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github.com/DomWilliams0/name-needed
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Functions
2,421 in github.com/DomWilliams0/name-needed
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Functions
2,421
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Types & classes
760
↓ 1 callers
Method
sim_ui_element
( &mut self, _transform: &TransformRenderDescription, _ui: &UiElementComponent,
renderer/engine/src/lite.rs:48
↓ 1 callers
Method
slab_boundary_slices
(&self)
game/world/src/chunk/terrain.rs:239
↓ 1 callers
Method
slab_continuations
(&self)
game/procgen/src/region/regions.rs:458
↓ 1 callers
Method
slab_count
(&self)
game/world/src/chunk/terrain.rs:206
↓ 1 callers
Method
slab_rando
(&self)
game/procgen/src/region/feature.rs:344
↓ 1 callers
Method
slice
(self)
shared/unit/src/world/slice_index.rs:53
↓ 1 callers
Method
slice_bounds
(&self)
game/world/src/world.rs:108
↓ 1 callers
Method
slice_mut_unchecked_with_cow
Will clone CoW slab if necessary
game/world/src/chunk/terrain.rs:68
↓ 1 callers
Method
slice_mut_with_cow
Calls `Slab::cow_clone`, triggering a slab copy if necessary
game/world/src/chunk/terrain.rs:58
↓ 1 callers
Method
slice_or_dummy
(&self, slice: GlobalSliceIndex)
game/world/src/chunk/chunk.rs:152
↓ 1 callers
Method
slice_owned
(&self, index: S)
game/world/src/chunk/slab.rs:270
↓ 1 callers
Method
slice_range_multiple
Vertical slices in z direction, [from..to)
shared/grid/src/grid_impl.rs:94
↓ 1 callers
Method
slice_unchecked
(&self, index: S)
game/world/src/chunk/terrain.rs:42
↓ 1 callers
Method
slices_from_top_offset
(global slice index, slice)
game/world/src/chunk/terrain.rs:231
↓ 1 callers
Method
societies_mut
(&mut self)
game/simulation/src/simulation.rs:301
↓ 1 callers
Method
society_by_name
(&mut self, name: &str)
game/simulation/src/society/registry.rs:60
↓ 1 callers
Function
sorted_neighbours
(centre: (u32, u32))
game/procgen/src/region/regions.rs:959
↓ 1 callers
Method
source
(&self)
game/simulation/src/definitions/loader/step1_deserialization.rs:71
↓ 1 callers
Function
split_range_across_slabs
( range: WorldPositionRange, bt: BlockType, )
game/world/src/loader/update.rs:83
↓ 1 callers
Method
src_tgt
(&mut self, world: &mut EcsWorld)
testing/src/tests/haul.rs:319
↓ 1 callers
Function
stairs
Lots of slabs
game/world/src/presets.rs:175
↓ 1 callers
Method
start_finalizer
( &mut self, world: WorldRef<C>, mut finalize_rx: async_channel::Receiver<LoadTerrainR
game/world/src/loader/worker_pool.rs:55
↓ 1 callers
Function
start_serving
TODO return error to caller
shared/metrics/src/lib.rs:36
↓ 1 callers
Method
state
(&self)
game/simulation/src/render/debug.rs:134
↓ 1 callers
Method
status
(activity description, current status)
game/simulation/src/activity/system.rs:197
↓ 1 callers
Method
steal_queued_block_updates
(&self, out: &mut HashSet<WorldTerrainUpdate>)
game/world/src/loader/loading.rs:503
↓ 1 callers
Method
steal_world_updates
( &self, with_updates: impl FnOnce(std::vec::Drain<(WorldPosition, GeneratedBlock)>), )
game/procgen/src/planet.rs:362
↓ 1 callers
Method
step
(&mut self)
game/procgen/src/climate.rs:235
↓ 1 callers
Method
stretch_by
TODO which direction to stretch view range in? automatically determine or player input?
