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hub / github.com/FlaxEngine/FlaxEngine / SetRigidDynamicActorFlag

Function SetRigidDynamicActorFlag

Source/Engine/Physics/PhysicsBackend.h:329–334  ·  view source on GitHub ↗

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327 }
328
329 FORCE_INLINE static void SetRigidDynamicActorFlag(void* actor, RigidDynamicFlags flag, bool value)
330 {
331 auto flags = GetRigidDynamicActorFlags(actor);
332 flags = (RigidDynamicFlags)(((uint32)flags & ~(uint32)flag) | (value ? (uint32)flag : 0));
333 SetRigidDynamicActorFlags(actor, flags);
334 }
335 FORCE_INLINE static void* CreateShape(PhysicsColliderActor* collider, const CollisionShape& geometry, JsonAsset* material, bool enabled, bool trigger)
336 {
337 return CreateShape(collider, geometry, Span<JsonAsset*>(&material, 1), enabled, trigger);

Callers 2

SetIsKinematicMethod · 0.85
SetUseCCDMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected