| 55 | } |
| 56 | |
| 57 | Float2 Screen::GetSize() |
| 58 | { |
| 59 | #if USE_EDITOR |
| 60 | return Editor::Managed->GetGameWindowSize(); |
| 61 | #else |
| 62 | auto win = Engine::MainWindow; |
| 63 | return win ? win->GetClientSize() : Float2::Zero; |
| 64 | #endif |
| 65 | } |
| 66 | |
| 67 | void Screen::SetSize(const Float2& value) |
| 68 | { |
no test coverage detected