game/world/src/viewer.rs:198
↓ 1 callers
Method
sub_image
( &self, xy_offset: [u32; 2], width_height: [u32; 2], data: &[u8], )
renderer/engine/src/render/sdl/gl/texture.rs:56
↓ 1 callers
Method
subjects
(&self)
game/simulation/src/input/popup.rs:246
↓ 1 callers
Method
submit
(&mut self, feat: usize, point: impl Into<WorldPoint>)
game/simulation/src/world_debug.rs:62
↓ 1 callers
Method
submit_any_async_with_handle
( &self, task: impl Future<Output = R> + Send + 'static, )
game/world/src/loader/worker_pool.rs:131
↓ 1 callers
Method
submit_internal
Without generic parameter to reduce code size
game/simulation/src/society/job/list.rs:125
↓ 1 callers
Method
submit_job_to_society
(self, society: &Society, world: &EcsWorld)
game/simulation/src/society/job/job.rs:78
↓ 1 callers
Method
subscribe_to_many_until
Prefer using other helpers than direct event subscription e.g. [go_to]. Subscribes to the given subscriptions, runs the filter against each event unt
game/simulation/src/activity/context.rs:183
↓ 1 callers
Method
subscribe_to_until
Prefer using other helpers than direct event subscription e.g. [go_to]. Subscribes to the given subscription, runs the filter against each event unti
game/simulation/src/activity/context.rs:225
↓ 1 callers
Method
take_inner
Not really Box<()>, but Box<test type>
testing/src/tests/mod.rs:73
↓ 1 callers
Method
take_response
(&self)
game/simulation/src/input/command.rs:116
↓ 1 callers
Function
tall_world_chunks
(height_radius: i32)
game/world/benches/terrain.rs:31
↓ 1 callers
Method
task
(&self)
game/simulation/src/activity/system.rs:192
↓ 1 callers
Method
temperature
(&self, pos: PlanetPoint, elevation: f64)
game/procgen/src/biome.rs:255
↓ 1 callers
Method
terrain
(&self)
renderer/engine/src/render/sdl/render/renderer.rs:86
↓ 1 callers
Method
terrain_mut
(&mut self)
renderer/engine/src/render/sdl/render/renderer.rs:90
↓ 1 callers
Method
tick
( &mut self, commands: impl Iterator<Item = UiCommand>, world_viewer: &mut WorldViewer
game/simulation/src/simulation.rs:157
↓ 1 callers
Method
tick
Polls all ready tasks
game/simulation/src/runtime/runtime.rs:105
↓ 1 callers
Method
tick
( &mut self, transform: &TransformComponent, bounding_radius: f32, interests:
game/simulation/src/steer/behaviour.rs:45
↓ 1 callers
Method
tick
(&mut self, backend_data: &BackendData)
renderer/engine/src/engine.rs:95
↓ 1 callers
Method
tick_systems
(&mut self)
game/simulation/src/simulation.rs:206
↓ 1 callers
Method
title
(&self)
game/simulation/src/input/popup.rs:62
↓ 1 callers
Method
to_block_position
(self, slab_index: SlabIndex)
shared/unit/src/world/slab_position.rs:35
↓ 1 callers
Method
to_world_point_centered
(self, chunk_pos: P)
shared/unit/src/world/block_position.rs:43
↓ 1 callers
Method
to_world_position
(self, chunk_pos: P)
shared/unit/src/world/block_position.rs:29
↓ 1 callers
Method
touched_neighbours
(&self)
game/procgen/src/region/subfeature.rs:109
↓ 1 callers
Method
trigger
(&self, val: V)
game/simulation/src/runtime/futures.rs:158
↓ 1 callers
Method
try_add_xy
(self, (dx, dy): (i16, i16))
shared/unit/src/world/block_position.rs:52
↓ 1 callers
Method
try_get
(self)
shared/grid/src/grid_impl.rs:149
↓ 1 callers
Function
try_load
(params: &PlanetParams)
game/procgen/src/cache.rs:29
↓ 1 callers
Method
try_replace_feature
( &mut self, current: &SharedRegionalFeature<SIZE>, replacement: &SharedRegionalFeatur
game/procgen/src/region/region.rs:492
↓ 1 callers
Method
uid
(&self)
game/simulation/src/definitions/loader/step1_deserialization.rs:67
↓ 1 callers
Method
unbind
(&self)
renderer/engine/src/render/sdl/gl/vertex.rs:100
↓ 1 callers
Method
uninstall
(self, ctx: Context)
game/simulation/src/scripting/lua.rs:183
↓ 1 callers
Method
unique_id
Unique opaque value per feature
game/procgen/src/region/feature.rs:243
↓ 1 callers
Method
unselect_all
(&mut self, world: &EcsWorld)
game/simulation/src/input/system.rs:219
↓ 1 callers
Method
