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Functions10,110 in github.com/Escartem/AnimeStudio

↓ 1 callersFunctionstandalone_install_dir
AnimeStudio.Oodle/libpoe/poe/util/install_location.cpp:32
↓ 1 callersFunctionsteam_install_dir
AnimeStudio.Oodle/libpoe/poe/util/install_location.cpp:40
↓ 1 callersMethodswap
AnimeStudio.Oodle/libpoe/mio/single_include/mio/mio.hpp:1180
↓ 1 callersMethodsync
AnimeStudio.Oodle/libpoe/mio/single_include/mio/mio.hpp:1101
↓ 1 callersFunctionto_u16string
AnimeStudio.Oodle/utf.cpp:79
↓ 1 callersMethodunlock
(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2)
AnimeStudio.Utility/FMOD Studio API/fmod.cs:2532
↓ 1 callersMethodunmap
AnimeStudio.Oodle/libpoe/mio/single_include/mio/mio.hpp:1133
↓ 1 callersMethodupdate
General post-init system functions.
AnimeStudio.Utility/FMOD Studio API/fmod.cs:1907
MethodAABB
(ObjectReader reader)
AnimeStudio/Classes/AnimationClip.cs:704
MethodACL
()
AnimeStudio.Utility/ACL/ACL.cs:17
MethodACLDenseClip
(ObjectReader reader)
AnimeStudio/Classes/AnimationClip.cs:1206
MethodAIVersionManager
()
AnimeStudio/AIVersionManager.cs:27
MethodALLEY
()
AnimeStudio.Utility/FMOD Studio API/fmod.cs:1507
MethodARENA
()
AnimeStudio.Utility/FMOD Studio API/fmod.cs:1502
MethodAUDITORIUM
()
AnimeStudio.Utility/FMOD Studio API/fmod.cs:1499
MethodAboutForm
()
AnimeStudio.GUI/About.cs:10
MethodAbs
(Half half)
AnimeStudio/Math/HalfHelper.cs:190
MethodAclTransformTrackIDToBindingCurveID
(ObjectReader reader)
AnimeStudio/Classes/AnimationClip.cs:920
MethodAdd
(bool value)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:16
MethodAddAnimatorMuscleCurve
(GenericBinding binding, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:462
MethodAddCABOffsetsFast
(HashSet<string> paths, HashSet<string> cabs)
AnimeStudio/AssetsHelper.cs:83
MethodAddColorRGBA
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:207
MethodAddCustomCurve
(AnimationClipBindingConstant bindings, GenericBinding binding, string path, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:262
MethodAddDefaultCurve
(GenericBinding binding, string path, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:410
MethodAddEngineCurve
(GenericBinding binding, string path, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:455
MethodAddFloatKeyframe
(FloatCurve curve, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:468
MethodAddGUIStyleState
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:184
MethodAddGameObjectCurve
(GenericBinding binding, string path, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:432
MethodAddPPtrKeyframe
(PPtrCurve curve, AnimationClipBindingConstant bindings, float time, int index)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:480
MethodAddPlace
([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, uint fdap)
AnimeStudio.GUI/Components/OpenFolderDialog.cs:184
MethodAddRoundKey
(List<byte[]> s, byte[,] k)
AnimeStudio/Crypto/VFSUtils.cs:508
MethodAddScriptCurve
(GenericBinding binding, string path, float time, float value)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:448
MethodAddTag
(string handle, string content)
AnimeStudio/YAML/Base/YAMLWriter.cs:27
MethodAddTexNameButton_Click
(object sender, EventArgs e)
AnimeStudio.GUI/ExportOptions.cs:178
MethodAddTransformCurve
(float time, uint transType, float[] curveValues, float[] inSlopeValues, float[] outSlopeValues, i
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:285
MethodAddVector2f
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:191
MethodAdvise
([In, MarshalAs(UnmanagedType.Interface)] IntPtr pfde, out uint pdwCookie)
AnimeStudio.GUI/Components/OpenFolderDialog.cs:142
FunctionAlignPointer
AnimeStudio.Oodle/compr_util.h:223
MethodAllFieldsFor
(TypeDefinition definition, TypeResolver typeResolver)
AnimeStudio.Utility/Unity.SerializationLogic/UnitySerializationLogic.cs:321
MethodAllInterfacesImplementedBy
(TypeDefinition typeDefinition)
AnimeStudio.Utility/Unity.CecilTools/CecilUtils.cs:20
MethodAllocateHash
AnimeStudio.Oodle/match_hasher.h:178
MethodAllocateHash
AnimeStudio.Oodle/match_hasher.h:301
MethodAnimClipAclCompressedBuffer
(EndianBinaryReader reader)
AnimeStudio/Classes/AnimationClip.cs:1796
MethodAnimation
(ObjectReader reader)
AnimeStudio/Classes/Animation.cs:12
MethodAnimationClip
(ObjectReader reader)
AnimeStudio/Classes/AnimationClip.cs:2020
MethodAnimationClipBindingConstant
()
AnimeStudio/Classes/AnimationClip.cs:1856
MethodAnimationClipConverter
(AnimationClip clip)
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:36
MethodAnimationClipOverride
(ObjectReader reader)
AnimeStudio/Classes/AnimatorOverrideController.cs:13
MethodAnimationCurve
()
AnimeStudio/Classes/AnimationClip.cs:117
MethodAnimationEvent
(ObjectReader reader)
AnimeStudio/Classes/AnimationClip.cs:1936
MethodAnimator
(ObjectReader reader)
AnimeStudio/Classes/Animator.cs:16
MethodAnimatorController
(ObjectReader reader)
AnimeStudio/Classes/AnimatorController.cs:852
MethodAnimatorOverrideController
(ObjectReader reader)
AnimeStudio/Classes/AnimatorOverrideController.cs:25
MethodAnimeStudioForm_KeyDown
(object sender, KeyEventArgs e)
AnimeStudio.GUI/MainForm.cs:560
MethodAppendIndent
(this StringBuilder _this, int count)
AnimeStudio/YAML/Utils/Extensions/StringBuilderExtensions.cs:75
MethodApplyTheme
()
AnimeStudio.GUI/MainForm.cs:106
