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Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 10 callersFunctionHZD_QueueDynamicFloor
source/libhzd/dynamic.c:125
↓ 10 callersFunctionHZD_SetDynamicSegment
source/libhzd/dynamic.c:56
↓ 10 callersFunctionHashMatch
source/libhzd/bind.c:157
↓ 10 callersFunctionNewAnime_8005D6BC
source/anime/effect/bullet.c:161
↓ 10 callersFunctionNewShadow
source/chara/snake/shadow.c:220
↓ 10 callersFunctionNextShort
source/anime/animconv/anime.c:104
↓ 10 callersFunctionUnsetMode
source/animal/meryl72/override.c:11
↓ 10 callersFunctionVoicesys_800CE2D0
source/takabe/voicesys.c:51
↓ 10 callersFunctionaddPrimEX
source/weapon/stnsight.c:95
↓ 10 callersFunctionaddPrimEX
source/thing/sgtrect3.c:74
↓ 10 callersFunctionextract_archive
source/game/motion.c:618
↓ 10 callersFunctionfunc_800C7000
source/onoda/abst/ab_ch.c:194
↓ 10 callersFunctionmenu_radio_do_file_mode_helper2_8004A87C
source/menu/datasave.c:851
↓ 10 callersFunctionmts_FindFirstReadyTask
TODO: do tasks with lower index have the highest priority? (if so document it)
source/mts/mts_new.c:216
↓ 10 callersFunctions00a_command_800CB240
source/enemy/think.c:415
↓ 10 callersFunctions00a_command_800CB3F0
source/enemy/think.c:499
↓ 10 callersFunctions07a_meryl_unk_800DBD54
Identical to s00a_command_800CB3F0
source/enemy/merylthink.c:489
↓ 10 callersFunctions11g_11g_demo_800CB858
source/overlays/s11g/okajima/11g_demo.c:167
↓ 10 callersFunctions19b_spark2_m_800D88D8
source/overlays/s19b/takabe/jeep_liq/jeep_liq.c:517
↓ 10 callersFunctionsna_act_helper2_helper2_80033054
not sure if this one belongs here
source/game/delay.c:27
↓ 10 callersFunctionsna_clear_invuln_8004F2EC
source/chara/snake_vr/sna_init.c:580
↓ 10 callersFunctionsna_clear_invuln_8004F2EC
source/chara/snake/sna_init.c:630
↓ 10 callersFunctionsna_line_check
source/chara/snake/snake.c:219
↓ 10 callersFunctionsub_8007F1DC
source/kojo/unknown.c:310
↓ 9 callersFunctionDG_Clip
source/libdg/display.c:205
↓ 9 callersFunctionDG_DequeueObjs
source/libdg/chanl.c:286
↓ 9 callersFunctionDG_FreeObjectQueue
source/libdg/chanl.c:386
↓ 9 callersFunctionDG_FreeObjs
source/libdg/obj.c:79
↓ 9 callersFunctionDG_InitDrawEnv
source/libdg/chanl.c:373
↓ 9 callersFunctionDG_LookAt
source/libdg/display.c:142
↓ 9 callersFunctionDG_MakeObjs
source/libdg/obj.c:30
↓ 9 callersFunctionDG_SetRVectorCode
source/libdg/divide.c:173
↓ 9 callersFunctionDG_WriteObjPacketUV
source/libdg/opack.c:72
↓ 9 callersFunctionENE_SetTopCommAL
source/enemy/command.c:136
↓ 9 callersFunctionGM_CallSystemCallbackProc
source/game/gamed.c:626
↓ 9 callersFunctionGM_ExitBehindCamera
source/game/camera.c:1137
↓ 9 callersFunctionGV_InitActor
* @brief Initialize an actor and add it at the end of the selected list * * @param level The id of the list where the actor will be added. * @param
source/libgv/actor.c:215
↓ 9 callersFunctionGV_NearExp4P
source/libgv/near.c:172
↓ 9 callersFunctionGV_ResetPacketMemory
source/libgv/gvd.c:58
↓ 9 callersFunctionHZD_DequeueDynamicFloor
source/libhzd/dynamic.c:142
↓ 9 callersFunctionHZD_Navigate
source/libhzd/navigate.c:330
↓ 9 callersFunctionHind2_800C4468
source/chara/hind2/hind2.c:72
↓ 9 callersFunctionHind2_800C44C4
source/chara/hind2/hind2.c:89
↓ 9 callersFunctionJohnny_800C4F24
source/chara/torture/johnny.c:718
↓ 9 callersFunctionNewSpark
source/okajima/spark.c:290
↓ 9 callersFunctionPreMet1_800C57B4
Identical to title_open_800C4C38
source/onoda/preope/pre_met1.c:325
↓ 9 callersFunctionPreMet2_800C57B4
Identical to title_open_800C4C38
source/onoda/preope/pre_met2.c:325
↓ 9 callersFunctionSCOPYL
source/include/common.h:192
↓ 9 callersFunctionSetMode2
source/animal/meryl72/meryl72.h:182
↓ 9 callersFunctionSetModeFields
