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github.com/DomWilliams0/name-needed
/ functions
Functions
2,421 in github.com/DomWilliams0/name-needed
⨍
Functions
2,421
◇
Types & classes
760
↓ 1 callers
Method
xy_max
(self)
shared/unit/src/space/length.rs:55
↓ 1 callers
Method
xyz
(self)
shared/unit/src/world/block_position.rs:78
↓ 1 callers
Method
y
(self)
shared/unit/src/world/slab_position.rs:42
↓ 1 callers
Method
y
(self)
shared/unit/src/space/length.rs:47
↓ 1 callers
Method
y_mut
(&mut self)
game/procgen/src/region/feature.rs:332
↓ 1 callers
Method
z
(self)
shared/unit/src/world/slab_position.rs:45
↓ 1 callers
Method
zero
(&mut self)
game/simulation/src/steer/context.rs:97
↓ 1 callers
Method
zoom
(&self)
renderer/engine/src/render/sdl/camera.rs:176
Method
above
(self)
shared/unit/src/world/range.rs:43
Method
above
(self)
shared/unit/src/world/world_position.rs:35
Method
above
(self)
shared/unit/src/world/slice_index.rs:134
Function
abstract_base
()
game/simulation/src/definitions/loader/mod.rs:310
Function
access_block
(c: &mut Criterion)
game/world/benches/terrain.rs:103
Function
accessible_block_in_column
()
game/world/src/world.rs:1229
Function
accessible_block_unwalkable_types
()
game/world/src/world.rs:1284
Function
accumulative_int
()
shared/common/src/newtype.rs:212
Function
across_multiple_axes
()
game/world/src/loader/update.rs:288
Function
across_multiple_chunks_single_axis
()
game/world/src/loader/update.rs:265
Function
across_single_chunk_single_axis
()
game/world/src/loader/update.rs:248
Method
action
(&self, _: &mut TestBlackboard)
game/ai/src/lib.rs:180
Method
action
(&self, blackboard: &mut <C as Context>::Blackboard)
game/ai/src/decision.rs:207
Method
action
(&self, _: &mut <AiContext as Context>::Blackboard)
game/simulation/src/ai/dse/world.rs:55
Method
action
(&self, _: &mut <AiContext as Context>::Blackboard)
game/simulation/src/ai/dse/movement.rs:17
Method
action
( &self, blackboard: &mut <AiContext as Context>::Blackboard, )
game/simulation/src/ai/dse/food.rs:31
Method
action
(&self, _: &mut <AiContext as Context>::Blackboard)
game/simulation/src/ai/dse/haul.rs:37
Method
action
(&self, _: &mut <AiContext as Context>::Blackboard)
game/simulation/src/ai/dse/dev.rs:16
Method
add
(self, rhs: VertexOcclusion)
game/world/src/occlusion.rs:149
Method
add
(self, rhs: i32)
game/world/src/viewer.rs:100
Method
add
(self, rhs: u32)
game/simulation/src/simulation.rs:683
Method
add
(self, rhs: Vector2)
shared/unit/src/world/world_point.rs:240
Method
add
(self, delta: (XY, XY, Z))
shared/unit/src/world/range.rs:167
Method
add
(self, (x, y, z): (i32, i32, i32))
shared/unit/src/world/world_position.rs:73
Method
add
(self, rhs: i32)
shared/unit/src/world/slice_index.rs:145
Method
add
(self, rhs: (i32, i32))
shared/unit/src/world/chunk_location.rs:78
Method
add
(&mut self, delta: T)
shared/common/src/newtype.rs:160
Method
add_assign
(&mut self, rhs: Vector2)
shared/unit/src/world/world_point.rs:217
Method
add_assign
(&mut self, rhs: i32)
shared/unit/src/world/slice_index.rs:151
Method
add_assign
(&mut self, rhs: f32)
shared/common/src/newtype.rs:201
Method
add_edge
(&mut self, from: F, to: T, cost: EdgeCost, slab: SlabIndex)
game/world/src/navigation/block_navigation.rs:39
Method
add_float
(unsigned: T, delta: f32)
shared/common/src/newtype.rs:176
Method
add_instanced
( mut self, size: u32, attrib_type: AttribType, normalized: Normalized,
renderer/engine/src/render/sdl/gl/vertex.rs:427
Method
add_lazy
TODO specs lazy updates allocs a Box for each action - when our QueuedUpdates uses an arena swap this out to use that instead
game/simulation/src/ecs/world.rs:388
Method
add_line
(&mut self, line: std::fmt::Arguments)
game/simulation/src/scripting/context.rs:73
Method
add_methods
(methods: &mut T)
game/simulation/src/scripting/lua.rs:43
Function
after_block_removed
()
game/world/src/occlusion.rs:259
Method
air
()
game/world/src/block.rs:79
Method
aligned
SENW
game/world/src/neighbour.rs:116
Method
all
()
game/world/src/viewer.rs:64
Method
