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github.com/FoxdieTeam/mgs_reversing
/ functions
Functions
6,490 in github.com/FoxdieTeam/mgs_reversing
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Functions
6,490
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Types & classes
618
↓ 44 callers
Function
SetAction
source/animal/zako11f/action.c:153
↓ 44 callers
Function
SetZako11FMode
Inlines***********************************************************************************************/
source/animal/zako11f/action.c:110
↓ 44 callers
Function
THING_Gcl_GetIntDefault
source/takabe/thing.c:15
↓ 43 callers
Function
SetAction
source/enemy/action.c:75
↓ 43 callers
Function
SetAction
source/animal/zako11e/zk11eaction.c:27
↓ 43 callers
Function
mts_get_tick_count
source/mts/mts_new.c:1447
↓ 41 callers
Function
GV_GetCache
* @brief Returns the data pointer of a cache entry given its ID. * * @param id The ID to search for in the cache. * * @returns NULL if the
source/libgv/cache.c:119
↓ 41 callers
Function
sd_sng_play
source/sound/sd_cli.c:26
↓ 40 callers
Function
GM_StreamPlayStop
source/game/strctrl.c:217
↓ 40 callers
Function
option_800C3B3C
source/onoda/option/opt.c:296
↓ 39 callers
Function
GV_NearSpeed
source/libgv/near.c:153
↓ 39 callers
Function
font_clut_update
source/font/font.c:1417
↓ 38 callers
Function
title_open_800C4AD0
source/onoda/open/open.c:345
↓ 37 callers
Function
GV_CacheID
* @brief Returns the cache ID of a file using its hashed name and extension. * * @param root_id strcode hash of the filename (without extension
source/libgv/cache.c:68
↓ 36 callers
Function
DG_VisiblePrim
source/libdg/libdg.h:386
↓ 36 callers
Function
GV_ZeroMemory
* @brief Sets a block of memory to zero. * * This function sets a block of memory to zero, optimizing the process by * using a structure to zero ou
source/libgv/memory.c:761
↓ 36 callers
Function
HZD_OnlineHazardCheck
source/libhzd/online.c:601
↓ 36 callers
Function
title_open_800C5360
source/onoda/open/open.c:510
↓ 35 callers
Function
GM_InitObjectNoRots
source/game/object.c:59
↓ 35 callers
Function
GM_PowerTarget
source/game/target.c:335
↓ 35 callers
Function
GV_DiffDirS
source/libgv/util.c:164
↓ 35 callers
Function
camera_800CE568
source/overlays/camera/unknown/camera.c:1652
↓ 35 callers
Function
font_set_color
source/font/font.c:196
↓ 35 callers
Function
option_800C4AE8
source/onoda/option/opt.c:914
↓ 34 callers
Function
GM_ConfigControlString
source/game/control.c:451
↓ 34 callers
Function
GV_DelayedFree
source/libgv/memory.c:798
↓ 34 callers
Function
NewBlast
source/bullet/blast.c:157
↓ 33 callers
Function
demosel_800C43D8
source/onoda/demosel/demosel.c:705
↓ 31 callers
Function
DG_PutPrim
source/libdg/pos.c:57
↓ 31 callers
Function
GCL_GetString
source/libgcl/parse.c:193
↓ 31 callers
Function
GM_ConfigMotionControl
source/game/motion.c:191
↓ 31 callers
Function
HZD_QueueDynamicSegment2
source/libhzd/dynamic.c:4
↓ 30 callers
Function
GM_ConfigControlInterp
source/game/control.c:478
↓ 30 callers
Function
GV_AllocMemory
source/libgv/memory.c:543
↓ 30 callers
Function
SSTOREL
source/include/common.h:172
↓ 28 callers
Function
GM_ConfigObjectRoot
configures object's root to the parents world attribute also sets the light depending on if parent exists or not
source/game/object.c:164
↓ 28 callers
Function
GV_Free
source/libgv/memory.c:793
↓ 28 callers
Function
option_800C449C
source/onoda/option/opt.c:580
↓ 28 callers
Function
sna_set_invuln_8004F2A0
source/chara/snake_vr/sna_init.c:573
↓ 27 callers
Function
THING_Gcl_GetSVector
source/takabe/thing.c:61
↓ 27 callers
Function
s03b_boxall_800C9328
source/chara/torture/unknown5.c:17
↓ 27 callers
Function
sna_set_invuln_8004F2A0
source/chara/snake/sna_init.c:623
↓ 27 callers
Function
title_open_800D41E4
source/onoda/open/open.c:8855
↓ 26 callers
Function
AN_Unknown_800CA1EC
source/anime/effect/mark.c:212
↓ 26 callers
Function
THING_Msg_CheckMessage
source/takabe/thing.c:68
↓ 25 callers
Function
sna_sub_8004E358
source/chara/snake/snake.c:112
↓ 24 callers
Function
DG_FreeObjPacket
source/libdg/opack.c:159
↓ 24 callers
Function
GV_FreeMemory
* @brief Frees a memory allocation in the specified heap. * * This function finds the memory allocation corresponding to the given address * in the
source/libgv/memory.c:631
↓ 24 callers
Function
