| 383 | } |
| 384 | |
| 385 | void SplineModel::Draw(RenderContext& renderContext) |
| 386 | { |
| 387 | const DrawPass actorDrawModes = DrawModes & renderContext.View.Pass; |
| 388 | if (!_spline || !Model || !Model->IsLoaded() || !Model->CanBeRendered() || actorDrawModes == DrawPass::None) |
| 389 | return; |
| 390 | auto model = Model.Get(); |
| 391 | if (renderContext.View.Pass == DrawPass::GlobalSDF) |
| 392 | return; // TODO: Spline Model rendering to Global SDF |
| 393 | if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas) |
| 394 | return; // TODO: Spline Model rendering to Global Surface Atlas |
| 395 | if (!Entries.IsValidFor(model)) |
| 396 | Entries.Setup(model); |
| 397 | |
| 398 | // Build mesh deformation buffer for the whole spline |
| 399 | if (_deformationDirty) |
| 400 | { |
| 401 | RenderContext::GPULocker.Lock(); |
| 402 | UpdateDeformationBuffer(); |
| 403 | RenderContext::GPULocker.Unlock(); |
| 404 | } |
| 405 | |
| 406 | // Draw all segments |
| 407 | DrawCall drawCall; |
| 408 | drawCall.InstanceCount = 1; |
| 409 | drawCall.Deformable.SplineDeformation = _deformationBuffer; |
| 410 | drawCall.Deformable.ChunksPerSegment = _chunksPerSegment; |
| 411 | drawCall.Deformable.MeshMinZ = _meshMinZ; |
| 412 | drawCall.Deformable.MeshMaxZ = _meshMaxZ; |
| 413 | drawCall.Deformable.GeometrySize = _box.GetSize(); |
| 414 | drawCall.PerInstanceRandom = GetPerInstanceRandom(); |
| 415 | drawCall.SetStencilValue(_layer); |
| 416 | _preTransform.GetWorld(drawCall.Deformable.LocalMatrix); |
| 417 | const Transform splineTransform = GetTransform(); |
| 418 | renderContext.View.GetWorldMatrix(splineTransform, drawCall.World); |
| 419 | drawCall.ObjectPosition = drawCall.World.GetTranslation() + drawCall.Deformable.LocalMatrix.GetTranslation(); |
| 420 | drawCall.ObjectRadius = (float)_sphere.Radius; // TODO: use radius for the spline chunk rather than whole spline |
| 421 | for (int32 segment = 0; segment < _instances.Count(); segment++) |
| 422 | { |
| 423 | auto& instance = _instances[segment]; |
| 424 | BoundingSphere instanceSphere(instance.Sphere.Center - renderContext.View.Origin, instance.Sphere.Radius); |
| 425 | if (!(renderContext.View.IsCullingDisabled || renderContext.View.CullingFrustum.Intersects(instanceSphere))) |
| 426 | continue; |
| 427 | drawCall.Deformable.Segment = (float)segment; |
| 428 | |
| 429 | // Select a proper LOD index (model may be culled) |
| 430 | int32 lodIndex; |
| 431 | if (_forcedLod != -1) |
| 432 | { |
| 433 | lodIndex = _forcedLod; |
| 434 | } |
| 435 | else |
| 436 | { |
| 437 | lodIndex = RenderTools::ComputeModelLOD(model, instanceSphere.Center, (float)instanceSphere.Radius, renderContext); |
| 438 | if (lodIndex == -1) |
| 439 | continue; |
| 440 | } |
| 441 | lodIndex += _lodBias + renderContext.View.ModelLODBias; |
| 442 | lodIndex = model->ClampLODIndex(lodIndex); |
nothing calls this directly
no test coverage detected