| 70 | } |
| 71 | |
| 72 | void UWPPlatform::Tick() |
| 73 | { |
| 74 | PROFILE_CPU_NAMED("Application.Tick"); |
| 75 | |
| 76 | // Process all messages |
| 77 | CUWPPlatform->Tick(); |
| 78 | |
| 79 | // Update gamepads |
| 80 | auto win = Engine::MainWindow; |
| 81 | if (win) |
| 82 | { |
| 83 | int32 count = win->GetImpl()->GetGamepadsCount(); |
| 84 | bool modified = false; |
| 85 | |
| 86 | // Remove old ones |
| 87 | for (int32 i = count; i < Input::Gamepads.Count(); i++) |
| 88 | { |
| 89 | Input::Gamepads[i]->DeleteObject(); |
| 90 | modified = true; |
| 91 | } |
| 92 | Input::Gamepads.Resize(count); |
| 93 | |
| 94 | // Add new ones |
| 95 | for (int32 i = Input::Gamepads.Count(); i < count && i < MAX_GAMEPADS; i++) |
| 96 | { |
| 97 | Input::Gamepads.Add(New<UWPWindow::UWPGamepad>(win, i)); |
| 98 | modified = true; |
| 99 | } |
| 100 | |
| 101 | if (modified) |
| 102 | Input::OnGamepadsChanged(); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void UWPPlatform::BeforeExit() |
| 107 | { |
nothing calls this directly
no test coverage detected