MethodAsFbxMeshElementTangentAdd(IntPtr mesh, int elementIndex, float x, float y, float z, float w)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:122
MethodAsFbxMeshElementVertexColorAdd(IntPtr mesh, int elementIndex, float r, float g, float b, float a)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:125
MethodAsUtilEulerToQuaternion(float vx, float vy, float vz, out float qx, out float qy, out float qz, out float qw)
AnimeStudio.FBXWrapper/Fbx.PInvoke.cs:12
MethodAsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, out float vx, out float vy, out float vz)
AnimeStudio.FBXWrapper/Fbx.PInvoke.cs:9
MethodBlk(GameType type, string displayName, byte[] expansionKey = null, byte[] sBox = null, byte[] initVector = null,
AnimeStudio/GameManager.cs:167