GV_SendMessage
source/libgv/message.c:41
↓ 24 callers
Function
SetMode2
source/enemy/enemy.h:693
↓ 24 callers
Function
num2char
source/sound/sd_file.c:341
↓ 23 callers
Function
NewBlood
source/okajima/blood.c:252
↓ 23 callers
Function
abst_800CB1E0
source/onoda/abst/ab_demo2.c:461
↓ 23 callers
Function
font_update
source/font/font.c:1412
↓ 23 callers
Function
title_open_800C5D10
source/onoda/open/open.c:835
↓ 22 callers
Function
DG_FreeObjsPacket
source/libdg/opack.c:193
↓ 22 callers
Function
HZD_DequeueDynamicSegment
source/libhzd/dynamic.c:18
↓ 22 callers
Function
s04c_revolver_800D04B8
source/overlays/s04c/onoda/s04b/revolver.c:814
↓ 21 callers
Function
AN_Breath
source/anime/effect/breath.c:65
↓ 21 callers
Function
GV_DestroyActorQuick
Removes from linked list and calls shutdown/free funcs * @brief Destroys an actor quickly by removing it from the actor list. * If the actor has a de
source/libgv/actor.c:270
↓ 21 callers
Function
InitTex
source/onoda/brf/b_count.c:52
↓ 21 callers
Function
init_file_mode_helper_helper_helper3_80049E94
source/menu/datasave.c:392
↓ 21 callers
Function
title_open_800D4368
source/onoda/open/open.c:8880
↓ 20 callers
Function
GCL_GetNextValue
source/libgcl/parse.c:20
↓ 20 callers
Function
GV_NearExp2
source/libgv/near.c:128
↓ 20 callers
Function
HZD_ReachTo
source/libhzd/navigate.c:279
↓ 20 callers
Function
LCOPY2
source/include/common.h:182
↓ 19 callers
Function
GM_ActMotion
adds initial step to mutation from another function
source/game/object.c:81
↓ 19 callers
Function
GM_GameOver
source/game/gamed.c:689
↓ 19 callers
Function
NewBulletEx
source/okajima/bullet.c:714
↓ 19 callers
Function
RevolverSendMessage_800C7170
source/chara/torture/revolver.c:130
↓ 19 callers
Function
abst_800CB360
source/onoda/abst/ab_demo2.c:499
↓ 18 callers
Function
GM_PushTarget
source/game/target.c:458
↓ 18 callers
Function
GM_SetCameraCallbackFunc
source/game/camera.c:636
↓ 18 callers
Function
GM_SetCurrentMap
source/game/game.h:234
↓ 18 callers
Function
SECTION
source/chara/hind/hind_bul.c:18
↓ 18 callers
Function
title_open_800C5CB8
source/onoda/open/open.c:810
↓ 17 callers
Function
DG_PutObjs
source/libdg/pos.c:52
↓ 17 callers
Function
GM_ActObject
sets objects name and objs group id if object has a motion control its step is zero'd
source/game/object.c:95
↓ 17 callers
Function
GV_LenVec3
* @brief Scales a 3D vector by a ratio. * * This function scales the components of a 3D vector by a ratio defined by the * numerator and denominato
source/libgv/util.c:75
↓ 17 callers
Function
Init_Res
source/onoda/abst/ab_demo2.c:1375
↓ 17 callers
Function
demosel_800C58F4
source/onoda/demosel/demosel.c:1383
↓ 17 callers
Function
font_get_buffer_size
source/font/font.c:245
↓ 17 callers
Function
font_set_kcb
c_skip - space between letters lower values - letters close to each other h i g h e r v a l u e s - letters farther apart l_skip - vertical space bef
source/font/font.c:141
↓ 17 callers
Function
s03b_boxall_800C93AC
source/chara/torture/unknown5.c:36
↓ 16 callers
Function
CheckDamage_800C7F6C
source/animal/meryl72/check.c:128
↓ 16 callers
Function
DG_GroupObjsEx
source/libdg/libdg.h:344
↓ 16 callers
Function
GM_SeSetSize
source/game/sound.c:454
↓ 16 callers
Function
GM_SetCaptureTarget
source/game/target.c:504
↓ 16 callers
Function
GV_CopyMemory
* @brief Copies a block of memory from one location to another. * * This function copies a block of memory from the source address to the * destina
source/libgv/memory.c:709
↓ 16 callers
Function
GV_NearExp4V
source/libgv/near.c:205
↓ 16 callers
Function
UnsetMode
Inlines**********************************************************************************************/
source/enemy/merylaction.c:68
↓ 16 callers
Function
UnsetMode
source/animal/zako11f/action.c:140
↓ 16 callers
Function
UnsetMode2
source/enemy/action.c:55
↓ 16 callers
Function
cprintf
int cprintf(const char *format, ...);
source/mts/mts_new.c:1440
↓ 16 callers
Function
font_init_kcb
source/font/font.c:123
↓ 16 callers
Function
font_set_buffer
source/font/font.c:263
↓ 16 callers
Function
menu_render_rect_8003DB2C
source/menu/weapon.c:764
↓ 16 callers
Function
s12a_wolf2_800D08D8
source/okajima/wolf/unknown.c:716
↓ 16 callers
Function
sna_8004E808
source/chara/snake/snake.c:323
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