update
(self, new: Self)
game/world/src/occlusion.rs:125
↓ 1 callers
Method
update
( &mut self, entities: Read<EntitiesRes>, transforms: ReadStorage<TransformComponent>,
game/simulation/src/spatial.rs:33
↓ 1 callers
Method
update
( &mut self, range: (WorldColumn, WorldColumn), progress: SelectionProgres
game/simulation/src/input/system.rs:309
↓ 1 callers
Method
update_block_graphs
( &mut self, slab_nav: impl Iterator<Item = (ChunkArea, BlockGraph)>, )
game/world/src/chunk/chunk.rs:130
↓ 1 callers
Method
update_chunk_mesh
( &mut self, chunk_pos: ChunkLocation, new_mesh: Vec<WorldVertex>, )
renderer/engine/src/render/sdl/render/terrain.rs:53
↓ 1 callers
Method
update_dragged_selection
(&mut self, range: (WorldColumn, WorldColumn))
game/simulation/src/input/system.rs:254
↓ 1 callers
Method
update_interpolation
Call before getting view matrix
renderer/engine/src/render/sdl/camera.rs:126
↓ 1 callers
Method
upgrade_from_partially_to_fully
( &self, )
game/procgen/src/region/regions.rs:776
↓ 1 callers
Method
validate
(&self, coord: [usize; 3])
game/procgen/src/climate.rs:499
↓ 1 callers
Method
validate
Asserts all items dont have transforms, aren't duplicates, are alive, and that stacks are valid - held_entities: item->holder
game/simulation/src/item/stack.rs:454
↓ 1 callers
Function
validate_all_inventories
Panics if any container/inventory components are invalid
game/simulation/src/item/validation.rs:51
↓ 1 callers
Method
validate_and_process_components
(&mut self)
game/simulation/src/definitions/loader/step1_deserialization.rs:83
↓ 1 callers
Function
validate_container
( container: &Container, container_entity: Entity, held_entities: &mut HashMap<Entity,
game/simulation/src/item/inventory/component.rs:583
↓ 1 callers
Function
validate_stack
noinspection DuplicatedCode
game/simulation/src/item/stack.rs:465
↓ 1 callers
Method
validate_tick
( &mut self, haul: &Haul<Self>, ctx: &HookContext, test: TestHelper, )
testing/src/tests/haul.rs:389
↓ 1 callers
Method
value
(self)
shared/unit/src/hunger.rs:24
↓ 1 callers
Method
vertex_attribs_manual
(&self)
renderer/engine/src/render/sdl/gl/vertex.rs:110
↓ 1 callers
Method
view_matrix
(&self, z: f32)
renderer/engine/src/render/sdl/camera.rs:131
↓ 1 callers
Method
visible_slabs
(&self, range: SliceRange)
game/world/src/viewer.rs:225
↓ 1 callers
Method
walkable
(self)
game/world/src/block.rs:100
↓ 1 callers
Method
waypoints
(&self)
game/simulation/src/path/follow.rs:63
↓ 1 callers
Method
weak
(&self)
game/simulation/src/runtime/runtime.rs:307
↓ 1 callers
Method
with_condition
(self, condition: NormalizedFloat)
renderer/main/src/scenarios.rs:314
↓ 1 callers
Method
with_satiety
(self, satiety: NormalizedFloat)
renderer/main/src/scenarios.rs:298
↓ 1 callers
Method
with_slice
(mut self, slice: S, mut f: F)
game/world/src/chunk/builder.rs:82
↓ 1 callers
Method
with_society
(self, society: SocietyHandle)
renderer/main/src/scenarios.rs:281
↓ 1 callers
Method
world_bounds
Bounding box, inclusive
game/world/src/loader/terrain_source/memory.rs:103
↓ 1 callers
Function
world_from_source
( source: config::WorldSource, pool: AsyncWorkerPool, resources: &resources::WorldGen,
renderer/main/src/main.rs:307
↓ 1 callers
Method
world_selection
(&mut self, context: &UiContext)
renderer/engine/src/render/sdl/ui/windows/selection.rs:579
↓ 1 callers
Method
world_viewer
(&mut self)
renderer/engine/src/lite.rs:90
↓ 1 callers
Method
wrapping_neighbours_3d
Wraps xy, clamps z
shared/grid/src/dynamic.rs:209
↓ 1 callers
Method
write_danger
(&mut self, direction: Rad, value: f32)
game/simulation/src/steer/context.rs:176
↓ 1 callers
Method
x
(self)
shared/unit/src/world/slab_position.rs:39
↓ 1 callers
Method
x
(self)
shared/unit/src/space/length.rs:43
↓ 1 callers
Method
xy
(self)
shared/unit/src/world/slice_block.rs:47
↓ 1 callers
Method
xy_i
(self)
game/procgen/src/region/unit.rs:100
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