| 58 | } |
| 59 | |
| 60 | int ControlVariables::Actor(int op, int actor_id) { |
| 61 | auto actor = Main_Data::game_actors->GetActor(actor_id); |
| 62 | |
| 63 | if (!actor) { |
| 64 | Output::Warning("ControlVariables::Actor: Bad actor_id {}", actor_id); |
| 65 | return 0; |
| 66 | } |
| 67 | |
| 68 | switch (op) { |
| 69 | case 0: |
| 70 | // Level |
| 71 | return actor->GetLevel(); |
| 72 | break; |
| 73 | case 1: |
| 74 | // Experience |
| 75 | return actor->GetExp(); |
| 76 | break; |
| 77 | case 2: |
| 78 | // Current HP |
| 79 | return actor->GetHp(); |
| 80 | break; |
| 81 | case 3: |
| 82 | // Current MP |
| 83 | return actor->GetSp(); |
| 84 | break; |
| 85 | case 4: |
| 86 | // Max HP |
| 87 | return actor->GetMaxHp(); |
| 88 | break; |
| 89 | case 5: |
| 90 | // Max MP |
| 91 | return actor->GetMaxSp(); |
| 92 | break; |
| 93 | case 6: |
| 94 | // Attack |
| 95 | return actor->GetAtk(); |
| 96 | break; |
| 97 | case 7: |
| 98 | // Defense |
| 99 | return actor->GetDef(); |
| 100 | break; |
| 101 | case 8: |
| 102 | // Intelligence |
| 103 | return actor->GetSpi(); |
| 104 | break; |
| 105 | case 9: |
| 106 | // Agility |
| 107 | return actor->GetAgi(); |
| 108 | break; |
| 109 | case 10: |
| 110 | // Weapon ID |
| 111 | return actor->GetWeaponId(); |
| 112 | break; |
| 113 | case 11: |
| 114 | // Shield ID |
| 115 | return actor->GetShieldId(); |
| 116 | break; |
| 117 | case 12: |
nothing calls this directly
no test coverage detected