| 327 | } |
| 328 | |
| 329 | FORCE_INLINE static void SetRigidDynamicActorFlag(void* actor, RigidDynamicFlags flag, bool value) |
| 330 | { |
| 331 | auto flags = GetRigidDynamicActorFlags(actor); |
| 332 | flags = (RigidDynamicFlags)(((uint32)flags & ~(uint32)flag) | (value ? (uint32)flag : 0)); |
| 333 | SetRigidDynamicActorFlags(actor, flags); |
| 334 | } |
| 335 | FORCE_INLINE static void* CreateShape(PhysicsColliderActor* collider, const CollisionShape& geometry, JsonAsset* material, bool enabled, bool trigger) |
| 336 | { |
| 337 | return CreateShape(collider, geometry, Span<JsonAsset*>(&material, 1), enabled, trigger); |
no outgoing calls
no test coverage detected