| 8 | #include "Engine/Serialization/WriteStream.h" |
| 9 | |
| 10 | void MeshData::Clear() |
| 11 | { |
| 12 | MaterialSlotIndex = 0; |
| 13 | NodeIndex = 0; |
| 14 | Positions.Clear(); |
| 15 | Indices.Clear(); |
| 16 | UVs.Clear(); |
| 17 | Normals.Clear(); |
| 18 | Tangents.Clear(); |
| 19 | BitangentSigns.Clear(); |
| 20 | Colors.Clear(); |
| 21 | BlendIndices.Clear(); |
| 22 | BlendWeights.Clear(); |
| 23 | BlendShapes.Clear(); |
| 24 | } |
| 25 | |
| 26 | void MeshData::EnsureCapacity(int32 vertices, int32 indices, bool preserveContents, bool withColors, bool withSkin, int32 texcoords) |
| 27 | { |
no outgoing calls
no test coverage detected