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hub / github.com/EasyRPG/Player / DetectStateChange

Method DetectStateChange

src/sprite_actor.cpp:203–207  ·  view source on GitHub ↗

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201}
202
203void Sprite_Actor::DetectStateChange() {
204 if (idling) {
205 DoIdleAnimation();
206 }
207}
208
209bool Sprite_Actor::IsIdling() {
210 return idling;

Callers 6

CommandChangeHPMethod · 0.80
CommandFullHealMethod · 0.80
ResetAllBattlerZMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected