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github.com/DrNseven/D3D11-Worldtoscreen-Finder
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Functions
1,531 in github.com/DrNseven/D3D11-Worldtoscreen-Finder
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Functions
1,531
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Types & classes
203
Function
InitializeHook
universal.cpp:631
Method
InputDouble
imgui/imgui_widgets.cpp:3454
Method
InputFloat
imgui/imgui_widgets.cpp:3411
Method
InputFloat2
imgui/imgui_widgets.cpp:3417
Method
InputFloat3
imgui/imgui_widgets.cpp:3422
Method
InputFloat4
imgui/imgui_widgets.cpp:3427
Method
InputInt
imgui/imgui_widgets.cpp:3432
Method
InputInt2
imgui/imgui_widgets.cpp:3439
Method
InputInt3
imgui/imgui_widgets.cpp:3444
Method
InputInt4
imgui/imgui_widgets.cpp:3449
Method
InputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
imgui/imgui_widgets.cpp:3304
Method
InputScalarN
imgui/imgui_widgets.cpp:3376
Method
InputText
imgui/imgui_widgets.cpp:3469
Method
InputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
imgui/imgui_widgets.cpp:3823
Method
InputTextMultiline
imgui/imgui_widgets.cpp:3475
Method
InputTextWithHint
imgui/imgui_widgets.cpp:3480
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
imgui/imgui_widgets.cpp:726
Method
IsAnyItemActive
imgui/imgui.cpp:4836
Method
IsAnyItemFocused
imgui/imgui.cpp:4842
Method
IsAnyItemHovered
imgui/imgui.cpp:4830
Method
IsAnyMouseDown
imgui/imgui.cpp:4711
Method
IsClippedEx
imgui/imgui.cpp:3192
Method
IsDelivery
imgui/imgui.h:1940
Method
IsDragDropPayloadBeingAccepted
imgui/imgui.cpp:9841
Function
IsInverted
imgui/imgui_internal.h:468
Method
IsItemActivated
imgui/imgui.cpp:4775
Method
IsItemActive
imgui/imgui.cpp:4764
Method
IsItemClicked
imgui/imgui.cpp:4813
Method
IsItemDeactivated
imgui/imgui.cpp:4787
Method
IsItemDeactivatedAfterEdit
imgui/imgui.cpp:4796
Method
IsItemEdited
imgui/imgui.cpp:4854
Method
IsItemFocused
== GetItemID() == GetFocusID()
imgui/imgui.cpp:4803
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
imgui/imgui.cpp:3109
Method
IsItemToggledOpen
imgui/imgui.cpp:4818
Method
IsItemToggledSelection
imgui/imgui.cpp:4824
Method
IsItemVisible
imgui/imgui.cpp:4848
Method
IsKeyDown
Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! Use your own indices/enums according to how your backend/engine stored
imgui/imgui.cpp:4567
Method
IsKeyPressed
imgui/imgui.cpp:4604
Method
IsKeyReleased
imgui/imgui.cpp:4618
Method
IsMouseClicked
imgui/imgui.cpp:4633
Method
IsMouseDoubleClicked
imgui/imgui.cpp:4658
Method
IsMouseDown
imgui/imgui.cpp:4626
Method
IsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
imgui/imgui.cpp:4667
Method
IsMouseDragging
imgui/imgui.cpp:4676
Method
IsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
imgui/imgui.cpp:4542
Method
IsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
imgui/imgui.cpp:4701
Method
IsMouseReleased
imgui/imgui.cpp:4651
Method
IsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
imgui/imgui.cpp:7962
Method
IsPreview
imgui/imgui.h:1939
Method
IsRectVisible
imgui/imgui.cpp:7003
Method
IsWindowAbove
imgui/imgui.cpp:6523
Method
IsWindowAppearing
imgui/imgui.cpp:6736
Method
IsWindowChildOf
imgui/imgui.cpp:6510
Method
IsWindowCollapsed
imgui/imgui.cpp:6730
Method
IsWindowFocused
imgui/imgui.cpp:6578
Method
IsWindowHovered
imgui/imgui.cpp:6537
Method
IsWindowNavFocusable
Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) Note that NoNavFocus makes the window not reachable with CTRL+TAB but
imgui/imgui.cpp:6602
Function
IsWindowsVersionOrGreater
imgui/imgui_impl_win32.cpp:403
Method
ItemAdd
