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hub / github.com/EasyRPG/Player / GetFailureMessage

Method GetFailureMessage

src/game_battlealgorithm.cpp:137–139  ·  view source on GitHub ↗

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135}
136
137std::string Game_BattleAlgorithm::AlgorithmBase::GetFailureMessage() const {
138 return BattleMessage::GetPhysicalFailureMessage(*GetSource(), *GetTarget());
139}
140
141Game_Battler* Game_BattleAlgorithm::AlgorithmBase::GetTarget() const {
142 if (current_target == targets.end()) {

Callers 1

Calls 2

GetSkillFailureMessageFunction · 0.85

Tested by

no test coverage detected