MethodAddTransformCurve(float time, uint transType, float[] curveValues,
float[] inSlopeValues, float[] outSlopeValues, i
AnimeStudio.Utility/YAML/AnimationClipConverter.cs:285
MethodAsFbxCreateMaterial(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:90
MethodAsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Quaternio
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:30
MethodAsFbxLinkTexture(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY)
AnimeStudio.FBXWrapper/FbxExporterContext.PInvoke.cs:54