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github.com/DomWilliams0/name-needed
/ functions
Functions
2,421 in github.com/DomWilliams0/name-needed
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Functions
2,421
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Types & classes
760
↓ 1 callers
Function
diagonals
(neighbours: Vec<RegionNeighbour>, mut expected: Vec<RegionNeighbour>)
game/procgen/src/region/row_scanning.rs:548
↓ 1 callers
Method
dirty_slabs
Drains all dirty slabs
game/world/src/world.rs:518
↓ 1 callers
Method
disable_all
(&mut self, world: &EcsWorld)
game/simulation/src/render/debug.rs:98
↓ 1 callers
Method
discover_areas
( &mut self, this_slab: SlabIndex, slice_below: Option<Slice>, )
game/world/src/chunk/slab.rs:197
↓ 1 callers
Method
discover_regional_features
( &mut self, region: RegionLocation<SIZE>, regions: &Regions<SIZE, SIZE_2>, )
game/procgen/src/region/region.rs:191
↓ 1 callers
Method
display
false positive, you don't knooow me
game/procgen/src/region/feature.rs:220
↓ 1 callers
Method
distance
(&self, ctx: &ActivityContext)
game/simulation/src/activity/activity/follow.rs:90
↓ 1 callers
Method
distance_hor2
xy only
shared/unit/src/world/world_point.rs:98
↓ 1 callers
Method
do_activity
(&mut self, context: &UiContext, activity: &ActivityComponent)
renderer/engine/src/render/sdl/ui/windows/selection.rs:424
↓ 1 callers
Function
do_deserialize
(reader: impl Read)
renderer/engine/src/render/sdl/ui/render.rs:279
↓ 1 callers
Method
do_edit
(&mut self, context: &UiContext)
renderer/engine/src/render/sdl/ui/windows/selection.rs:946
↓ 1 callers
Method
do_flood_fill
(&mut self, start: SlabPositionAsCoord)
game/world/src/navigation/discovery.rs:111
↓ 1 callers
Method
do_generation
(&mut self, context: &UiContext, selection: &SelectedTiles)
renderer/engine/src/render/sdl/ui/windows/selection.rs:869
↓ 1 callers
Method
do_inventory
(&mut self, context: &UiContext, inventory: &InventoryComponent)
renderer/engine/src/render/sdl/ui/windows/selection.rs:365
↓ 1 callers
Method
do_item
( &mut self, context: &UiContext, details: &SelectedEntityDetails, condition:
renderer/engine/src/render/sdl/ui/windows/selection.rs:332
↓ 1 callers
Method
do_jobs
(&self, context: &UiContext, society_handle: SocietyHandle)
renderer/engine/src/render/sdl/ui/windows/society.rs:46
↓ 1 callers
Method
do_living
noinspection DuplicatedCode
renderer/engine/src/render/sdl/ui/windows/selection.rs:248
↓ 1 callers
Method
do_logs
(&mut self, context: &UiContext, details: &SelectedEntityDetails)
renderer/engine/src/render/sdl/ui/windows/selection.rs:472
↓ 1 callers
Function
do_main
()
renderer/main/src/main.rs:96
↓ 1 callers
Function
do_main
()
testing/src/main.rs:41
↓ 1 callers
Function
do_serialize
(state: &State, imgui: &str, writer: impl Write)
renderer/engine/src/render/sdl/ui/render.rs:266
↓ 1 callers
Method
do_single_block
(&mut self, context: &UiContext, selection: &SelectedTiles)
renderer/engine/src/render/sdl/ui/windows/selection.rs:685
↓ 1 callers
Method
do_single_block_associated_data
(&mut self, context: &UiContext, data: &AssociatedBlockData)
renderer/engine/src/render/sdl/ui/windows/selection.rs:762
↓ 1 callers
Method
do_stack
(&mut self, context: &UiContext, stack: &ItemStackComponent)
renderer/engine/src/render/sdl/ui/windows/selection.rs:395
↓ 1 callers
Method
do_ui_element
(&mut self, context: &UiContext, ui: &UiElementComponent)
renderer/engine/src/render/sdl/ui/windows/selection.rs:534
↓ 1 callers
Function
dog_dses
()
game/simulation/src/ai/dse/mod.rs:31
↓ 1 callers
Method
drag_in_progress
(&self)
game/simulation/src/input/system.rs:250
↓ 1 callers
Method
drain_and_execute
( &mut self, mut per_name: N, mut per_result: R, mut world: Pi
game/simulation/src/queued_update.rs:136
↓ 1 callers
Method
draw_climate_overlay
( &mut self, climate: &crate::climate::ClimateIteration<'_>, layer: AirLayer,
