| 481 | } |
| 482 | |
| 483 | void Level::CallBeginPlay(Actor* obj) |
| 484 | { |
| 485 | if (obj && !obj->IsDuringPlay()) |
| 486 | { |
| 487 | SceneBeginData beginData; |
| 488 | obj->BeginPlay(&beginData); |
| 489 | beginData.OnDone(); |
| 490 | } |
| 491 | } |
| 492 | |
| 493 | void Level::DrawActors(RenderContextBatch& renderContextBatch, byte category) |
| 494 | { |