| 412 | } |
| 413 | |
| 414 | void Game_Actor::FullHeal() { |
| 415 | RemoveAllStates(); |
| 416 | SetHp(GetMaxHp()); |
| 417 | SetSp(GetMaxSp()); |
| 418 | // Emulates RPG_RT behavior of resetting even battle equipment states on full heal. |
| 419 | ResetEquipmentStates(true); |
| 420 | } |
| 421 | |
| 422 | int Game_Actor::GetBaseMaxHp(bool mod) const { |
| 423 | int n = 0; |
no outgoing calls
no test coverage detected