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Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 16 callersFunctionsna_8004EAA8
source/chara/snake/snake.c:425
↓ 16 callersFunctionsna_clear_flags2_8004E344
source/chara/snake/snake.c:107
↓ 15 callersFunctionENE_SetGopointLast
source/enemy/command.c:146
↓ 15 callersFunctionGCL_ForceExecProc
source/libgcl/command.c:94
↓ 15 callersFunctionGM_CheckMessage
source/game/control.c:526
↓ 15 callersFunctionInit_Res
source/onoda/abst/ab_demo1.c:1041
↓ 15 callersFunctionInit_Res
source/onoda/abst/abst.c:915
↓ 15 callersFunctionInit_Res
Duplicate of camera_800CE568
source/onoda/preope/pre_met2.c:797
↓ 15 callersFunctionInit_Res
Duplicate of camera_800CE568
source/onoda/preope/pre_met1.c:797
↓ 15 callersFunctionInit_Res
Duplicate of camera_800CE568
source/onoda/preope/preope.c:618
↓ 15 callersFunctionInit_Res
source/onoda/brf/b_count.c:343
↓ 15 callersFunctionNewFadeInOut
source/takabe/fadeio.c:166
↓ 15 callersFunctionUnsetMode
source/animal/zako11e/zk11eaction.c:14
↓ 15 callersFunctionmts_wup_tsk
* @brief Wakes up a specified task if it is sleeping. * * This function changes the state of a specified task from sleeping to ready. * If the task
source/mts/mts_new.c:692
↓ 15 callersFunctionoption_800C5150
source/onoda/option/opt.c:1138
↓ 15 callersFunctionsna_8004EC00
source/chara/snake/sna_init.c:343
↓ 14 callersFunctionCheckDamage_800D6B30
source/enemy/merylcheck.c:180
↓ 14 callersFunctionClearAdjust
source/chara/torture/johnny.c:133
↓ 14 callersFunctionCloseCinemaScreen
source/takabe/cineutil.c:23
↓ 14 callersFunctionHZD_GetOnlinePoint
source/libhzd/online.c:779
↓ 14 callersFunctionNewSight
source/thing/sight.c:708
↓ 14 callersFunctionOpenCinemaScreen
source/takabe/cineutil.c:10
↓ 14 callersFunctionTHING_Gcl_GetShort
source/takabe/thing.c:43
↓ 14 callersFunction_menu_number_draw_string2
wider spacing because of the larger font
source/menu/radio.c:2137
↓ 14 callersFunctionabst_800C85FC
source/onoda/abst/ab_demo1.c:423
↓ 14 callersFunctionfont_print_string
source/font/font.c:1422
↓ 14 callersFunctions11g_hind_800D46D8
source/overlays/s11g/kojo/hindbody.c:24
↓ 14 callersFunctions12a_wolf2_800D0848
source/okajima/wolf/unknown.c:694
↓ 14 callersFunctionsd_set_cli
source/sound/sd_cli.c:69
↓ 13 callersFunctionCheckDamage_800C9B6C
source/animal/zako11f/action.c:293
↓ 13 callersFunctionDG_AmbientObjs
source/libdg/libdg.h:376
↓ 13 callersFunctionFS_StreamGetData
source/libfs/stream.c:374
↓ 13 callersFunctionGM_ConfigControlTrapCheck
source/game/control.c:521
↓ 13 callersFunctionGV_NearExp4
source/libgv/near.c:133
↓ 13 callersFunctionGV_NearExp4PV
source/libgv/near.c:307
↓ 13 callersFunctionGV_NearExp8
source/libgv/near.c:138
↓ 13 callersFunctionHZD_InsideZone
source/libhzd/navigate.c:567
↓ 13 callersFunctionMENU_ResetText
source/menu/menuman.c:228
↓ 13 callersFunctionSetMode
source/overlays/s03d/animal/meryl3/meryl3.h:60
↓ 13 callersFunctionUnsetAction
source/enemy/action.c:82
↓ 13 callersFunctionmemcard_check
source/memcard/memcard.c:260
↓ 13 callersFunctionradio_draw_face_frame
source/menu/radiofacedraw.c:40
↓ 13 callersFunctions01a_camera_800D4CFC
duplicate of s03e_guncame_800C7118
source/enemy/camera.c:107
↓ 12 callersFunctionAN_Smoke_800CE2C4
source/anime/effect/smoke_ln.c:493
↓ 12 callersFunctionCheckDamage_800C5424
source/enemy/check.c:155
↓ 12 callersFunctionCheckDamage_800D46A0
source/animal/zako11e/zk11echeck.c:136
↓ 12 callersFunctionENE_PutBlood
source/enemy/action.c:1733
↓ 12 callersFunctionGM_ConfigObjectStep
configures object step attribute but is stubbed in game
source/game/object.c:157
↓ 12 callersFunctionGM_FreeHomingTarget
source/game/homing.c:57
↓ 12 callersFunctionGM_TargetBody
source/game/target.c:523
↓ 12 callersFunctionGM_ZoneNavi
source/game/navi.c:43