game/procgen/src/render.rs:189
↓ 1 callers
Method
draw_elements_instanced
Assumes indices are u16
renderer/engine/src/render/sdl/gl/vertex.rs:325
↓ 1 callers
Method
draw_region
(&mut self, region_loc: RegionLocation)
game/procgen/src/render.rs:274
↓ 1 callers
Function
dummy_blackboard
()
game/simulation/src/ai/consideration/needs.rs:52
↓ 1 callers
Function
dummy_continent_polygons
()
game/procgen/src/continent.rs:652
↓ 1 callers
Method
durability
(&self)
game/world/src/block.rs:141
↓ 1 callers
Method
durability_mut
(&mut self)
game/world/src/block.rs:137
↓ 1 callers
Method
eat
(&self, ctx: &ActivityContext, item: Entity)
game/simulation/src/activity/subactivity/eat.rs:24
↓ 1 callers
Method
edge_count
(&self)
game/world/src/navigation/area_navigation.rs:290
↓ 1 callers
Method
elevation_range
(&self)
game/procgen/src/biome.rs:462
↓ 1 callers
Method
empty_range
Clobbers the given range with Empty, asserting they aren't already empty
game/simulation/src/item/inventory/component.rs:203
↓ 1 callers
Method
enabled_debug_renderers
( &self, )
renderer/engine/src/render/sdl/ui/windows/debug_renderer.rs:103
↓ 1 callers
Method
end
(self)
renderer/engine/src/lite.rs:94
↓ 1 callers
Method
end
(mut self)
renderer/engine/src/render/sdl/backend.rs:368
↓ 1 callers
Method
end_haul_impl_async_container
(&self, target: HaulTarget)
game/simulation/src/activity/subactivity/haul.rs:297
↓ 1 callers
Method
ensure_chunk
(&mut self, chunk: ChunkLocation)
game/world/src/world.rs:347
↓ 1 callers
Function
ensure_item_fits_in_container
( container: Entity, item: Entity, world: &EcsWorld, )
game/simulation/src/society/job/jobs/haul.rs:148
↓ 1 callers
Method
entity
(&self)
game/ai/src/lib.rs:82
↓ 1 callers
Method
entity_log_cached_string_mut
(&self)
renderer/engine/src/render/sdl/ui/context.rs:107
↓ 1 callers
Method
entity_selection
(&mut self, context: &UiContext)
renderer/engine/src/render/sdl/ui/windows/selection.rs:61
↓ 1 callers
Method
erased
(self, as_interactive: AsInteractiveFn)
game/simulation/src/ecs/world.rs:507
↓ 1 callers
Method
eval_bytes
(&mut self, bytes: &[u8], ecs: &EcsWorld)
game/simulation/src/scripting/context.rs:49
↓ 1 callers
Method
eval_path
(&mut self, path: &Path, ecs: &EcsWorld)
game/simulation/src/scripting/context.rs:44
↓ 1 callers
Method
event_log
Only used in tests, so allocation waste doesn't matter
game/simulation/src/runtime/runtime.rs:180
↓ 1 callers
Method
events
A chance to view all events before consuming them
game/simulation/src/event/queue.rs:118
↓ 1 callers
Method
exertion
Exertion of current subactivity
game/simulation/src/activity/system.rs:204
↓ 1 callers
Method
exit_closest
Finds the block along the full width of the port that is closest to the given source block.
game/world/src/navigation/area_navigation.rs:133
↓ 1 callers
Method
expect_mut_self
(&mut self)
game/world/src/chunk/slab.rs:88
↓ 1 callers
Method
extend_across_boundary
(self, pos: BlockPosition)
game/world/src/neighbour.rs:201
↓ 1 callers
Method
extend_z_range
(&self, mut range: FeatureZRange)
game/procgen/src/region/features/forest.rs:39
↓ 1 callers
Function
extract_clone_behaviour
(item: &DeriveInput)
game/simulation/ecs-derive/src/lib.rs:106
↓ 1 callers
Function
extract_interactive
(item: &DeriveInput)
game/simulation/ecs-derive/src/lib.rs:102
↓ 1 callers
Function
extract_map
(value: ron::Value)
game/simulation/src/definitions/loader/helpers.rs:5
↓ 1 callers
Function
extract_name
(item: &DeriveInput)
game/simulation/ecs-derive/src/lib.rs:88
↓ 1 callers
Method
feature_boundaries_in_range
Sorts and dedups the given chunk stream into regions, gets all regional features in the given z range, calls given closure on each point of the bounda
game/procgen/src/planet.rs:339
↓ 1 callers
Method
feelers_bounds
(&self, bounding_radius: f32)
game/simulation/src/transform.rs:91
↓ 1 callers
Method
file_path
Path on disk, returns None if in-memory only
