| 30 | } |
| 31 | |
| 32 | void RigidBody::SetIsKinematic(const bool value) |
| 33 | { |
| 34 | if (value == GetIsKinematic()) |
| 35 | return; |
| 36 | _isKinematic = value; |
| 37 | if (_actor) |
| 38 | { |
| 39 | PhysicsBackend::SetRigidDynamicActorFlag(_actor, PhysicsBackend::RigidDynamicFlags::Kinematic, value); |
| 40 | if (!value && _isActive && _startAwake) |
| 41 | WakeUp(); |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | void RigidBody::SetLinearDamping(float value) |
| 46 | { |
no test coverage detected