all_blocks_are
(&self, block_type: BlockType)
game/world/src/chunk/slice.rs:62
Method
all_components_for
Iterates through all known component types and checks each one
game/simulation/src/ecs/component.rs:228
Method
all_solid
()
game/world/src/occlusion.rs:63
Function
apply
()
game/world/src/chunk/builder.rs:207
Method
apply
Assign areas to the blocks in the slab
game/world/src/navigation/discovery.rs:292
Method
apply
Chooses tree positions using Bridson poisson disk sampling https://www.cct.lsu.edu/~fharhad/ganbatte/siggraph2007/CD2/content/sketches/0250.pdf
game/procgen/src/region/features/forest.rs:51
Function
apply_gaussian_filter
currently unused
game/procgen/src/continent.rs:359
Method
apply_to_slab
(&self, ctx: &mut ApplyFeatureContext<'_>)
game/procgen/src/region/feature.rs:134
Function
area_discovery_after_modification
()
game/world/src/chunk/terrain.rs:1456
Function
area_edge_reverse
()
game/world/src/navigation/area_navigation.rs:834
Function
area_path_across_three_chunks
()
game/world/src/navigation/area_navigation.rs:710
Function
area_path_across_two_chunks
()
game/world/src/navigation/area_navigation.rs:758
Function
area_path_bad
()
game/world/src/navigation/area_navigation.rs:823
Function
area_path_ring_all_directions
()
game/world/src/navigation/area_navigation.rs:606
Function
area_path_within_single_chunk
()
game/world/src/navigation/area_navigation.rs:797
Method
arena
(&self)
renderer/engine/src/render/sdl/ui/memory.rs:15
Method
array_buffer
()
renderer/engine/src/render/sdl/gl/vertex.rs:159
Method
as_debug
(&self)
game/ai/src/decision.rs:43
Method
as_debug
(&self)
game/simulation/src/ai/dse/world.rs:107
Method
as_int
(&self)
game/simulation/src/definitions/loader/step1_deserialization.rs:201
Method
as_ref
(&self)
game/simulation/src/string.rs:52
Method
as_ref
(&self)
shared/grid/src/dynamic.rs:293
Method
as_u16
(self)
shared/unit/src/dim.rs:20
Method
as_u8
(self)
shared/unit/src/dim.rs:28
Method
as_unit
(&self)
game/simulation/src/definitions/loader/step1_deserialization.rs:191
Function
associated_block_data
()
game/world/src/world.rs:1705
Method
associated_block_data
(&self, pos: BlockPosition)
game/world/src/chunk/chunk.rs:157
Function
bad_first
()
game/world/src/chunk/double_sided_vec.rs:223
Function
bad_uid
()
game/simulation/src/definitions/loader/mod.rs:287
Function
basic_naive
()
game/simulation/src/queued_update.rs:186
Function
basic_operation
()
game/simulation/src/runtime/runtime.rs:386
Function
batch_creation
()
game/world/src/loader/batch.rs:155
Method
batch_id
(&self)
game/world/src/loader/batch.rs:91
Function
batcher
()
game/world/src/loader/batch.rs:184
Function
batcher_out_of_order
()
game/world/src/loader/batch.rs:229
Method
below
(self)
shared/unit/src/world/range.rs:38
Method
below
(self)
shared/unit/src/world/world_position.rs:31
Method
below
(mut self)
shared/unit/src/world/slab_location.rs:20
Method
between_aligned
(from: ChunkLocation, to: ChunkLocation)
game/world/src/neighbour.rs:188
Method
bind
(&self)
renderer/engine/src/render/sdl/gl/shader.rs:171
Function
biome_choice_order
()
game/procgen/src/biome.rs:697
Function
block_graph_high_jump
()
game/world/src/chunk/terrain.rs:1122
Method
block_occurrences
(&self)
game/simulation/src/input/system.rs:484
Function
block_to_world
()
shared/unit/src/world/mod.rs:48
Function
block_updates_sanity_check
Ensure block updates are applied as expected when stressed. Came out of debugging a race condition when applying terrain updates while a chunk is bein
game/world/src/loader/loading.rs:559
Function
block_views
()
game/world/src/chunk/terrain.rs:924
Function
blocks
()
game/world/src/chunk/chunk.rs:422
Method
blocks
(n: f32)
shared/unit/src/space/length.rs:32
Method
boolean
(&self, rhs: &Self, operation: Operation)
game/procgen/src/region/feature.rs:663
Method
bottom
()
shared/unit/src/world/slice_index.rs:65
Function
bounds
()
game/world/src/loader/terrain_source/mod.rs:201
Function
bounds
()
shared/unit/src/world/range.rs:355
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