| 603 | } |
| 604 | |
| 605 | void Scene_Battle::SelectionFlash(Game_Battler* battler) { |
| 606 | if (battler) { |
| 607 | battler->Flash(31, 31, 31, 24, 16); |
| 608 | } |
| 609 | } |
| 610 | |
| 611 | void Scene_Battle::EndBattle(BattleResult result) { |
| 612 | assert(Scene::instance.get() == this && "EndBattle called multiple times!"); |