| 38 | PrefabManagerService PrefabManagerServiceInstance; |
| 39 | |
| 40 | Actor* PrefabManager::SpawnPrefab(Prefab* prefab) |
| 41 | { |
| 42 | Actor* parent = Level::Scenes.Count() != 0 ? Level::Scenes.Get()[0] : nullptr; |
| 43 | SpawnOptions options; |
| 44 | options.Parent = parent; |
| 45 | return SpawnPrefab(prefab, options); |
| 46 | } |
| 47 | |
| 48 | Actor* PrefabManager::SpawnPrefab(Prefab* prefab, const Vector3& position) |
| 49 | { |
no test coverage detected