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hub / github.com/EasyRPG/Player / GetActionFailureMessage

Function GetActionFailureMessage

src/game_message_terms.cpp:134–145  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

132}
133
134static std::string GetActionFailureMessage(std::string_view source, std::string_view target, std::string_view message) {
135 if (Feature::HasPlaceholders()) {
136 return Utils::ReplacePlaceholders(
137 message,
138 Utils::MakeArray('S', 'O'),
139 Utils::MakeSvArray(source, target)
140 );
141 }
142 else {
143 return ToString(target) + ToString(message);
144 }
145}
146
147std::string GetPhysicalFailureMessage(const Game_Battler& source, const Game_Battler& target) {
148 return GetActionFailureMessage(source.GetName(), target.GetName(), lcf::Data::terms.dodge);

Callers 2

GetSkillFailureMessageFunction · 0.85

Calls 2

MakeArrayFunction · 0.85
MakeSvArrayFunction · 0.85

Tested by

no test coverage detected