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hub / github.com/EasyRPG/Player / GetPhysicalFailureMessage

Function GetPhysicalFailureMessage

src/game_message_terms.cpp:147–149  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

145}
146
147std::string GetPhysicalFailureMessage(const Game_Battler& source, const Game_Battler& target) {
148 return GetActionFailureMessage(source.GetName(), target.GetName(), lcf::Data::terms.dodge);
149}
150
151std::string GetSkillFailureMessage(const Game_Battler& source, const Game_Battler& target, const lcf::rpg::Skill& skill) {
152 std::string_view msg;

Callers 1

GetFailureMessageMethod · 0.85

Calls 2

GetActionFailureMessageFunction · 0.85
GetNameMethod · 0.45

Tested by

no test coverage detected