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Functions1,531 in github.com/DrNseven/D3D11-Worldtoscreen-Finder

MethodNavCalcPreferredRefPos
imgui/imgui.cpp:8834
MethodNavEndFrame
imgui/imgui.cpp:9323
MethodNavInitWindow
This needs to be called before we submit any widget (aka in or before Begin)
imgui/imgui.cpp:8809
MethodNavMoveRequestButNoResultYet
imgui/imgui.cpp:8732
MethodNavMoveRequestCancel
imgui/imgui.cpp:8738
MethodNavMoveRequestForward
imgui/imgui.cpp:8745
MethodNavMoveRequestTryWrapping
imgui/imgui.cpp:8757
MethodNavProcessItem
We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
imgui/imgui.cpp:8671
MethodNavRestoreLastChildNavWindow
Restore the last focused child. Call when we are expected to land on the Main Layer (0) after FocusWindow()
imgui/imgui.cpp:8780
MethodNavSaveLastChildNavWindowIntoParent
FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). This way we could find the las
imgui/imgui.cpp:8769
MethodNavScoreItem
Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057
imgui/imgui.cpp:8531
MethodNavUpdate
imgui/imgui.cpp:8892
MethodNavUpdateAnyRequestFlag
imgui/imgui.cpp:8800
MethodNavUpdateInitResult
imgui/imgui.cpp:9170
MethodNavUpdateMoveResult
Apply result from previous frame navigation directional move request
imgui/imgui.cpp:9187
MethodNavUpdatePageUpPageDown
Handle PageUp/PageDown/Home/End keys
imgui/imgui.cpp:9250
MethodNavUpdateWindowing
Windowing management mode Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) Gamepad: Hold Menu/Square (change focus/move/resize)
imgui/imgui.cpp:9422
MethodNavUpdateWindowingOverlay
Overlay displayed when using CTRL+TAB. Called by EndFrame().
imgui/imgui.cpp:9573
MethodNewFrame
imgui/imgui.cpp:3838
MethodNewLine
imgui/imgui_widgets.cpp:1316
MethodNextColumn
imgui/imgui_tables.cpp:3799
FunctionNextHook
universal.cpp:797
MethodOpenPopup
imgui/imgui.cpp:8012
FunctionOpenPopupContextItem
OBSOLETED in 1.79 (from August 2020)
imgui/imgui.h:1981
MethodOpenPopupEx
Mark popup as open (toggle toward open state). Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is call
imgui/imgui.cpp:8022
MethodOpenPopupOnItemClick
Helper to open a popup if mouse button is released over the item - This is essentially the same as BeginPopupContextItem() but without the trailing Be
imgui/imgui.cpp:8264
FunctionOverlaps
imgui/imgui_internal.h:457
MethodPairCompareByID
imgui/imgui.cpp:1864
MethodPathBezierCubicCurveTo
imgui/imgui_draw.cpp:1125
MethodPathBezierCurveTo
imgui/imgui.h:2456
MethodPathBezierQuadraticCurveTo
imgui/imgui_draw.cpp:1140
MethodPathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke()
imgui/imgui.h:2416
MethodPathLineToMergeDuplicate
imgui/imgui.h:2418
MethodPathRect
imgui/imgui_draw.cpp:1155
FunctionPixelShaderHook
universal.cpp:567
MethodPlotEx
imgui/imgui_widgets.cpp:6261
MethodPlotHistogram
imgui/imgui_widgets.cpp:6405
MethodPlotLines
imgui/imgui_widgets.cpp:6394
FunctionPlot_ArrayGetter
imgui/imgui_widgets.cpp:6387
MethodPopAllowKeyboardFocus
imgui/imgui.cpp:6481
MethodPopButtonRepeat
imgui/imgui.cpp:6491
MethodPopClipRect
imgui/imgui_draw.cpp:571
MethodPopColumnsBackground
imgui/imgui_tables.cpp:3684
MethodPopFocusScope
imgui/imgui.cpp:6876
MethodPopFont
imgui/imgui.cpp:6444
MethodPopID
imgui/imgui.cpp:6978
MethodPopItemFlag
imgui/imgui.cpp:6466
MethodPopItemWidth
imgui/imgui.cpp:7490
MethodPopStyleColor
imgui/imgui.cpp:2443
MethodPopStyleVar
imgui/imgui.cpp:2526
MethodPopTextWrapPos
imgui/imgui.cpp:6503
