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github.com/EasyRPG/Player
/ DetectStateChange
Method
DetectStateChange
src/sprite_actor.cpp:203–207 ·
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Source
from the content-addressed store, hash-verified
201
}
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void Sprite_Actor::DetectStateChange() {
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if (idling) {
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DoIdleAnimation();
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}
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}
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bool Sprite_Actor::IsIdling() {
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return idling;
Callers
6
CommandChangeHP
Method · 0.80
CommandChangeCondition
Method · 0.80
CommandFullHeal
Method · 0.80
ResetAllBattlerZ
Method · 0.80
ProcessBattleActionConditions
Method · 0.80
ProcessBattleActionApply
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected