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hub / github.com/EasyRPG/Player / ReloadSystemGraphic

Method ReloadSystemGraphic

src/game_system.cpp:217–223  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

215}
216
217void Game_System::ReloadSystemGraphic() {
218 FileRequestAsync* request = AsyncHandler::RequestFile("System", GetSystemName());
219 system_request_id = request->Bind(&Game_System::OnChangeSystemGraphicReady, this);
220 request->SetImportantFile(true);
221 request->SetGraphicFile(true);
222 request->Start();
223}
224
225void Game_System::SetSystemGraphic(const std::string& new_system_name,
226 lcf::rpg::System::Stretch message_stretch,

Callers 4

ResetGameObjectsMethod · 0.80
LoadSavegameMethod · 0.80
OnTranslationChangedMethod · 0.80
ChangeLanguageMethod · 0.80

Calls 4

SetImportantFileMethod · 0.80
SetGraphicFileMethod · 0.80
BindMethod · 0.45
StartMethod · 0.45

Tested by

no test coverage detected