| 622 | } |
| 623 | |
| 624 | bool Game_Interpreter_Map::CommandPanScreen(lcf::rpg::EventCommand const& com) { // code 11060 |
| 625 | int direction; |
| 626 | int distance; |
| 627 | int speed; |
| 628 | bool waiting_pan_screen = false; |
| 629 | |
| 630 | auto& player = *Main_Data::game_player; |
| 631 | |
| 632 | switch (com.parameters[0]) { |
| 633 | case 0: // Lock |
| 634 | player.LockPan(); |
| 635 | break; |
| 636 | case 1: // Unlock |
| 637 | player.UnlockPan(); |
| 638 | break; |
| 639 | case 2: // Pan |
| 640 | direction = com.parameters[1]; |
| 641 | distance = com.parameters[2]; |
| 642 | // FIXME: For an "instant pan" Yume2kki passes a huge value (53) here |
| 643 | // which crashes depending on the hardware |
| 644 | speed = Utils::Clamp<int>(com.parameters[3], 1, 6); |
| 645 | waiting_pan_screen = com.parameters[4] != 0; |
| 646 | player.StartPan(direction, distance, speed); |
| 647 | break; |
| 648 | case 3: // Reset |
| 649 | speed = Utils::Clamp<int>(com.parameters[3], 1, 6); |
| 650 | waiting_pan_screen = com.parameters[4] != 0; |
| 651 | player.ResetPan(speed); |
| 652 | distance = std::max( |
| 653 | std::abs(player.GetPanX() - player.GetTargetPanX()) |
| 654 | , std::abs(player.GetPanY() - player.GetTargetPanY())); |
| 655 | distance /= SCREEN_TILE_SIZE; |
| 656 | break; |
| 657 | } |
| 658 | |
| 659 | if (Player::IsPatchManiac() && com.parameters.size() > 5) { |
| 660 | // Pixel scrolling with h/v offsets |
| 661 | bool centered = false; // absolute from default pan (centered on hero) |
| 662 | bool relative = false; // relative to current camera |
| 663 | int h = ValueOrVariableBitfield(com, 1, 0, 2); |
| 664 | int v = ValueOrVariableBitfield(com, 1, 1, 3); |
| 665 | waiting_pan_screen = (com.parameters[4] & 0x01) != 0; |
| 666 | speed = ValueOrVariableBitfield(com, 1, 2, 5); |
| 667 | switch (com.parameters[0]) { |
| 668 | case 4: // Relative Pixel Pan (speed) |
| 669 | centered = false; |
| 670 | relative = true; |
| 671 | player.StartPixelPan(h, v, speed, false, centered, relative); |
| 672 | break; |
| 673 | case 5: // Relative Pixel Pan (interpolated) |
| 674 | centered = false; |
| 675 | relative = true; |
| 676 | player.StartPixelPan(h, v, speed, true, centered, relative); |
| 677 | break; |
| 678 | case 6: // Absolute Pixel Pan (speed) |
| 679 | centered = (com.parameters[4] & 0x02) != 0; |
| 680 | relative = (com.parameters[4] & 0x04) != 0; |
| 681 | player.StartPixelPan(h, v, speed, false, centered, relative); |
nothing calls this directly
no test coverage detected