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github.com/DrNseven/D3D11-Worldtoscreen-Finder
/ types & classes
Types & classes
203 in github.com/DrNseven/D3D11-Worldtoscreen-Finder
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Functions
1,531
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Types & classes
203
↓ 737 callers
Class
ImVec2
2D vector (often used to store positions or sizes)
imgui/imgui.h:227
↓ 183 callers
Class
ImVec4
4D vector (often used to store floating-point colors)
imgui/imgui.h:240
↓ 6 callers
Class
ImGuiStoragePair
imgui/imgui.h:2091
↓ 6 callers
Class
ImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
imgui/imgui_internal.h:427
↓ 6 callers
Class
MyDocument
Simplified structure to mimic a Document model
imgui/imgui_demo.cpp:7347
↓ 4 callers
Class
ImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
imgui/imgui.h:130
↓ 3 callers
Class
ImColor
Helper to build glyph ranges from text/string data
imgui/imgui.h:133
↓ 3 callers
Class
ImGuiPtrOrIndex
imgui/imgui_internal.h:1065
↓ 2 callers
Class
ImGuiStyleMod
Storage of stack sizes for debugging/asserting
imgui/imgui_internal.h:118
↓ 2 callers
Class
ImGuiTextRange
imgui/imgui.h:2044
↓ 2 callers
Class
ImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
imgui/imgui_internal.h:127
↓ 2 callers
Class
MyItem
imgui/imgui_demo.cpp:3343
↓ 1 callers
Class
ImDrawChannel
Forward declarations
imgui/imgui.h:120
↓ 1 callers
Class
ImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
imgui/imgui.h:121
↓ 1 callers
Class
ImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
imgui/imgui.h:123
↓ 1 callers
Class
ImDrawListSharedData
Helper to build a ImDrawData instance
imgui/imgui_internal.h:100
↓ 1 callers
Class
ImGuiOldColumns
Storage data for a single column for legacy Columns() api
imgui/imgui_internal.h:114
↓ 1 callers
Class
ImGuiTabItem
Storage for a tab bar
imgui/imgui_internal.h:120
↓ 1 callers
Class
ImGuiTableColumn
Storage for a table
imgui/imgui_internal.h:122
↓ 1 callers
Class
ImGuiTableColumnSettings
sizeof() ~ 12
imgui/imgui_internal.h:2127
↓ 1 callers
Class
ImGuiTableSettings
Storage for one column of a table
imgui/imgui_internal.h:123
↓ 1 callers
Class
ImGuiWindow
Storage for a column .ini settings
imgui/imgui_internal.h:125
Class
AimEspInfo_t
Data structures
main.h:272
Class
BACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
imgui/imgui_impl_dx11.cpp:176
Class
CUSTOMVERTEX
imgui/imgui_impl_dx9.cpp:40
Enum
ContentsType
Expose a few Borders related flags interactively
imgui/imgui_demo.cpp:3583
Class
CustomConstraints
imgui/imgui_demo.cpp:6934
Enum
Element
Using the format string to display a name instead of an integer. Here we completely omit '%d' from the format string, so it'll only display a name. Th
imgui/imgui_demo.cpp:676
Class
EnumDesc
imgui/imgui_demo.cpp:3407
Class
ExampleAppConsole
imgui/imgui_demo.cpp:6184
Class
ExampleAppDocuments
imgui/imgui_demo.cpp:7402
Class
ExampleAppLog
imgui/imgui_demo.cpp:6544
Class
Funcs
imgui/imgui.cpp:10770
Class
Funcs
Simplified one-liner Combo() using an accessor function
imgui/imgui_demo.cpp:1043
Class
ID3D11Device
imgui/imgui_impl_dx11.h:15
Class
ID3D11DeviceContext
imgui/imgui_impl_dx11.h:16
Class
IDirect3DDevice9
imgui/imgui_impl_dx9.h:15
Class
IMGUI_API
imgui/imgui_internal.h:437
Class
ImBitVector
imgui/imgui_internal.h:97
Class
ImDrawCmdHeader
[Internal] For use by ImDrawList
imgui/imgui.h:2283
Enum
ImDrawCornerFlags_
imgui/imgui.h:2315
Class
ImDrawData
A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
imgui/imgui.h:122
Class
ImDrawDataBuilder
An axis-aligned rectangle (2 points)
imgui/imgui_internal.h:99
Enum
ImDrawListFlags_
Flags for ImDrawList. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. It is however po
imgui/imgui.h:2331
Class
ImDrawListSharedData
A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)
imgui/imgui.h:124
Class
ImDrawListSplitter
Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself)
imgui/imgui.h:125
Class
ImDrawVert
Helper to split a draw list into different layers which can be drawn into out of order, then flattened back.
imgui/imgui.h:126
Class
ImFont
A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
imgui/imgui.h:127
Class
ImFontAtlas
Runtime data for a single font within a parent ImFontAtlas
imgui/imgui.h:128
Class
ImFontAtlasCustomRect
See ImFontAtlas::AddCustomRectXXX functions.
