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github.com/DrNseven/D3D11-Worldtoscreen-Finder
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Functions
1,531 in github.com/DrNseven/D3D11-Worldtoscreen-Finder
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Functions
1,531
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Types & classes
203
Method
NavCalcPreferredRefPos
imgui/imgui.cpp:8834
Method
NavEndFrame
imgui/imgui.cpp:9323
Method
NavInitWindow
This needs to be called before we submit any widget (aka in or before Begin)
imgui/imgui.cpp:8809
Method
NavMoveRequestButNoResultYet
imgui/imgui.cpp:8732
Method
NavMoveRequestCancel
imgui/imgui.cpp:8738
Method
NavMoveRequestForward
imgui/imgui.cpp:8745
Method
NavMoveRequestTryWrapping
imgui/imgui.cpp:8757
Method
NavProcessItem
We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
imgui/imgui.cpp:8671
Method
NavRestoreLastChildNavWindow
Restore the last focused child. Call when we are expected to land on the Main Layer (0) after FocusWindow()
imgui/imgui.cpp:8780
Method
NavSaveLastChildNavWindowIntoParent
FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). This way we could find the las
imgui/imgui.cpp:8769
Method
NavScoreItem
Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057
imgui/imgui.cpp:8531
Method
NavUpdate
imgui/imgui.cpp:8892
Method
NavUpdateAnyRequestFlag
imgui/imgui.cpp:8800
Method
NavUpdateInitResult
imgui/imgui.cpp:9170
Method
NavUpdateMoveResult
Apply result from previous frame navigation directional move request
imgui/imgui.cpp:9187
Method
NavUpdatePageUpPageDown
Handle PageUp/PageDown/Home/End keys
imgui/imgui.cpp:9250
Method
NavUpdateWindowing
Windowing management mode Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) Gamepad: Hold Menu/Square (change focus/move/resize)
imgui/imgui.cpp:9422
Method
NavUpdateWindowingOverlay
Overlay displayed when using CTRL+TAB. Called by EndFrame().
imgui/imgui.cpp:9573
Method
NewFrame
imgui/imgui.cpp:3838
Method
NewLine
imgui/imgui_widgets.cpp:1316
Method
NextColumn
imgui/imgui_tables.cpp:3799
Function
NextHook
universal.cpp:797
Method
OpenPopup
imgui/imgui.cpp:8012
Function
OpenPopupContextItem
OBSOLETED in 1.79 (from August 2020)
imgui/imgui.h:1981
Method
OpenPopupEx
Mark popup as open (toggle toward open state). Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is call
imgui/imgui.cpp:8022
Method
OpenPopupOnItemClick
Helper to open a popup if mouse button is released over the item - This is essentially the same as BeginPopupContextItem() but without the trailing Be
imgui/imgui.cpp:8264
Function
Overlaps
imgui/imgui_internal.h:457
Method
PairCompareByID
imgui/imgui.cpp:1864
Method
PathBezierCubicCurveTo
imgui/imgui_draw.cpp:1125
Method
PathBezierCurveTo
imgui/imgui.h:2456
Method
PathBezierQuadraticCurveTo
imgui/imgui_draw.cpp:1140
Method
PathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke()
imgui/imgui.h:2416
Method
PathLineToMergeDuplicate
imgui/imgui.h:2418
Method
PathRect
imgui/imgui_draw.cpp:1155
Function
PixelShaderHook
universal.cpp:567
Method
PlotEx
imgui/imgui_widgets.cpp:6261
Method
PlotHistogram
imgui/imgui_widgets.cpp:6405
Method
PlotLines
imgui/imgui_widgets.cpp:6394
Function
Plot_ArrayGetter
imgui/imgui_widgets.cpp:6387
Method
PopAllowKeyboardFocus
imgui/imgui.cpp:6481
Method
PopButtonRepeat
imgui/imgui.cpp:6491
Method
PopClipRect
imgui/imgui_draw.cpp:571
Method
PopColumnsBackground
imgui/imgui_tables.cpp:3684
Method
PopFocusScope
imgui/imgui.cpp:6876
Method
PopFont
imgui/imgui.cpp:6444
Method
PopID
imgui/imgui.cpp:6978
Method
PopItemFlag
imgui/imgui.cpp:6466
Method
PopItemWidth
imgui/imgui.cpp:7490