game/resources/src/container.rs:45
↓ 1 callers
Method
filled
current, limit
game/simulation/src/item/stack.rs:340
↓ 1 callers
Method
filter_applicable_tasks
Returned job index is valid until [allow_jobs_again] is called
game/simulation/src/society/job/list.rs:152
↓ 1 callers
Method
finalize
(&mut self, slab: LoadedSlab)
game/world/src/loader/finalizer.rs:38
↓ 1 callers
Method
finalize_chunk
( &mut self, chunk_loc: ChunkLocation, area_nav: &[(WorldArea, WorldArea, AreaNavEdge)
game/world/src/world.rs:372
↓ 1 callers
Method
finalize_chunk_between_slabs
Lower and upper slab range is inclusive
game/world/src/loader/finalizer.rs:102
↓ 1 callers
Method
finalize_chunk_navigation
( &mut self, chunk: ChunkLocation, slab_range: (SlabIndex, SlabIndex), )
game/world/src/loader/finalizer.rs:135
↓ 1 callers
Method
finalize_occlusion
(&mut self, chunk: ChunkLocation, slab_range: (SlabIndex, SlabIndex))
game/world/src/loader/finalizer.rs:195
↓ 1 callers
Method
find_accessible_block_in_column
(&self, x: i32, y: i32)
game/world/src/world.rs:295
↓ 1 callers
Method
find_accessible_block_in_range
( &self, range: &WorldPositionRange, )
game/world/src/world.rs:317
↓ 1 callers
Method
find_area_path
( &self, from: F, to: T, )
game/world/src/world.rs:143
↓ 1 callers
Method
find_block_path
( &self, area: WorldArea, from: BlockPosition, to: BlockPosition, targ
game/world/src/world.rs:165
↓ 1 callers
Method
find_build_template
(&self, name: &str)
game/simulation/src/ecs/world.rs:310
↓ 1 callers
Method
find_item
(&self, ctx: &ActivityContext)
game/simulation/src/activity/activity/go_equip.rs:87
↓ 1 callers
Method
find_load_source
(&self, region: RegionLocation<SIZE>)
game/procgen/src/region/regions.rs:488
↓ 1 callers
Method
find_min_max_walkable
( &self, other: &Self, world: &InnerWorldRef, )
game/simulation/src/input/event.rs:54
↓ 1 callers
Method
find_non_copyable
Returns the name of the first non-copyable component that this entity has
game/simulation/src/ecs/world.rs:301
↓ 1 callers
Method
find_ready
(&self, task: TaskHandle)
game/simulation/src/runtime/runtime.rs:163
↓ 1 callers
Method
find_solids
(&self, check: &B, out: &mut Vec<WorldPosition>)
game/simulation/src/physics/bounds.rs:92
↓ 1 callers
Function
find_target
(ctx: &ActivityContext)
game/simulation/src/activity/activity/wander.rs:61
↓ 1 callers
Method
fini
(&mut self)
game/procgen/src/progress.rs:122
↓ 1 callers
Method
fits_equip_slots
Checks there are enough equip slots regardless of current state
game/simulation/src/item/inventory/component.rs:349
↓ 1 callers
Function
flat_lands
Multiple flat chunks at z=0
game/world/src/presets.rs:133
↓ 1 callers
Method
floored
(&self)
shared/unit/src/world/world_point.rs:55
↓ 1 callers
Method
follow
(&mut self, follower: Entity, followee: Entity)
game/simulation/src/dev.rs:94
↓ 1 callers
Function
forward_angle
(angle: Rad)
shared/common/src/lib.rs:68
↓ 1 callers
Function
generate_quad_mesh
()
renderer/engine/src/render/sdl/render/mesh.rs:31
↓ 1 callers
Method
geometry
(&self)
game/procgen/src/region/feature.rs:605
↓ 1 callers
Method
get
(&self, s: &str)
game/simulation/src/string.rs:18
↓ 1 callers
Method
get
(&self, coord: impl CoordType)
shared/grid/src/grid_impl.rs:65
↓ 1 callers
Function
get_dir
(root: R, dir: D)
game/resources/src/resource.rs:32
↓ 1 callers
Method
get_first_held_range
(&self)
game/simulation/src/item/inventory/component.rs:258
↓ 1 callers
Method
get_float
( &mut self, key: &str, )
game/simulation/src/ecs/component.rs:128
↓ 1 callers
Method
get_ground_level
( &self, block: WorldPosition, )
game/world/src/loader/loading.rs:468
↓ 1 callers
Method
get_hauling_slots
Get `extra_hands` consecutive slots
game/simulation/src/item/inventory/component.rs:106
↓ 1 callers
Method
get_hauling_slots_unbound
Get `extra_hands` consecutive slots
game/simulation/src/item/inventory/component.rs:116
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