resumes game operation.
| 2794 | |
| 2795 | // resumes game operation. |
| 2796 | void ResumeGame() { |
| 2797 | StartTime(); |
| 2798 | Game_paused = false; |
| 2799 | Sound_system.ResumeSounds(); |
| 2800 | D3MusicResume(); |
| 2801 | mprintf(0, "Game resumed.\n"); |
| 2802 | } |
| 2803 | |
| 2804 | // Data for terrain sound |
| 2805 | terrain_sound_band Terrain_sound_bands[NUM_TERRAIN_SOUND_BANDS]; |
no test coverage detected