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Function aSoundPlay2D

scripts/DallasFuncs.cpp:2741–2749  ·  view source on GitHub ↗

$$ACTION Sound && Music Play 2D Sound [n:Sound] for all players, volume = [p:Volume=1.0:0.0|1.0] aSoundPlay2D Play 2D Sound Plays a sound in 2D Parameters: Sound: the sound to play Volume: how loud to play the sound $$END */

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2739$$END
2740*/
2741void aSoundPlay2D(int soundnum, float volume) {
2742 msafe_struct mstruct;
2743
2744 mstruct.state = 0; // all players
2745 mstruct.index = soundnum;
2746 mstruct.volume = volume;
2747
2748 MSafe_CallFunction(MSAFE_SOUND_2D, &mstruct);
2749}
2750
2751/*
2752$$ACTION

Callers 15

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CallEventMethod · 0.85
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CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85

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