Method
PopStyleColor
imgui/imgui.cpp:2443
Method
PopStyleVar
imgui/imgui.cpp:2526
Method
PopTextWrapPos
imgui/imgui.cpp:6503
Method
PrimQuadUV
imgui/imgui_draw.cpp:662
Method
PrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
imgui/imgui_draw.cpp:632
Method
PrimUnreserve
Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
imgui/imgui_draw.cpp:621
Method
PrimWriteIdx
imgui/imgui.h:2451
Method
PrimWriteVtx
imgui/imgui.h:2450
Method
ProgressBar
size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
imgui/imgui_widgets.cpp:1225
Method
PushAllowKeyboardFocus
FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
imgui/imgui.cpp:6476
Method
PushButtonRepeat
imgui/imgui.cpp:6486
Method
PushClipRect
Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushC
imgui/imgui_draw.cpp:547
Method
PushClipRectFullScreen
imgui/imgui_draw.cpp:566
Method
PushColumnClipRect
imgui/imgui_tables.cpp:3659
Method
PushColumnsBackground
Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
imgui/imgui_tables.cpp:3671
Method
PushFocusScope
imgui/imgui.cpp:6868
Method
PushFont
imgui/imgui.cpp:6434
Method
PushID
imgui/imgui.cpp:6924
Method
PushItemFlag
imgui/imgui.cpp:6452
Method
PushItemWidth
FIXME: Remove the == 0.0f behavior?
imgui/imgui.cpp:7466
Method
PushMultiItemsWidths
imgui/imgui.cpp:7475
Method
PushOverrideID
Push a given id value ignoring the ID stack as a seed.
imgui/imgui.cpp:6957
Method
PushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
imgui/imgui.cpp:2423
Method
PushStyleVar
imgui/imgui.cpp:2498
Method
PushTextWrapPos
imgui/imgui.cpp:6496
Method
RadioButton
imgui/imgui_widgets.cpp:1162
Function
Rect
We don't use g.FontSize because the window may be != g.CurrentWidow.
imgui/imgui_internal.h:1824
Function
Remove
imgui/imgui_internal.h:585
Method
RemoveContextHook
Deferred removal, avoiding issue with changing vector while iterating it
imgui/imgui.cpp:3368
Method
Render
imgui/imgui.cpp:4397
Method
RenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
imgui/imgui_draw.cpp:3537
Method
RenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
imgui/imgui_draw.cpp:3610
Method
RenderBullet
imgui/imgui_draw.cpp:3568
Method
RenderCheckMark
imgui/imgui_draw.cpp:3573
Method
RenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
imgui/imgui_draw.cpp:3711
Method
RenderFrame
Render a rectangle shaped with optional rounding and borders
imgui/imgui.cpp:2795
Method
RenderFrameBorder
imgui/imgui.cpp:2808
Method
RenderMouseCursor
imgui/imgui_draw.cpp:3588
Method
RenderNavHighlight
imgui/imgui.cpp:2820
Method
RenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
imgui/imgui_draw.cpp:3631
Method
RenderRectFilledWithHole
imgui/imgui_draw.cpp:3691
Method
RenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
imgui/imgui.cpp:2626
Method
RenderTextClipped
imgui/imgui.cpp:2698
Method
RenderTextClippedEx
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
imgui/imgui.cpp:2670
Method
RenderTextEllipsis
Another overly complex function until we reorganize everything into a nice all-in-one helper. This is made more complex because we have dissociated th
imgui/imgui.cpp:2717
Method
RenderTextWrapped
imgui/imgui.cpp:2652
Method
RenderWindowDecorations
Draw background and borders Draw and handle scrollbars
imgui/imgui.cpp:5442
Method
RenderWindowOuterBorders
imgui/imgui.cpp:5416
Method
RenderWindowTitleBarContents
Render title text, collapse button, close button
imgui/imgui.cpp:5526
Function
Reserve
imgui/imgui_internal.h:587
Method
ResetMouseDragDelta
imgui/imgui.cpp:4736
Method
RoundScalarWithFormatT
imgui/imgui_widgets.cpp:2073
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