MethodArrRange
AnimeStudio.Oodle/compr_multiarray.cpp:261
MethodArrayType
(Type elementType, int elementCount)
AnimeStudio.Utility/CSspv/Types.cs:256
MethodAsFbxAddMaterialToFrame
(IntPtr frameNode, IntPtr material)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:104
MethodAsFbxAnimAddBlendShapeKeyframe
(IntPtr pAnimContext, float time, float value)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:190
MethodAsFbxAnimAddRotationKey
(IntPtr pAnimContext, float time, float x, float y, float z)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:168
MethodAsFbxAnimAddScalingKey
(IntPtr pAnimContext, float time, float x, float y, float z)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:165
MethodAsFbxAnimAddTranslationKey
(IntPtr pAnimContext, float time, float x, float y, float z)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:171
MethodAsFbxAnimApplyEulerFilter
(IntPtr pAnimContext, float filterPrecision)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:174
MethodAsFbxAnimBeginBlendShapeAnimCurve
(IntPtr pAnimContext, int channelIndex)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:184
MethodAsFbxAnimBeginKeyModify
(IntPtr pAnimContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:159
MethodAsFbxAnimContext
AnimeStudio.FBXNative/asfbx_anim_context.cpp:3
MethodAsFbxAnimCreateContext
([MarshalAs(UnmanagedType.Bool)] bool eulerFilter)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:147
MethodAsFbxAnimDisposeContext
(ref IntPtr ppAnimContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:150
MethodAsFbxAnimEndBlendShapeAnimCurve
(IntPtr pAnimContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:187
MethodAsFbxAnimEndKeyModify
(IntPtr pAnimContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:162
MethodAsFbxAnimGetCurrentBlendShapeChannelCount
(IntPtr pAnimContext, IntPtr pNode)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:177
MethodAsFbxAnimIsBlendShapeChannelMatch
(IntPtr pAnimContext, int channelIndex, [MarshalAs(UnmanagedType.LPUTF8Str)] string channelName)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:180
MethodAsFbxAnimLoadCurves
(IntPtr pNode, IntPtr pAnimContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:156
MethodAsFbxAnimPrepareStackAndLayer
(IntPtr pContext, IntPtr pAnimContext, [MarshalAs(UnmanagedType.LPUTF8Str)] string takeName)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:153
MethodAsFbxContext
AnimeStudio.FBXNative/asfbx_context.cpp:5
MethodAsFbxCreateContext
()
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:9
MethodAsFbxCreateMaterial
(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:90
MethodAsFbxCreateTexture
(IntPtr context, [MarshalAs(UnmanagedType.LPUTF8Str)] string matTexName)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:51
MethodAsFbxDisposeContext
(ref IntPtr ppContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:16
MethodAsFbxExportScene
(IntPtr context)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:24
MethodAsFbxExportSingleFrame
(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Quaternio
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:30
MethodAsFbxGetSceneRootNode
(IntPtr context)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:27
MethodAsFbxInitializeContext
(IntPtr context, [MarshalAs(UnmanagedType.LPUTF8Str)] string fileName, float scaleFactor, int versionIndex, [M
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:12
MethodAsFbxLinkTexture
(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:54
MethodAsFbxMeshAddCluster
(IntPtr array, IntPtr cluster)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:66
MethodAsFbxMeshAddDeformer
(IntPtr pSkinContext, IntPtr pMesh)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:144
MethodAsFbxMeshAddPolygon
(IntPtr mesh, int materialIndex, int index0, int index1, int index2)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:113
MethodAsFbxMeshCreateCluster
(IntPtr context, IntPtr boneNode)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:63
MethodAsFbxMeshCreateClusterArray
(int boneCount)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:57
MethodAsFbxMeshCreateElementMaterial
(IntPtr mesh)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:87
MethodAsFbxMeshCreateElementNormal
(IntPtr mesh)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:75
MethodAsFbxMeshCreateElementTangent
(IntPtr mesh)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:81
MethodAsFbxMeshCreateElementVertexColor
(IntPtr mesh)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:84
MethodAsFbxMeshCreateMesh
(IntPtr context, IntPtr frameNode)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:69
MethodAsFbxMeshCreateSkinContext
(IntPtr context, IntPtr frameNode)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:131
MethodAsFbxMeshCreateUV
(IntPtr mesh, int uv, int uvType)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:78
MethodAsFbxMeshDisposeClusterArray
(ref IntPtr ppArray)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:60
MethodAsFbxMeshDisposeSkinContext
(ref IntPtr ppSkinContext)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:134
MethodAsFbxMeshElementNormalAdd
(IntPtr mesh, int elementIndex, float x, float y, float z)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:116
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