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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 7 callersFunctionstbi__compute_y
libs/stb/stb_image.h:1746
↓ 7 callersFunctionstbi__start_callbacks
initialize a callback-based context
libs/stb/stb_image.h:836
↓ 7 callersFunctionstbi__start_mem
initialize a memory-decode context
libs/stb/stb_image.h:826
↓ 7 callersFunctionswap
@brief exchanges the values @sa https://json.nlohmann.me/api/basic_json/swap/
libs/json/json.hpp:23504
↓ 7 callersMethodupdate
dll/dll.cpp:56
↓ 6 callersMethodBLoggedOn
returns true if the Steam client current has a live connection to the Steam servers. If false, it means there is no active connection due to either a
dll/steam_user.cpp:85
↓ 6 callersMethodConvertToStore
Convert the input string to the storage format of this data. * The storage format is always UTF-8 or MBCS. * * @param a_pInputData NUL
libs/simpleini/SimpleIni.h:3015
↓ 6 callersMethodGetAllKeys
libs/simpleini/SimpleIni.h:2478
↓ 6 callersMethodInit
older sdk ----------------------------------------------- SteamUser001 --------------------------------------------
dll/steam_user.cpp:934
↓ 6 callersMethodLogOff
dll/steam_user.cpp:65
↓ 6 callersMethodSetIPAddr
sdk/steam/steamnetworkingtypes.h:1930
↓ 6 callersMethodSetIPv4
sdk/steam/steamnetworkingtypes.h:1910
↓ 6 callersMethodaddModDetails
dll/settings.cpp:215
↓ 6 callersMethodbinary
libs/json/json.hpp:9599
↓ 6 callersFunctioncl_line_link
(arguments, linker_arguments)
z_original_repo_files/generate_build_win_bat.py:19
↓ 6 callersFunctiondetour_gen_jmp_immediate
libs/detours/detours.cpp:133
↓ 6 callersFunctiondiagnostics
libs/json/json.hpp:4531
↓ 6 callersMethodget_string
libs/json/json.hpp:12664
↓ 6 callersFunctionif
libs/json/json.hpp:23686
↓ 6 callersFunctionis_hex
helpers/pe_helpers.cpp:8
↓ 6 callersFunctionis_string
@brief return whether value is a string @sa https://json.nlohmann.me/api/basic_json/is_string/
libs/json/json.hpp:21412
↓ 6 callersFunctionjson_pointer
@brief create JSON pointer @sa https://json.nlohmann.me/api/json_pointer/json_pointer/
libs/json/json.hpp:14566
↓ 6 callersMethodmax_size
returns the maximum possible number of elements
libs/fifo_map/fifo_map.hpp:294
↓ 6 callersFunctionname
libs/json/json.hpp:4526
↓ 6 callersMethodnull
libs/json/json.hpp:9569
↓ 6 callersFunctionpush_back
@brief append an unescaped token at the end of the reference pointer @sa https://json.nlohmann.me/api/json_pointer/push_back/
libs/json/json.hpp:14687
↓ 6 callersFunctionsave_global_ini_value
dll/settings_parser.cpp:57
↓ 6 callersMethodsendToAll
dll/network.cpp:1269
↓ 6 callersFunctionset_steam_err
steam_old_lib/steam_old_lib.cpp:100
↓ 6 callersFunctionstbi__fopen
libs/stb/stb_image.h:1337
↓ 6 callersFunctionstbi__hdr_test
libs/stb/stb_image.h:7097
↓ 6 callersFunctionstbi__mul2sizes_valid
returns 1 if the product is valid, 0 on overflow. negative factors are considered invalid.
