| 1016 | } |
| 1017 | |
| 1018 | void Actor::BeginPlay(SceneBeginData* data) |
| 1019 | { |
| 1020 | CHECK_DEBUG(!IsDuringPlay()); |
| 1021 | |
| 1022 | // Set flag |
| 1023 | Flags |= ObjectFlags::IsDuringPlay; |
| 1024 | |
| 1025 | OnBeginPlay(); |
| 1026 | |
| 1027 | // Update scripts |
| 1028 | ACTOR_LOOP_START_MODIFIED_HIERARCHY(); |
| 1029 | for (int32 i = 0; i < Scripts.Count(); i++) |
| 1030 | { |
| 1031 | auto e = Scripts.Get()[i]; |
| 1032 | if (!e->IsDuringPlay()) |
| 1033 | { |
| 1034 | e->BeginPlay(data); |
| 1035 | ACTOR_LOOP_CHECK_MODIFIED_HIERARCHY(); |
| 1036 | } |
| 1037 | } |
| 1038 | |
| 1039 | // Update children |
| 1040 | for (int32 i = 0; i < Children.Count(); i++) |
| 1041 | { |
| 1042 | auto e = Children.Get()[i]; |
| 1043 | if (!e->IsDuringPlay()) |
| 1044 | { |
| 1045 | e->BeginPlay(data); |
| 1046 | ACTOR_LOOP_CHECK_MODIFIED_HIERARCHY(); |
| 1047 | } |
| 1048 | } |
| 1049 | |
| 1050 | // Fire events for scripting |
| 1051 | if (IsActiveInHierarchy() && GetScene() && !_isEnabled) |
| 1052 | { |
| 1053 | OnEnable(); |
| 1054 | } |
| 1055 | } |
| 1056 | |
| 1057 | void Actor::EndPlay() |
| 1058 | { |
no test coverage detected