| 169 | } |
| 170 | |
| 171 | void Object::DeleteObject(float timeToLive, bool useGameTime) |
| 172 | { |
| 173 | // Add to deferred remove (or just update timeout but don't remove object here) |
| 174 | ObjectsRemovalService::Add(this, timeToLive, useGameTime); |
| 175 | } |
no test coverage detected