↓ 12 callersFunctionGV_AllocMemory2
* @brief Allocates memory from the specified heap with a start pointer * for dynamic allocations. * * This function allocates a block of
source/libgv/memory.c:566
↓ 12 callersFunctionGV_OriginPadSystem
source/libgv/pad.c:391
↓ 12 callersFunctionGetRoute
source/libhzd/navigate.c:168
↓ 12 callersFunctionMERYL_PutBlood
put funcs
source/enemy/merylaction.c:1415
↓ 12 callersFunctionNavigateSetTarget
source/game/navi.c:13
↓ 12 callersFunctionNewSpark2_800CA714
source/takabe/spark2.c:240
↓ 12 callersFunctionTakabe_FreeObjs
source/takabe/object.c:43
↓ 12 callersFunctionUnsetAction
source/enemy/merylaction.c:108
↓ 12 callersFunctionUnsetAction
source/animal/zako11e/zk11eaction.c:34
↓ 12 callersFunctionUnsetAction
source/animal/zako11f/action.c:160
↓ 12 callersFunctionZAKO11E_PutBlood_800D7A14
source/animal/zako11e/zk11eaction.c:1585
↓ 12 callersFunctionZAKO11F_PutBlood_800CCFD4
source/animal/zako11f/put.c:25
↓ 12 callersFunctionmenu_gcl_read_word_80047098
source/menu/radioanim.c:198
↓ 12 callersFunctions03b_boxall_800C93F0
source/chara/torture/unknown5.c:51
↓ 12 callersFunctions03b_revolver_800C7384
source/chara/torture/revolver.c:218
↓ 12 callersFunctions07a_meryl_unk_800DBAB4
Identical to s00a_command_800CB240
source/enemy/merylthink.c:345
↓ 12 callersFunctionsna_8004EC00
source/chara/snake_vr/sna_init.c:300
↓ 12 callersFunctionsna_80051FD0
source/chara/snake/sna_init.c:2395
↓ 12 callersFunctionsna_sub_8004E41C
source/chara/snake/snake.c:141
↓ 11 callersFunctionDG_GroupPrim
source/libdg/libdg.h:381
↓ 11 callersFunctionDG_MakePreshade
source/libdg/pshade.c:209
↓ 11 callersFunctionENE_PutMark
source/enemy/action.c:1879
↓ 11 callersFunctionFS_StreamClear
source/libfs/stream.c:437
↓ 11 callersFunctionGCL_SetArgTop
source/libgcl/parse.c:15
↓ 11 callersFunctionGM_AlertModeSet
source/game/alert.c:233
↓ 11 callersFunctionGM_OnlineTargetCheck
source/game/target.c:623
↓ 11 callersFunctionGV_DirVec2
* @brief Creates a 2D vector from an angle and radius. * * This function creates a 2D vector in the x-z plane from a given angle * and radius. *
source/libgv/util.c:132
↓ 11 callersFunctionGV_SetLoader
* @brief Sets the loader callback for a given file extension. * * @param spec The file extension to set a loader callback for. * @param init The fu
source/libgv/cache.c:150
↓ 11 callersFunctionMERYL_PutMark
source/enemy/merylaction.c:1507
↓ 11 callersFunctionNewAnime_8005D604
source/anime/effect/bullet.c:129
↓ 11 callersFunctionSetZako11FMode2
source/animal/zako11f/action.c:119
↓ 11 callersFunctionSetZakoMode2
source/enemy/enemy.h:725
↓ 11 callersFunction_menu_number_draw_string
source/menu/radio.c:1883
↓ 11 callersFunctionabst_800C5198
source/onoda/abst/abst.c:422
↓ 11 callersFunctionfont_draw_string
source/font/font.c:942
↓ 11 callersFunctions03b_torture_800C447C
source/chara/torture/torture.c:445
↓ 11 callersFunctions04c_revolver_800CF4A0
source/overlays/s04c/onoda/s04b/revolver.c:201
↓ 11 callersFunctions07a_meryl_unk_800DCD58
source/enemy/merylthink.c:1174
↓ 10 callersFunctionAN_Fog
source/anime/effect/fog.c:33
↓ 10 callersFunctionAsiato2Char_SetPos
source/enemy/asiato2.c:49
↓ 10 callersFunctionAsiatoChar_SetPos
source/enemy/asiato.c:52
↓ 10 callersFunctionCleanAsiato
source/enemy/asiato.c:194
↓ 10 callersFunctionDG_GroupObjs
source/libdg/libdg.h:338
↓ 10 callersFunctionDG_SetChanlSystemUnits
source/libdg/chanl.c:453
↓ 10 callersFunctionDG_TransposeMatrix
source/libdg/matrix.c:103
↓ 10 callersFunctionGM_AllocHomingTarget
source/game/homing.c:28
↓ 10 callersFunctionGM_CheckShukanReverse
source/chara/snake/sna_init.c:959
↓ 10 callersFunctionGM_FindMap
source/game/map.c:387
↓ 10 callersFunctionGetDivideMem
source/libdg/divide.c:26
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