| 215 | } |
| 216 | |
| 217 | void Game_System::ReloadSystemGraphic() { |
| 218 | FileRequestAsync* request = AsyncHandler::RequestFile("System", GetSystemName()); |
| 219 | system_request_id = request->Bind(&Game_System::OnChangeSystemGraphicReady, this); |
| 220 | request->SetImportantFile(true); |
| 221 | request->SetGraphicFile(true); |
| 222 | request->Start(); |
| 223 | } |
| 224 | |
| 225 | void Game_System::SetSystemGraphic(const std::string& new_system_name, |
| 226 | lcf::rpg::System::Stretch message_stretch, |
no test coverage detected