imgui/imgui.h:2549
Enum
ImFontAtlasFlags_
Flags for ImFontAtlas build
imgui/imgui.h:2562
Class
ImFontBuildDstData
Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
imgui/imgui_draw.cpp:2128
Class
ImFontBuildSrcData
Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) (C++03 doesn't allow instancing ImVector<> with f
imgui/imgui_draw.cpp:2113
Class
ImFontBuilderIO
Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
imgui/imgui.h:129
Class
ImFontBuilderIO
This structure is likely to evolve as we add support for incremental atlas updates
imgui/imgui_internal.h:2525
Class
ImFontGlyph
Configuration data when adding a font or merging fonts
imgui/imgui.h:131
Class
ImFontGlyphRangesBuilder
A single font glyph (code point + coordinates within in ImFontAtlas + offset)
imgui/imgui.h:132
Enum
ImGuiAxis
X/Y enums are fixed to 0/1 so they may be used to index ImVec2
imgui/imgui_internal.h:789
Enum
ImGuiBackendFlags_
Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend.
imgui/imgui.h:1369
Enum
ImGuiButtonFlagsPrivate_
Extend ImGuiButtonFlags_
imgui/imgui_internal.h:703
Enum
ImGuiButtonFlags_
Flags for InvisibleButton() [extended in imgui_internal.h]
imgui/imgui.h:1475
Enum
ImGuiCol_
Enumeration for PushStyleColor() / PopStyleColor()
imgui/imgui.h:1379
Enum
ImGuiColorEditFlags_
Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
imgui/imgui.h:1488
Class
ImGuiColorMod
Data shared between all ImDrawList instances
imgui/imgui_internal.h:101
Enum
ImGuiComboFlags_
Flags for ImGui::BeginCombo()
imgui/imgui.h:1008
Enum
ImGuiCond_
Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions Represent a condition. Important: Treat as a regular enum! Do NO
imgui/imgui.h:1580
Enum
ImGuiConfigFlags_
Configuration flags stored in io.ConfigFlags. Set by user/application.
imgui/imgui.h:1353
Class
ImGuiContext
Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
imgui/imgui.h:134
Class
ImGuiContext
Stacked color modifier, backup of modified data so we can restore it
imgui/imgui_internal.h:102
Class
ImGuiContextHook
Main Dear ImGui context
imgui/imgui_internal.h:103
Enum
ImGuiContextHookType
imgui/imgui_internal.h:1251
Class
ImGuiDataTypeInfo
Hook for extensions like ImGuiTestEngine
imgui/imgui_internal.h:104
Enum
ImGuiDataTypePrivate_
Extend ImGuiDataType_
imgui/imgui_internal.h:888
Class
ImGuiDataTypeTempStorage
imgui/imgui_internal.h:873
Enum
ImGuiDataType_
A primary data type
imgui/imgui.h:1245
Enum
ImGuiDir_
A cardinal direction
imgui/imgui.h:1261
Enum
ImGuiDragDropFlags_
Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
imgui/imgui.h:1223
Enum
ImGuiFocusedFlags_
Flags for ImGui::IsWindowFocused()
imgui/imgui.h:1195
Class
ImGuiGroupData
Type information associated to a ImGuiDataType enum
imgui/imgui_internal.h:105
Enum
ImGuiHoveredFlags_
Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or t
imgui/imgui.h:1207
Class
ImGuiIO
Dear ImGui context (opaque structure, unless including imgui_internal.h)
imgui/imgui.h:135
Enum
ImGuiInputReadMode
FIXME-NAV: Clarify/expose various repeat delay/rate
imgui/imgui_internal.h:813
Enum
ImGuiInputSource
imgui/imgui_internal.h:802
Class
ImGuiInputTextCallbackData
Main configuration and I/O between your application and ImGui
imgui/imgui.h:136
Enum
ImGuiInputTextFlags_
Flags for ImGui::InputText()
imgui/imgui.h:923
Class
ImGuiInputTextState
Stacked storage data for BeginGroup()/EndGroup()
imgui/imgui_internal.h:106
Enum
ImGuiItemFlags_
Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). This is going to be exposed
imgui/imgui_internal.h:667
Enum
ImGuiItemStatusFlags_
Storage for LastItem data
imgui/imgui_internal.h:682
Enum
ImGuiKeyModFlags_
To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/backend)
imgui/imgui.h:1308
Enum
ImGuiKey_
User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
imgui/imgui.h:1280
Class
ImGuiLastItemDataBackup
Internal state of the currently focused/edited text input box
imgui/imgui_internal.h:107
Enum
ImGuiLayoutType_
FIXME: this is in development, not exposed/functional as a generic feature yet. Horizontal/Vertical enums are fixed to 0/1 so they may be used to inde
imgui/imgui_internal.h:773
Class
ImGuiListClipper
Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
imgui/imgui.h:137
Enum
ImGuiLogType
imgui/imgui_internal.h:779
Class
ImGuiMenuColumns
Backup and restore IsItemHovered() internal data
imgui/imgui_internal.h:108
Class
ImGuiMetricsConfig
Result of a gamepad/keyboard directional navigation move query result
imgui/imgui_internal.h:110
Enum
ImGuiMouseButton_
Identify a mouse button. Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience.
imgui/imgui.h:1552
Enum
ImGuiMouseCursor_
Enumeration for GetMouseCursor() User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors
imgui/imgui.h:1562
Enum
ImGuiNavDirSourceFlags_
imgui/imgui_internal.h:832
Enum
ImGuiNavForward
imgui/imgui_internal.h:852
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