| 1900 | } |
| 1901 | |
| 1902 | bool Game_Interpreter::CommandFullHeal(lcf::rpg::EventCommand const& com) { // Code 10490 |
| 1903 | for (const auto& actor : GetActors(com.parameters[0], com.parameters[1])) { |
| 1904 | actor->FullHeal(); |
| 1905 | if (actor->GetActorBattleSprite()) { |
| 1906 | actor->GetActorBattleSprite()->DetectStateChange(); |
| 1907 | } |
| 1908 | } |
| 1909 | |
| 1910 | CheckGameOver(); |
| 1911 | |
| 1912 | return true; |
| 1913 | } |
| 1914 | |
| 1915 | bool Game_Interpreter::CommandSimulatedAttack(lcf::rpg::EventCommand const& com) { // code 10500 |
| 1916 | int atk = com.parameters[2]; |
nothing calls this directly
no test coverage detected