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Types & classes203 in github.com/DrNseven/D3D11-Worldtoscreen-Finder

↓ 737 callersClassImVec2
2D vector (often used to store positions or sizes)
imgui/imgui.h:227
↓ 183 callersClassImVec4
4D vector (often used to store floating-point colors)
imgui/imgui.h:240
↓ 6 callersClassImGuiStoragePair
imgui/imgui.h:2091
↓ 6 callersClassImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
imgui/imgui_internal.h:427
↓ 6 callersClassMyDocument
Simplified structure to mimic a Document model
imgui/imgui_demo.cpp:7347
↓ 4 callersClassImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
imgui/imgui.h:130
↓ 3 callersClassImColor
Helper to build glyph ranges from text/string data
imgui/imgui.h:133
↓ 3 callersClassImGuiPtrOrIndex
imgui/imgui_internal.h:1065
↓ 2 callersClassImGuiStyleMod
Storage of stack sizes for debugging/asserting
imgui/imgui_internal.h:118
↓ 2 callersClassImGuiTextRange
imgui/imgui.h:2044
↓ 2 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
imgui/imgui_internal.h:127
↓ 2 callersClassMyItem
imgui/imgui_demo.cpp:3343
↓ 1 callersClassImDrawChannel
Forward declarations
imgui/imgui.h:120
↓ 1 callersClassImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
imgui/imgui.h:121
↓ 1 callersClassImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
imgui/imgui.h:123
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
imgui/imgui_internal.h:100
↓ 1 callersClassImGuiOldColumns
Storage data for a single column for legacy Columns() api
imgui/imgui_internal.h:114
↓ 1 callersClassImGuiTabItem
Storage for a tab bar
imgui/imgui_internal.h:120
↓ 1 callersClassImGuiTableColumn
Storage for a table
imgui/imgui_internal.h:122
↓ 1 callersClassImGuiTableColumnSettings
sizeof() ~ 12
imgui/imgui_internal.h:2127
↓ 1 callersClassImGuiTableSettings
Storage for one column of a table
imgui/imgui_internal.h:123
↓ 1 callersClassImGuiWindow
Storage for a column .ini settings
imgui/imgui_internal.h:125
ClassAimEspInfo_t
Data structures
main.h:272
ClassBACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
imgui/imgui_impl_dx11.cpp:176
ClassCUSTOMVERTEX
imgui/imgui_impl_dx9.cpp:40
EnumContentsType
Expose a few Borders related flags interactively
imgui/imgui_demo.cpp:3583
ClassCustomConstraints
imgui/imgui_demo.cpp:6934
EnumElement
Using the format string to display a name instead of an integer. Here we completely omit '%d' from the format string, so it'll only display a name. Th
imgui/imgui_demo.cpp:676
ClassEnumDesc
imgui/imgui_demo.cpp:3407
ClassExampleAppConsole
imgui/imgui_demo.cpp:6184
ClassExampleAppDocuments
imgui/imgui_demo.cpp:7402
ClassExampleAppLog
imgui/imgui_demo.cpp:6544
ClassFuncs
imgui/imgui.cpp:10770
ClassFuncs
Simplified one-liner Combo() using an accessor function
imgui/imgui_demo.cpp:1043
ClassID3D11Device
imgui/imgui_impl_dx11.h:15
ClassID3D11DeviceContext
imgui/imgui_impl_dx11.h:16
ClassIDirect3DDevice9
imgui/imgui_impl_dx9.h:15
ClassIMGUI_API
imgui/imgui_internal.h:437
ClassImBitVector
imgui/imgui_internal.h:97
ClassImDrawCmdHeader
[Internal] For use by ImDrawList
imgui/imgui.h:2283
EnumImDrawCornerFlags_
imgui/imgui.h:2315
ClassImDrawData
A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
imgui/imgui.h:122
ClassImDrawDataBuilder
An axis-aligned rectangle (2 points)
imgui/imgui_internal.h:99
EnumImDrawListFlags_
Flags for ImDrawList. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. It is however po
imgui/imgui.h:2331
ClassImDrawListSharedData
A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)
imgui/imgui.h:124
ClassImDrawListSplitter
Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself)
imgui/imgui.h:125
ClassImDrawVert
Helper to split a draw list into different layers which can be drawn into out of order, then flattened back.
imgui/imgui.h:126
ClassImFont
A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
imgui/imgui.h:127
ClassImFontAtlas
Runtime data for a single font within a parent ImFontAtlas
imgui/imgui.h:128
ClassImFontAtlasCustomRect
See ImFontAtlas::AddCustomRectXXX functions.
