MCPcopy Create free account

hub / github.com/DaedalusX64/daedalus / functions

Functions4,293 in github.com/DaedalusX64/daedalus

MethodADCI
Use short form (0x83d0) if data is just one byte!
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:174
MethodADD
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:709
MethodADD
add reg1, reg2
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:51
MethodADDI
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:447
MethodADDI
Use short form (0x83c0) if data is just one byte!
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:151
MethodADDIU
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:461
FunctionADDMIXER
Source/HLEAudio/ABI_MixerInterleave.cpp:15
MethodADDU
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:717
MethodADD_REG_MEM_IDXx4
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:88
MethodADD_S
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:862
FunctionADPCM
Source/HLEAudio/ABI_ADPCM.cpp:16
FunctionADPCM2
Source/HLEAudio/ABI_ADPCM.cpp:146
FunctionADPCM3
Source/HLEAudio/ABI_ADPCM.cpp:213
MethodAND
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:741
MethodAND
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:99
MethodANDI
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:535
MethodANDI
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:199
MethodAND_EAX
and eax, 0x00FF - Mask off top bits! This is slightly more efficient than ANDI( EAX_CODE, data )
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:112
MethodAdd
Source/Graphics/ColourValue.cpp:121
MethodAddA
Source/Graphics/ColourValue.cpp:141
MethodAddBuffer
Source/SysPSP/HLEAudio/AudioPluginPSPtmp1.cpp:117
MethodAddBuffer
Source/SysPSP/HLEAudio/AudioPluginPSP.cpp:321
MethodAddBuffer
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:177
FunctionAddExtension
Source/SysPosix/Utility/IOPosix.cpp:179
FunctionAddExtension
Source/SysW32/Utility/IOW32.cpp:117
MethodAddItem
Source/Utility/Profiler.cpp:162
MethodAddPatch
Source/DynaRec/Fragment.cpp:555
MethodAddRGB
Source/Graphics/ColourValue.cpp:131
MethodAddRomDirectory
Source/Interface/RomDB.cpp:381
MethodAddRomEntry
Source/Interface/RomDB.cpp:351
MethodAddRomFile
Source/Interface/RomDB.cpp:409
MethodAdvancedOptions
Source/SysPSP/UI/PauseOptionsComponent.cpp:227
MethodAdvancedOptions
Source/SysPSP/UI/SelectedRomComponent.cpp:182
FunctionAffix
(element, options)
Source/SysOSX/Debug/Web/js/bootstrap.js:2188
FunctionAlert
(el)
Source/SysOSX/Debug/Web/js/bootstrap.js:89
MethodAlignText
Source/SysPSP/UI/UIContext.cpp:300
MethodAlloc
bool IROMFileMemory::IsAvailable() { DAEDALUS_ASSERT( mRomMemoryHeap != NULL, "This heap isn't available" ); return mRomMemoryHeap != NULL; } */
Source/Utility/ROMFileMemory.cpp:113
MethodAnalyse
Source/DynaRec/TraceRecorder.cpp:389
MethodAppend
Source/Utility/String.h:214
MethodAppendOp
Source/SysPSP/DynaRec/AssemblyWriterPSP.h:172
MethodApply
Source/SysPSP/HLEGraphics/Combiner/RenderSettings.h:129
MethodAsMenuOption
Source/SysPSP/UI/MainMenuScreen.cpp:157
MethodAssemble
Source/DynaRec/Fragment.cpp:572
MethodAssign
Source/Utility/RefCounted.h:119
FunctionAtomicDecrement
Source/Utility/AtomicPrimitives.h:40
FunctionAtomicIncrement
Source/Utility/AtomicPrimitives.h:35
MethodAttach
Source/Utility/Singleton.h:76
MethodAudioCallback
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:196
MethodAudioOutput
Source/SysPSP/HLEAudio/old/AudioOutput.cpp:154
MethodAudioPluginOSX
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:102
MethodAudioPluginPSP
Source/SysPSP/HLEAudio/AudioPluginPSPtmp1.cpp:142
MethodAudioPluginPSP
Source/SysPSP/HLEAudio/AudioPluginPSP.cpp:158
MethodAudioSyncFunction
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:277
MethodAudioThread
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:232
MethodAudioThread
Source/SysW32/HLEAudio/AudioPluginW32.cpp:183
MethodBC1F
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:991
MethodBC1T
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:999
MethodBEQ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:348
MethodBEQL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:364
MethodBGEZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:422
MethodBGEZL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:438
MethodBGTZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:380
MethodBLEZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:372
MethodBLTZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:414
MethodBLTZL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:430
MethodBNE
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:340
MethodBNEL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:356
MethodBaseRenderer
Source/HLEGraphics/BaseRenderer.cpp:130
FunctionBatchAssertHook
Source/Test/BatchTest.cpp:74
FunctionBatchVblHandler
Source/Test/BatchTest.cpp:94
MethodBeginFrame
Source/SysGL/Graphics/GraphicsContextGL.cpp:190
MethodBeginInstruction
Source/HLEGraphics/DLDebug.cpp:465
MethodBeginInstruction
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:106
FunctionBlendMode_0x001114a7f3fffef8LL