libs/stb/stb_image.h:1014
↓ 6 callersFunctionstbi__start_file
libs/stb/stb_image.h:877
↓ 5 callersMethodBIndividualAccount
----------------------------------------------------------------------------- Purpose: Is this an individual user account id? ------------------------
sdk/steam/steamclientpublic.h:1042
↓ 5 callersMethodBReleaseSteamPipe
Releases a previously created communications pipe NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling "true if the
dll/steam_client.cpp:332
↓ 5 callersMethodClear
sdk/steam/steamnetworkingtypes.h:1907
↓ 5 callersMethodCreateLocalUser
used by game servers, create a steam user that won't be shared with anyone else NOT THREADSAFE - ensure that no other threads are accessing Steamworks
dll/steam_client.cpp:376
↓ 5 callersMethodData
libs/simpleini/SimpleIni.h:463
↓ 5 callersFunctionGamepadButtonDown
dll/steam_controller.cpp:32
↓ 5 callersMethodGetAppInstallDir
returns current app install folder for AppID, returns folder name length
dll/steam_apps.cpp:368
↓ 5 callersMethodGetISteamHTTP
Expose HTTP interface
dll/steam_client_interface_getter.cpp:724
↓ 5 callersMethodGetISteamInput
Exposes the Steam Input interface for controller support
dll/steam_client_interface_getter.cpp:1013
↓ 5 callersMethodGetISteamInventory
inventory
dll/steam_client_interface_getter.cpp:925
↓ 5 callersMethodGetISteamNetworking
networking
dll/steam_client_interface_getter.cpp:632
↓ 5 callersMethodGetISteamRemotePlay
dll/steam_client_interface_getter.cpp:1044
↓ 5 callersMethodGetISteamUserStats
returns the ISteamUserStats interface
dll/steam_client_interface_getter.cpp:546
↓ 5 callersMethodGetISteamVideo
Video
dll/steam_client_interface_getter.cpp:949
↓ 5 callersMethodIsServerInit
dll/steam_client.cpp:271
↓ 5 callersMethodLoadData
libs/simpleini/SimpleIni.h:1495
↓ 5 callersMethodLogOnAnonymous
Login to a generic, anonymous account. Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init, but this is
dll/steam_gameserver.cpp:278
↓ 5 callersFunctionMax
libs/detours/image.cpp:297
↓ 5 callersMethodReleaseUser
removes an allocated user NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
dll/steam_client.cpp:404
↓ 5 callersMethodRun
dll/network.cpp:908
↓ 5 callersMethodSetUnicode
Set the storage format of the INI data. This affects both the loading and saving of the INI data using all of the Load/Save API functions.
libs/simpleini/SimpleIni.h:509
↓ 5 callersFunctionSteamAPI_Init
dll/dll.cpp:424
↓ 5 callersFunctionSteamNetworkingUtils
sdk/steam/isteamnetworkingutils.h:366
↓ 5 callersFunctionStringCchCatA
libs/detours/image.cpp:93
↓ 5 callersMethodaddCallBack
dll/callsystem.cpp:97
↓ 5 callersFunctionappend
libs/utfcpp/utf8/unchecked.h:38
↓ 5 callersFunctionappend
libs/utfcpp/utf8/checked.h:74
↓ 5 callersFunctioncend
@brief returns an iterator to one past the last element @sa https://json.nlohmann.me/api/basic_json/cend/
libs/json/json.hpp:22850
↓ 5 callersFunctioncleanup_registry_hkcs
tools/steamclient_loader/win/ColdClientLoader.cpp:379
↓ 5 callersFunctioncleanup_registry_hkcu
tools/steamclient_loader/win/ColdClientLoader.cpp:200
↓ 5 callersFunctioncleanup_registry_hkcu_2
tools/steamclient_loader/win/ColdClientLoader.cpp:262
↓ 5 callersFunctioncleanup_registry_hklm
tools/steamclient_loader/win/ColdClientLoader.cpp:314
↓ 5 callersFunctionescape
libs/json/json.hpp:3117
↓ 5 callersMethodfile_size
dll/local_storage.cpp:163
↓ 5 callersFunctiongenerate_account_id
dll/base.cpp:113
↓ 5 callersFunctiongenerate_steam_api_call_id
dll/base.cpp:127
↓ 5 callersMethodget_character
std::istream/std::streambuf use std::char_traits<char>::to_int_type, to ensure that std::char_traits<char>::eof() and the character 0xFF do not end up
libs/json/json.hpp:6574
↓ 5 callersMethodget_language
dll/settings.cpp:126
↓ 5 callersFunctionget_winSpecialFolder
https://learn.microsoft.com/en-us/windows/win32/shell/knownfolderid
dll/settings_parser_ufs.cpp:85
↓ 5 callersMethodis_begin
return whether the iterator can be dereferenced
libs/json/json.hpp:13452
↓ 5 callersFunctionis_lan_ip
dll/base.cpp:451
↓ 5 callersFunctionis_trail
libs/utfcpp/utf8/core.h:101
↓ 5 callersFunctionkill_socket
dll/network.cpp:188
↓ 5 callersMethodparse
! @brief public parser interface @param[in] strict whether to expect the last token to be EOF @param[in,out] result parsed JSON val
libs/json/json.hpp:12951
↓ 5 callersFunctionreset_last_error
Reset the wsa error code so that games don't get confused.
dll/network.cpp:244
↓ 5 callersMethodrmCallBack
dll/callsystem.cpp:152
↓ 5 callersFunctionset_socket_nonblocking
dll/network.cpp:172
↓ 5 callersMethodstart
helpers/common_helpers.cpp:76
↓ 5 callersFunctionstbi__cleanup_jpeg
clean up the temporary component buffers
libs/stb/stb_image.h:3843
↓ 5 callersFunctionstbi__do_zlib
libs/stb/stb_image.h:4510
↓ 5 callersFunctionstbi__getn
libs/stb/stb_image.h:1666
↓ 5 callersFunctionstbi__hdr_gettoken
libs/stb/stb_image.h:7109
↓ 5 callersFunctionstbi__jpeg_huff_decode
decode a jpeg huffman value from the bitstream
libs/stb/stb_image.h:2097
↓ 5 callersFunctionstbi__jpeg_reset
after a restart interval, stbi__jpeg_reset the entropy decoder and the dc prediction
libs/stb/stb_image.h:2936
↓ 5 callersFunctionstbi__malloc_mad2
mallocs with size overflow checking
libs/stb/stb_image.h:1048
↓ 5 callersFunctionstbi__start_write_callbacks
initialize a callback-based context
libs/stb/stb_image_write.h:276
↓ 5 callersFunctionstbi__zbuild_huffman
libs/stb/stb_image.h:4124
↓ 5 callersFunctionstbir__calculate_in_pixel_range
libs/stb/stb_image_resize2.h:3293
↓ 5 callersFunctionstbir__get_ring_buffer_entry
Get the ring buffer pointer for an index
libs/stb/stb_image_resize2.h:6218
↓ 5 callersFunctionstbiw__write1
libs/stb/stb_image_write.h:399
↓ 5 callersMethodsubbed_mods_itr_begin
dll/ugc_remote_storage_bridge.cpp:80
↓ 5 callersMethodsubbed_mods_itr_end
dll/ugc_remote_storage_bridge.cpp:85
↓ 5 callersMethodwrite_json_file
dll/local_storage.cpp:198
↓ 4 callersMethodAddAchievementNotification
show a notification when the user unlocks an achievement
overlay_experimental/steam_overlay.cpp:2234
↓ 4 callersMethodConnectToGlobalUser
connects to an existing global user, failing if none exists used by the game to coordinate with the steamUI NOT THREADSAFE - ensure that no other thre
dll/steam_client.cpp:346
↓ 4 callersMethodConvertFromStore
Convert the input string from the storage format to SI_CHAR. * The storage format is always UTF-8 or MBCS. * * @param a_pInputData Dat
libs/simpleini/SimpleIni.h:2971
↓ 4 callersMethodCreateQueryAllUGCRequest
Query for all matching UGC. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
dll/steam_ugc.cpp:263
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