source/enemy/enemy.h:676
↓ 9 callersFunctionSub2D
source/libhzd/private.h:32
↓ 9 callersFunctionUnsetAction
Inlines**********************************************************************************************/
source/animal/meryl72/override.c:4
↓ 9 callersFunction_RotTransPers
process vecs in spad
source/libdg/prim.c:130
↓ 9 callersFunctiondemosel_800C436C
source/onoda/demosel/demosel.c:685
↓ 9 callersFunctiondemosel_800C438C
source/onoda/demosel/demosel.c:695
↓ 9 callersFunctionfont_clear
source/font/font.c:1395
↓ 9 callersFunctionget_color
source/onoda/preope/pre_met2.c:414
↓ 9 callersFunctionget_color
source/onoda/preope/pre_met1.c:414
↓ 9 callersFunctionmts_slp_tsk
* @brief Puts the current task to sleep or keeps it ready based on its reference count. * * This function checks the reference count of the current
source/mts/mts_new.c:658
↓ 9 callersFunctions03b_boxall_800C95EC
source/chara/torture/unknown5.c:128
↓ 9 callersFunctions08b_ninja_800C79D4
source/overlays/s08b/animal/ninja/ninja.c:198
↓ 9 callersFunctions11g_hind_800D4A80
source/overlays/s11g/kojo/hindbody.c:116
↓ 9 callersFunctionsna_set_flags2_8004E330
source/chara/snake/snake.c:102
↓ 9 callersFunctionsub_8003CFE0
source/menu/weapon.c:196
↓ 8 callersFunctionAssignXY_8003D1A8
source/menu/weapon.c:256
↓ 8 callersFunctionDG_QueueObjs
source/libdg/chanl.c:264
↓ 8 callersFunctionDG_RestartMainChanlSystem
source/libdg/chanl.c:406
↓ 8 callersFunctionDG_SetTmpLight
source/libdg/light.c:133
↓ 8 callersFunctionDG_UnAmbientObjs
source/libdg/libdg.h:371
↓ 8 callersFunctionDG_WriteObjPacketRGB
source/libdg/opack.c:113
↓ 8 callersFunctionEQ_VisibleUnit2
TODO: Originally mistaken for EQ_VisibleUnit, give it a better name
source/equip/kogaku2.c:79
↓ 8 callersFunctionElevator_800DA3F8
source/takabe/elevator.c:902
↓ 8 callersFunctionElevator_800DA534
source/takabe/elevator.c:975
↓ 8 callersFunctionFS_LoadFileRequest
source/libfs/fshd.c:23
↓ 8 callersFunctionFS_LoadFileSync
source/libfs/fshd.c:28
↓ 8 callersFunctionGCL_ExecBlock
source/libgcl/command.c:158
↓ 8 callersFunctionGCL_GetShort
source/libgcl/libgcl.h:134
↓ 8 callersFunctionGM_SetArea
source/game/area.c:30
↓ 8 callersFunctionGM_StreamPlayStart
source/game/strctrl.c:204
↓ 8 callersFunctionGV_NearExp8V
source/libgv/near.c:219
↓ 8 callersFunctionGV_NearTimePV
source/libgv/near.c:377
↓ 8 callersFunctionHZD_GetLevelHeight
source/libhzd/level.c:248
↓ 8 callersFunctionHind2_800C4430
source/chara/hind2/hind2.c:56
↓ 8 callersFunctionML72_PutBlood_800CB2EC
source/animal/meryl72/put.c:13
↓ 8 callersFunctionNewGunLight
source/enemy/glight.c:117
↓ 8 callersFunctionNewKogaku2
source/equip/kogaku2.c:343
↓ 8 callersFunctionNewShadow2
source/chara/snake/shadow.c:237
↓ 8 callersFunctionROUTE
source/libhzd/navigate.c:10
↓ 8 callersFunctionSetPos
source/enemy/demoasi.c:43
↓ 8 callersFunctionTakabe_MakePreshade
source/takabe/object.c:32
↓ 8 callersFunctionZakoCom_800D43CC
source/overlays/s03d/animal/zako/zakocom.c:189
↓ 8 callersFunctionZako_800CDA04
source/overlays/s03d/animal/zako/zako.c:389
↓ 8 callersFunctionchange_800C3B34
source/onoda/change/change.c:215
↓ 8 callersFunctionmenu_number_draw
source/menu/radio.c:2049
↓ 8 callersFunctions00a_command_800CB610
source/enemy/think.c:613
↓ 8 callersFunctions00a_command_800CC064
source/enemy/think.c:1062
↓ 8 callersFunctions04c_revolver_800CFBE0
source/overlays/s04c/onoda/s04b/revolver.c:443
↓ 8 callersFunctions07a_meryl_unk_800DBE84
Identical to s00a_command_800CB610
source/enemy/merylthink.c:555
↓ 8 callersFunctions07c_meryl72_unk2_800CCB2C
source/animal/meryl72/think.c:54
↓ 8 callersFunctions11e_zk11ecom_800D9D7C
source/animal/zako11e/zk11ecom.c:149
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