/libgv/memory.c:315
↓ 6 callersFunctionGV_NearPhase
source/libgv/near.c:143
↓ 6 callersFunctionGV_NearRange
source/libgv/near.c:148
↓ 6 callersFunctionGV_NearTimeV
source/libgv/near.c:275
↓ 6 callersFunctionHZD_GetOnlineHazard
source/libhzd/online.c:756
↓ 6 callersFunctionHind2_800C47C8
source/chara/hind2/hind2.c:171
↓ 6 callersFunctionInitPack
source/okajima/bubble_p.c:42
↓ 6 callersFunctionInitPacks
source/okajima/bub_d_sn.c:118
↓ 6 callersFunctionNewBullet
source/okajima/bullet.c:645
↓ 6 callersFunctionNewCinemaScreenClose
source/takabe/cinema.c:283
↓ 6 callersFunctionNewItemPut
source/game/item.c:876
↓ 6 callersFunctionPreMet1SetColor_800C5738
source/onoda/preope/pre_met1.c:301
↓ 6 callersFunctionPreMet2SetColor_800C5738
source/onoda/preope/pre_met2.c:301
↓ 6 callersFunctionPreopeHideButtonHighlight_800C3840
Similar to PreMet1_800C5794
source/onoda/preope/preope.c:241
↓ 6 callersFunctionRasenElExecProc_800CD1E4
source/takabe/rasen_el.c:610
↓ 6 callersFunctionSubRoomShadePacks_800C729C
source/okajima/sub_room.c:36
↓ 6 callersFunctionTHING_Hzd_800C45C4
source/takabe/thing.c:113
↓ 6 callersFunctionTHING_Msg_SendMessage
source/takabe/thing.c:101
↓ 6 callersFunctionTakabe_MakeIndividualRect3DPrim
source/takabe/prim.c:113
↓ 6 callersFunctionTargetConflict
Checks if two targets intersect. For an intersection, the two targets must be: 1. On opposing sides (PLAYER_SIDE & ENEMY_SIDE) 2. Contained within one
source/game/target.c:84
↓ 6 callersFunctionUnsetCameraActCall
source/enemy/command.c:1111
↓ 6 callersFunctionabst_800C5318
source/onoda/abst/abst.c:460
↓ 6 callersFunctionabst_800C8A60
source/onoda/abst/ab_demo1.c:517
↓ 6 callersFunctionabst_800CB644
source/onoda/abst/ab_demo2.c:555
↓ 6 callersFunctioncamera_clamp
source/game/camera.c:72
↓ 6 callersFunctionkeyoff
source/sound/sd_ioset.c:188
↓ 6 callersFunctionmemcard_get_files
* Gets the number of files, their name and size, and the number of free blocks * for the memory card in the specified port. * * This function calls
source/memcard/memcard.c:528
↓ 6 callersFunctionmenu_init_rpk_item_8003DDCC
source/menu/weapon.c:857
↓ 6 callersFunctionmts_SetActiveTaskAndTransferExecution
source/mts/mts_new.c:203
↓ 6 callersFunctionmts_read_pad
* @brief Return the button state of a controller. * * @param channel 0 for the active pad, 1 for the first pad, * 2 for
source/mts/mts_pad.c:292
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