| 719 | } |
| 720 | |
| 721 | void Game_Battler::Flash(int r, int g, int b, int power, int frames) { |
| 722 | flash.red = r; |
| 723 | flash.green = g; |
| 724 | flash.blue = b; |
| 725 | flash.current_level = power; |
| 726 | flash.time_left = frames; |
| 727 | } |
| 728 | |
| 729 | const std::vector<lcf::rpg::State*> Game_Battler::GetInflictedStatesOrderedByPriority() const { |
| 730 | std::vector<lcf::rpg::State*> state_list = State::GetObjects(GetStates()); |
no outgoing calls
no test coverage detected