Declare item bounding box for clipping and interaction. Note that the size can be different than the one provided to ItemSize(). Typically, widgets th
imgui/imgui.cpp:7298
Method
ItemGetter
imgui/imgui_demo.cpp:1043
Method
ItemHoverable
Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
imgui/imgui.cpp:3151
Method
ItemSize
Advance cursor given item size for layout. Register minimum needed size so it can extend the bounding box used for auto-fit calculation. See comments
imgui/imgui.cpp:7257
Function
Items_ArrayGetter
Getter for the old Combo() API: const char*[]
imgui/imgui_widgets.cpp:1663
Function
Items_SingleStringGetter
Getter for the old Combo() API: "item1\0item2\0item3\0"
imgui/imgui_widgets.cpp:1672
Method
KeepAliveID
imgui/imgui.cpp:3065
Method
LabelText
imgui/imgui_widgets.cpp:334
Method
LabelTextV
Add a label+text combo aligned to other label+value widgets
imgui/imgui_widgets.cpp:343
Method
ListBox
imgui/imgui_widgets.cpp:6197
Function
ListBoxFooter
imgui/imgui.h:1979
Function
ListBoxHeader
Helper to calculate size from items_count and height_in_items
imgui/imgui.h:1978
Method
ListBoxHeader
OBSOLETED in 1.81 (from February 2021)
imgui/imgui_widgets.cpp:6175
Method
LoadIniSettingsFromDisk
imgui/imgui.cpp:10255
Method
LoadIniSettingsFromMemory
Zero-tolerance, no error reporting, cheap .ini parsing
imgui/imgui.cpp:10266
Method
LogBegin
Start logging/capturing text output
imgui/imgui.cpp:9996
Method
LogButtons
Helper to display logging buttons FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest f
imgui/imgui.cpp:10110
Method
LogFinish
imgui/imgui.cpp:10074
Method
LogRenderedText
Internal version that takes a position to decide on newline placement and pad items according to their depth. We split text into individual lines to a
imgui/imgui.cpp:9937
Method
LogSetNextTextDecoration
Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText)
imgui/imgui.cpp:10013
Method
LogText
Pass text data straight to log (without being displayed)
imgui/imgui.cpp:9913
Method
LogToBuffer
imgui/imgui.cpp:10066
Method
LogToClipboard
Start logging/capturing text output to clipboard
imgui/imgui.cpp:10058
Method
LogToFile
Start logging/capturing text output to given file
imgui/imgui.cpp:10033
Method
LogToTTY
imgui/imgui.cpp:10020
Function
MH_ApplyQueued
-------------------------------------------------------------------------
Minhook/src/hook.c:786
Function
MH_CreateHookApi
-------------------------------------------------------------------------
Minhook/src/hook.c:856
Function
MH_QueueDisableHook
-------------------------------------------------------------------------
Minhook/src/hook.c:780
Function
MH_QueueEnableHook
-------------------------------------------------------------------------
Minhook/src/hook.c:774
Function
MH_RemoveHook
-------------------------------------------------------------------------
Minhook/src/hook.c:633
Function
MallocWrapper
imgui/imgui.cpp:934
Method
MarkIniSettingsDirty
imgui/imgui.cpp:10183
Method
MarkItemEdited
imgui/imgui.cpp:3074
Method
MemAlloc
IM_ALLOC() == ImGui::MemAlloc()
imgui/imgui.cpp:3281
Method
MemFree
IM_FREE() == ImGui::MemFree()
imgui/imgui.cpp:3289
Function
MenuBarRect
imgui/imgui_internal.h:1829
Method
MenuItem
imgui/imgui_widgets.cpp:6807
Method
MyCallback
imgui/imgui_demo.cpp:1307
Method
MyDocument
imgui/imgui_demo.cpp:7356
Method
MyInputTextMultiline
Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. For example, you code may declare a function 'ImGui
imgui/imgui_demo.cpp:1383
Method
MyResizeCallback
imgui/imgui_demo.cpp:1369
Method
NavApplyItemToResult
imgui/imgui.cpp:8662
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