Sin and Punishment - Sky <----- Needs work case 0x001114a7f3fffef8LL: aRGB0: (Texel0 - 0 ) * Texel1 + 0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1001
FunctionBlendMode_0x001147fffffffe38LL
Command & Conquer - Water case 0x001147fffffffe38LL: aRGB0: (Texel0 - 0 ) * Texel1 + 0 aA0 : (Shade - 0 ) * Pr
Source/SysPSP/HLEGraphics/BlendModes.cpp:144
FunctionBlendMode_0x00117ffffffefc38LL
Quake 64 - Walls and ground case 0x00117ffffffefc38LL: aRGB0: (Texel0 - 0 ) * Texel1 + Env aA0 : (0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:906
FunctionBlendMode_0x0011fe2344fe7339LL
Mortal Kombat 4 - Text case 0x0011fe2344fe7339LL: aRGB0: (Texel0 - Shade ) * Primitive + Shade aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:600
FunctionBlendMode_0x0011fe2355fefd7eLL
Mortal Kombat 4 - Character Selection Background / Tower case 0x0011fe2355fefd7eLL: aRGB0: (Texel0 - Env ) * Primitive + Env aA0 : (
Source/SysPSP/HLEGraphics/BlendModes.cpp:611
FunctionBlendMode_0x00121603ff5bfff8LL
Zelda Paths case 0x00121603ff5bfff8LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (Texel0 - 0 ) * Primitive + 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1261
FunctionBlendMode_0x00121824ff33ffffLL
Tarzan birds wings, Marios drop shadows in SM64, Kirby64 Fence case 0x00121824ff33ffffLL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1120
FunctionBlendMode_0x001218acf00ffe3fLL
Diddy kong Racing plane streamers case 0x001218acf00ffe3fLL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:285
FunctionBlendMode_0x00127624ffef93c9LL
Mario Party - River case 0x00127624ffef93c9LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (0 - Texel0 ) * Primitiv
Source/SysPSP/HLEGraphics/BlendModes.cpp:587
FunctionBlendMode_0x00127e2433fdf8fcLL
//#V */ //#W */ Wetrix backdrop case 0x00127e2433fdf8fcLL: aRGB0: (Texel0 - Primitive ) * Shade + Primitive aA0 : (0 -
Source/SysPSP/HLEGraphics/BlendModes.cpp:1155
FunctionBlendMode_0x00127eacf0fff238LL
SSB Bomb Partial-Flashing Animation case 0x00127eacf0fff238LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:962
FunctionBlendMode_0x00127ffffffff438LL
//#E */ Extreme-G2 case 0x00127ffffffff438LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:358
FunctionBlendMode_0x001298043f15ffffLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:74
FunctionBlendMode_0x00129bfffffdf638LL
//#R */ Road Rash 64 trees case 0x00129bfffffdf638LL: aRGB0: (Texel0 - 0 ) * Env + Primitive aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:933
FunctionBlendMode_0x00129bfffffffe38LL
Hexen - Arms and Weapons case 0x00129bfffffffe38LL: aRGB0: (Texel0 - 0 ) * Env + 0 aA0 : (Texel0 - 0 ) * Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:460
FunctionBlendMode_0x00147e045ffefbf8LL
Source/SysPSP/HLEGraphics/BlendModes.cpp:423
FunctionBlendMode_0x00147e2844fe793cLL
F- Zero Tracks / Mario 64 Penguin / Owl / Canon dude Eyes / Face / case 0x00147e2844fe793cLL: aRGB0: (Texel0 - Shade ) * Texel0_Alp + Sh
Source/SysPSP/HLEGraphics/BlendModes.cpp:398
FunctionBlendMode_0x00147e2844fe7b3dLL
Super Mario 64 - Mario Face case 0x00147e2844fe7b3dLL: aRGB0: (Texel0 - Shade ) * Texel0_Alp + Shade aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:976
FunctionBlendMode_0x00149460f50fff7fLL
Doubutsu no Mori - Buried Gold case 0x00149460f50fff7fLL: aRGB0: (Texel0 - 0 ) * Texel1_Alp + 0 aA0 : (Texel0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:237
FunctionBlendMode_0x001596a430fdfe38LL
Diddy Kong Racing - Diddy Kong Intro / Taj / Clock Guy case 0x001596a430fdfe38LL: aRGB0: (Texel0 - Primitive ) * Shade_Alpha + Primitive aA0
Source/SysPSP/HLEGraphics/BlendModes.cpp:309
FunctionBlendMode_0x0015982bff327f3fLL
Command $ Conquer - Everything case 0x0015982bff327f3fLL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + Shade aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:168
FunctionBlendMode_0x0015fe2bfffff3f9LL
WWF Wreslemania 2000 - Wrestlers Command $ Conquer - Shades case 0x0015fe2bfffff3f9LL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + 0 aA0 :
Source/SysPSP/HLEGraphics/BlendModes.cpp:1752
FunctionBlendMode_0x0015fea3f00ff23fLL
WWF Wreslemania 2000 - Wrestlers Main Menu case 0x0015fea3f00ff23fLL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + 0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1776
FunctionBlendMode_0x0015fec4f0fff83cLL
Pilot Wings 64 sky case 0x0015fec4f0fff83cLL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + 0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:661
FunctionBlendMode_0x00161a6025fd2578LL
Yoshi Story - Dust case 0x00161a6025fd2578LL: aRGB0: (Texel0 - Texel1 ) * Env_Alpha + Texel1 aA0 : (Texel0 - Texel1 ) * Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:1188
FunctionBlendMode_0x00167e6035fcff7eLL
OoT intro, MM Intro (N64 Logo) case 0x00167e6035fcff7eLL: aRGB0: (Texel0 - Primitive ) * Env_Alpha + Texel0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1218
FunctionBlendMode_0x0017166035fcff78LL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1508
← previousnext →1,301–1,400 of 4,293, ranked by callers