imgui/imgui.h:2549
EnumImFontAtlasFlags_
Flags for ImFontAtlas build
imgui/imgui.h:2562
ClassImFontBuildDstData
Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
imgui/imgui_draw.cpp:2128
ClassImFontBuildSrcData
Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) (C++03 doesn't allow instancing ImVector<> with f
imgui/imgui_draw.cpp:2113
ClassImFontBuilderIO
Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
imgui/imgui.h:129
ClassImFontBuilderIO
This structure is likely to evolve as we add support for incremental atlas updates
imgui/imgui_internal.h:2525
ClassImFontGlyph
Configuration data when adding a font or merging fonts
imgui/imgui.h:131
ClassImFontGlyphRangesBuilder
A single font glyph (code point + coordinates within in ImFontAtlas + offset)
imgui/imgui.h:132
EnumImGuiAxis
X/Y enums are fixed to 0/1 so they may be used to index ImVec2
imgui/imgui_internal.h:789
EnumImGuiBackendFlags_
Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend.
imgui/imgui.h:1369
EnumImGuiButtonFlagsPrivate_
Extend ImGuiButtonFlags_
imgui/imgui_internal.h:703
EnumImGuiButtonFlags_
Flags for InvisibleButton() [extended in imgui_internal.h]
imgui/imgui.h:1475
EnumImGuiCol_
Enumeration for PushStyleColor() / PopStyleColor()
imgui/imgui.h:1379
EnumImGuiColorEditFlags_
Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
imgui/imgui.h:1488
ClassImGuiColorMod
Data shared between all ImDrawList instances
imgui/imgui_internal.h:101
EnumImGuiComboFlags_
Flags for ImGui::BeginCombo()
imgui/imgui.h:1008
EnumImGuiCond_
Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions Represent a condition. Important: Treat as a regular enum! Do NO
imgui/imgui.h:1580
EnumImGuiConfigFlags_
Configuration flags stored in io.ConfigFlags. Set by user/application.
imgui/imgui.h:1353
ClassImGuiContext
Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
imgui/imgui.h:134
ClassImGuiContext
Stacked color modifier, backup of modified data so we can restore it
imgui/imgui_internal.h:102
ClassImGuiContextHook
Main Dear ImGui context
imgui/imgui_internal.h:103
EnumImGuiContextHookType
imgui/imgui_internal.h:1251
ClassImGuiDataTypeInfo
Hook for extensions like ImGuiTestEngine
imgui/imgui_internal.h:104
EnumImGuiDataTypePrivate_
Extend ImGuiDataType_
imgui/imgui_internal.h:888
ClassImGuiDataTypeTempStorage
imgui/imgui_internal.h:873
EnumImGuiDataType_
A primary data type
imgui/imgui.h:1245
EnumImGuiDir_
A cardinal direction
imgui/imgui.h:1261
EnumImGuiDragDropFlags_
Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
imgui/imgui.h:1223
EnumImGuiFocusedFlags_
Flags for ImGui::IsWindowFocused()
imgui/imgui.h:1195
ClassImGuiGroupData
Type information associated to a ImGuiDataType enum
imgui/imgui_internal.h:105
EnumImGuiHoveredFlags_
Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or t
imgui/imgui.h:1207
ClassImGuiIO
Dear ImGui context (opaque structure, unless including imgui_internal.h)
imgui/imgui.h:135
EnumImGuiInputReadMode
FIXME-NAV: Clarify/expose various repeat delay/rate
imgui/imgui_internal.h:813
EnumImGuiInputSource
imgui/imgui_internal.h:802
ClassImGuiInputTextCallbackData
Main configuration and I/O between your application and ImGui
imgui/imgui.h:136
EnumImGuiInputTextFlags_
Flags for ImGui::InputText()
imgui/imgui.h:923
ClassImGuiInputTextState
Stacked storage data for BeginGroup()/EndGroup()
imgui/imgui_internal.h:106
EnumImGuiItemFlags_
Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). This is going to be exposed
imgui/imgui_internal.h:667
EnumImGuiItemStatusFlags_
Storage for LastItem data
imgui/imgui_internal.h:682
EnumImGuiKeyModFlags_
To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/backend)
imgui/imgui.h:1308
EnumImGuiKey_
User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
imgui/imgui.h:1280
ClassImGuiLastItemDataBackup
Internal state of the currently focused/edited text input box
imgui/imgui_internal.h:107
EnumImGuiLayoutType_
FIXME: this is in development, not exposed/functional as a generic feature yet. Horizontal/Vertical enums are fixed to 0/1 so they may be used to inde
imgui/imgui_internal.h:773
ClassImGuiListClipper
Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
imgui/imgui.h:137
EnumImGuiLogType
imgui/imgui_internal.h:779
ClassImGuiMenuColumns
Backup and restore IsItemHovered() internal data
imgui/imgui_internal.h:108
ClassImGuiMetricsConfig
Result of a gamepad/keyboard directional navigation move query result
imgui/imgui_internal.h:110
EnumImGuiMouseButton_
Identify a mouse button. Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience.
imgui/imgui.h:1552
EnumImGuiMouseCursor_
Enumeration for GetMouseCursor() User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors
imgui/imgui.h:1562
EnumImGuiNavDirSourceFlags_
imgui/imgui_internal.h:832
EnumImGuiNavForward
imgui/imgui_internal.h:852
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