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Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 44 callersFunctionSetAction
source/animal/zako11f/action.c:153
↓ 44 callersFunctionSetZako11FMode
Inlines***********************************************************************************************/
source/animal/zako11f/action.c:110
↓ 44 callersFunctionTHING_Gcl_GetIntDefault
source/takabe/thing.c:15
↓ 43 callersFunctionSetAction
source/enemy/action.c:75
↓ 43 callersFunctionSetAction
source/animal/zako11e/zk11eaction.c:27
↓ 43 callersFunctionmts_get_tick_count
source/mts/mts_new.c:1447
↓ 41 callersFunctionGV_GetCache
* @brief Returns the data pointer of a cache entry given its ID. * * @param id The ID to search for in the cache. * * @returns NULL if the
source/libgv/cache.c:119
↓ 41 callersFunctionsd_sng_play
source/sound/sd_cli.c:26
↓ 40 callersFunctionGM_StreamPlayStop
source/game/strctrl.c:217
↓ 40 callersFunctionoption_800C3B3C
source/onoda/option/opt.c:296
↓ 39 callersFunctionGV_NearSpeed
source/libgv/near.c:153
↓ 39 callersFunctionfont_clut_update
source/font/font.c:1417
↓ 38 callersFunctiontitle_open_800C4AD0
source/onoda/open/open.c:345
↓ 37 callersFunctionGV_CacheID
* @brief Returns the cache ID of a file using its hashed name and extension. * * @param root_id strcode hash of the filename (without extension
source/libgv/cache.c:68
↓ 36 callersFunctionDG_VisiblePrim
source/libdg/libdg.h:386
↓ 36 callersFunctionGV_ZeroMemory
* @brief Sets a block of memory to zero. * * This function sets a block of memory to zero, optimizing the process by * using a structure to zero ou
source/libgv/memory.c:761
↓ 36 callersFunctionHZD_OnlineHazardCheck
source/libhzd/online.c:601
↓ 36 callersFunctiontitle_open_800C5360
source/onoda/open/open.c:510
↓ 35 callersFunctionGM_InitObjectNoRots
source/game/object.c:59
↓ 35 callersFunctionGM_PowerTarget
source/game/target.c:335
↓ 35 callersFunctionGV_DiffDirS
source/libgv/util.c:164
↓ 35 callersFunctioncamera_800CE568
source/overlays/camera/unknown/camera.c:1652
↓ 35 callersFunctionfont_set_color
source/font/font.c:196
↓ 35 callersFunctionoption_800C4AE8
source/onoda/option/opt.c:914
↓ 34 callersFunctionGM_ConfigControlString
source/game/control.c:451
↓ 34 callersFunctionGV_DelayedFree
source/libgv/memory.c:798
↓ 34 callersFunctionNewBlast
source/bullet/blast.c:157
↓ 33 callersFunctiondemosel_800C43D8
source/onoda/demosel/demosel.c:705
↓ 31 callersFunctionDG_PutPrim
source/libdg/pos.c:57
↓ 31 callersFunctionGCL_GetString
source/libgcl/parse.c:193
↓ 31 callersFunctionGM_ConfigMotionControl
source/game/motion.c:191
↓ 31 callersFunctionHZD_QueueDynamicSegment2
source/libhzd/dynamic.c:4
↓ 30 callersFunctionGM_ConfigControlInterp
source/game/control.c:478
↓ 30 callersFunctionGV_AllocMemory
source/libgv/memory.c:543
↓ 30 callersFunctionSSTOREL
source/include/common.h:172
↓ 28 callersFunctionGM_ConfigObjectRoot
configures object's root to the parents world attribute also sets the light depending on if parent exists or not
source/game/object.c:164
↓ 28 callersFunctionGV_Free
source/libgv/memory.c:793
↓ 28 callersFunctionoption_800C449C
source/onoda/option/opt.c:580
↓ 28 callersFunctionsna_set_invuln_8004F2A0
source/chara/snake_vr/sna_init.c:573
↓ 27 callersFunctionTHING_Gcl_GetSVector
source/takabe/thing.c:61
↓ 27 callersFunctions03b_boxall_800C9328
source/chara/torture/unknown5.c:17
↓ 27 callersFunctionsna_set_invuln_8004F2A0
source/chara/snake/sna_init.c:623
↓ 27 callersFunctiontitle_open_800D41E4
source/onoda/open/open.c:8855
↓ 26 callersFunctionAN_Unknown_800CA1EC
source/anime/effect/mark.c:212
↓ 26 callersFunctionTHING_Msg_CheckMessage
source/takabe/thing.c:68
↓ 25 callersFunctionsna_sub_8004E358
source/chara/snake/snake.c:112
↓ 24 callersFunctionDG_FreeObjPacket
source/libdg/opack.c:159
↓ 24 callersFunctionGV_FreeMemory
* @brief Frees a memory allocation in the specified heap. * * This function finds the memory allocation corresponding to the given address * in the
source/libgv/memory.c:631
↓ 24 callersFunctionGV_SendMessage
source/libgv/message.c:41
↓ 24 callersFunctionSetMode2
source/enemy/enemy.h:693
