| 371 | } |
| 372 | |
| 373 | void MeshData::FindPositions(const Float3& position, float epsilon, Array<int32>& result) |
| 374 | { |
| 375 | result.Clear(); |
| 376 | |
| 377 | for (int32 i = 0; i < Positions.Count(); i++) |
| 378 | { |
| 379 | if (Float3::NearEqual(position, Positions[i], epsilon)) |
| 380 | result.Add(i); |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | bool MeshData::GenerateNormals(float smoothingAngle) |
| 385 | { |
no test coverage detected