MethodPrimQuadUV
imgui/imgui_draw.cpp:662
MethodPrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
imgui/imgui_draw.cpp:632
MethodPrimUnreserve
Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
imgui/imgui_draw.cpp:621
MethodPrimWriteIdx
imgui/imgui.h:2451
MethodPrimWriteVtx
imgui/imgui.h:2450
MethodProgressBar
size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
imgui/imgui_widgets.cpp:1225
MethodPushAllowKeyboardFocus
FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
imgui/imgui.cpp:6476
MethodPushButtonRepeat
imgui/imgui.cpp:6486
MethodPushClipRect
Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushC
imgui/imgui_draw.cpp:547
MethodPushClipRectFullScreen
imgui/imgui_draw.cpp:566
MethodPushColumnClipRect
imgui/imgui_tables.cpp:3659
MethodPushColumnsBackground
Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
imgui/imgui_tables.cpp:3671
MethodPushFocusScope
imgui/imgui.cpp:6868
MethodPushFont
imgui/imgui.cpp:6434
MethodPushID
imgui/imgui.cpp:6924
MethodPushItemFlag
imgui/imgui.cpp:6452
MethodPushItemWidth
FIXME: Remove the == 0.0f behavior?
imgui/imgui.cpp:7466
MethodPushMultiItemsWidths
imgui/imgui.cpp:7475
MethodPushOverrideID
Push a given id value ignoring the ID stack as a seed.
imgui/imgui.cpp:6957
MethodPushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
imgui/imgui.cpp:2423
MethodPushStyleVar
imgui/imgui.cpp:2498
MethodPushTextWrapPos
imgui/imgui.cpp:6496
MethodRadioButton
imgui/imgui_widgets.cpp:1162
FunctionRect
We don't use g.FontSize because the window may be != g.CurrentWidow.
imgui/imgui_internal.h:1824
FunctionRemove
imgui/imgui_internal.h:585
MethodRemoveContextHook
Deferred removal, avoiding issue with changing vector while iterating it
imgui/imgui.cpp:3368
MethodRender
imgui/imgui.cpp:4397
MethodRenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
imgui/imgui_draw.cpp:3537
MethodRenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
imgui/imgui_draw.cpp:3610
MethodRenderBullet
imgui/imgui_draw.cpp:3568
MethodRenderCheckMark
imgui/imgui_draw.cpp:3573
MethodRenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
imgui/imgui_draw.cpp:3711
MethodRenderFrame
Render a rectangle shaped with optional rounding and borders
imgui/imgui.cpp:2795
MethodRenderFrameBorder
imgui/imgui.cpp:2808
MethodRenderMouseCursor
imgui/imgui_draw.cpp:3588
MethodRenderNavHighlight
imgui/imgui.cpp:2820
MethodRenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
imgui/imgui_draw.cpp:3631
MethodRenderRectFilledWithHole
imgui/imgui_draw.cpp:3691
MethodRenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
imgui/imgui.cpp:2626
MethodRenderTextClipped
imgui/imgui.cpp:2698
MethodRenderTextClippedEx
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
imgui/imgui.cpp:2670
MethodRenderTextEllipsis
Another overly complex function until we reorganize everything into a nice all-in-one helper. This is made more complex because we have dissociated th
imgui/imgui.cpp:2717
MethodRenderTextWrapped
imgui/imgui.cpp:2652
MethodRenderWindowDecorations
Draw background and borders Draw and handle scrollbars
imgui/imgui.cpp:5442
MethodRenderWindowOuterBorders
imgui/imgui.cpp:5416
MethodRenderWindowTitleBarContents
Render title text, collapse button, close button
imgui/imgui.cpp:5526
FunctionReserve
imgui/imgui_internal.h:587
MethodResetMouseDragDelta
imgui/imgui.cpp:4736
MethodRoundScalarWithFormatT
imgui/imgui_widgets.cpp:2073
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