↓ 24 callersFunctionnum2char
source/sound/sd_file.c:341
↓ 23 callersFunctionNewBlood
source/okajima/blood.c:252
↓ 23 callersFunctionabst_800CB1E0
source/onoda/abst/ab_demo2.c:461
↓ 23 callersFunctionfont_update
source/font/font.c:1412
↓ 23 callersFunctiontitle_open_800C5D10
source/onoda/open/open.c:835
↓ 22 callersFunctionDG_FreeObjsPacket
source/libdg/opack.c:193
↓ 22 callersFunctionHZD_DequeueDynamicSegment
source/libhzd/dynamic.c:18
↓ 22 callersFunctions04c_revolver_800D04B8
source/overlays/s04c/onoda/s04b/revolver.c:814
↓ 21 callersFunctionAN_Breath
source/anime/effect/breath.c:65
↓ 21 callersFunctionGV_DestroyActorQuick
Removes from linked list and calls shutdown/free funcs * @brief Destroys an actor quickly by removing it from the actor list. * If the actor has a de
source/libgv/actor.c:270
↓ 21 callersFunctionInitTex
source/onoda/brf/b_count.c:52
↓ 21 callersFunctioninit_file_mode_helper_helper_helper3_80049E94
source/menu/datasave.c:392
↓ 21 callersFunctiontitle_open_800D4368
source/onoda/open/open.c:8880
↓ 20 callersFunctionGCL_GetNextValue
source/libgcl/parse.c:20
↓ 20 callersFunctionGV_NearExp2
source/libgv/near.c:128
↓ 20 callersFunctionHZD_ReachTo
source/libhzd/navigate.c:279
↓ 20 callersFunctionLCOPY2
source/include/common.h:182
↓ 19 callersFunctionGM_ActMotion
adds initial step to mutation from another function
source/game/object.c:81
↓ 19 callersFunctionGM_GameOver
source/game/gamed.c:689
↓ 19 callersFunctionNewBulletEx
source/okajima/bullet.c:714
↓ 19 callersFunctionRevolverSendMessage_800C7170
source/chara/torture/revolver.c:130
↓ 19 callersFunctionabst_800CB360
source/onoda/abst/ab_demo2.c:499
↓ 18 callersFunctionGM_PushTarget
source/game/target.c:458
↓ 18 callersFunctionGM_SetCameraCallbackFunc
source/game/camera.c:636
↓ 18 callersFunctionGM_SetCurrentMap
source/game/game.h:234
↓ 18 callersFunctionSECTION
source/chara/hind/hind_bul.c:18
↓ 18 callersFunctiontitle_open_800C5CB8
source/onoda/open/open.c:810
↓ 17 callersFunctionDG_PutObjs
source/libdg/pos.c:52
↓ 17 callersFunctionGM_ActObject
sets objects name and objs group id if object has a motion control its step is zero'd
source/game/object.c:95
↓ 17 callersFunctionGV_LenVec3
* @brief Scales a 3D vector by a ratio. * * This function scales the components of a 3D vector by a ratio defined by the * numerator and denominato
source/libgv/util.c:75
↓ 17 callersFunctionInit_Res
source/onoda/abst/ab_demo2.c:1375
↓ 17 callersFunctiondemosel_800C58F4
source/onoda/demosel/demosel.c:1383
↓ 17 callersFunctionfont_get_buffer_size
source/font/font.c:245
↓ 17 callersFunctionfont_set_kcb
c_skip - space between letters lower values - letters close to each other h i g h e r v a l u e s - letters farther apart l_skip - vertical space bef
source/font/font.c:141
↓ 17 callersFunctions03b_boxall_800C93AC
source/chara/torture/unknown5.c:36
↓ 16 callersFunctionCheckDamage_800C7F6C
source/animal/meryl72/check.c:128
↓ 16 callersFunctionDG_GroupObjsEx
source/libdg/libdg.h:344
↓ 16 callersFunctionGM_SeSetSize
source/game/sound.c:454
↓ 16 callersFunctionGM_SetCaptureTarget
source/game/target.c:504
↓ 16 callersFunctionGV_CopyMemory
* @brief Copies a block of memory from one location to another. * * This function copies a block of memory from the source address to the * destina
source/libgv/memory.c:709
↓ 16 callersFunctionGV_NearExp4V
source/libgv/near.c:205
↓ 16 callersFunctionUnsetMode
Inlines**********************************************************************************************/
source/enemy/merylaction.c:68
↓ 16 callersFunctionUnsetMode
source/animal/zako11f/action.c:140
↓ 16 callersFunctionUnsetMode2
source/enemy/action.c:55
↓ 16 callersFunctioncprintf
int cprintf(const char *format, ...);
source/mts/mts_new.c:1440
↓ 16 callersFunctionfont_init_kcb
source/font/font.c:123
↓ 16 callersFunctionfont_set_buffer
source/font/font.c:263
↓ 16 callersFunctionmenu_render_rect_8003DB2C
source/menu/weapon.c:764
↓ 16 callersFunctions12a_wolf2_800D08D8
source/okajima/wolf/unknown.c:716
↓ 16 callersFunctionsna_8004E808
source/chara/snake/snake.c:323
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