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github.com/DaedalusX64/daedalus
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Functions
4,293 in github.com/DaedalusX64/daedalus
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Functions
4,293
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Types & classes
685
Method
ADCI
Use short form (0x83d0) if data is just one byte!
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:174
Method
ADD
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:709
Method
ADD
add reg1, reg2
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:51
Method
ADDI
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:447
Method
ADDI
Use short form (0x83c0) if data is just one byte!
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:151
Method
ADDIU
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:461
Function
ADDMIXER
Source/HLEAudio/ABI_MixerInterleave.cpp:15
Method
ADDU
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:717
Method
ADD_REG_MEM_IDXx4
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:88
Method
ADD_S
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:862
Function
ADPCM
Source/HLEAudio/ABI_ADPCM.cpp:16
Function
ADPCM2
Source/HLEAudio/ABI_ADPCM.cpp:146
Function
ADPCM3
Source/HLEAudio/ABI_ADPCM.cpp:213
Method
AND
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:741
Method
AND
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:99
Method
ANDI
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:535
Method
ANDI
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:199
Method
AND_EAX
and eax, 0x00FF - Mask off top bits! This is slightly more efficient than ANDI( EAX_CODE, data )
Source/SysW32/DynaRec/x86/AssemblyWriterX86.cpp:112
Method
Add
Source/Graphics/ColourValue.cpp:121
Method
AddA
Source/Graphics/ColourValue.cpp:141
Method
AddBuffer
Source/SysPSP/HLEAudio/AudioPluginPSPtmp1.cpp:117
Method
AddBuffer
Source/SysPSP/HLEAudio/AudioPluginPSP.cpp:321
Method
AddBuffer
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:177
Function
AddExtension
Source/SysPosix/Utility/IOPosix.cpp:179
Function
AddExtension
Source/SysW32/Utility/IOW32.cpp:117
Method
AddItem
Source/Utility/Profiler.cpp:162
Method
AddPatch
Source/DynaRec/Fragment.cpp:555
Method
AddRGB
Source/Graphics/ColourValue.cpp:131
Method
AddRomDirectory
Source/Interface/RomDB.cpp:381
Method
AddRomEntry
Source/Interface/RomDB.cpp:351
Method
AddRomFile
Source/Interface/RomDB.cpp:409
Method
AdvancedOptions
Source/SysPSP/UI/PauseOptionsComponent.cpp:227
Method
AdvancedOptions
Source/SysPSP/UI/SelectedRomComponent.cpp:182
Function
Affix
(element, options)
Source/SysOSX/Debug/Web/js/bootstrap.js:2188
Function
Alert
(el)
Source/SysOSX/Debug/Web/js/bootstrap.js:89
Method
AlignText
Source/SysPSP/UI/UIContext.cpp:300
Method
Alloc
bool IROMFileMemory::IsAvailable() { DAEDALUS_ASSERT( mRomMemoryHeap != NULL, "This heap isn't available" ); return mRomMemoryHeap != NULL; } */
Source/Utility/ROMFileMemory.cpp:113
Method
Analyse
Source/DynaRec/TraceRecorder.cpp:389
Method
Append
Source/Utility/String.h:214
Method
AppendOp
Source/SysPSP/DynaRec/AssemblyWriterPSP.h:172
Method
Apply
Source/SysPSP/HLEGraphics/Combiner/RenderSettings.h:129
Method
AsMenuOption
Source/SysPSP/UI/MainMenuScreen.cpp:157
Method
Assemble
Source/DynaRec/Fragment.cpp:572
Method
Assign
Source/Utility/RefCounted.h:119
Function
AtomicDecrement
Source/Utility/AtomicPrimitives.h:40
Function
AtomicIncrement
Source/Utility/AtomicPrimitives.h:35
Method
Attach
Source/Utility/Singleton.h:76
Method
AudioCallback
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:196
Method
AudioOutput
Source/SysPSP/HLEAudio/old/AudioOutput.cpp:154
Method
AudioPluginOSX
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:102
Method
AudioPluginPSP
Source/SysPSP/HLEAudio/AudioPluginPSPtmp1.cpp:142
Method
AudioPluginPSP
Source/SysPSP/HLEAudio/AudioPluginPSP.cpp:158
Method
AudioSyncFunction
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:277
Method
AudioThread
Source/SysOSX/HLEAudio/AudioPluginOSX.cpp:232
Method
AudioThread
Source/SysW32/HLEAudio/AudioPluginW32.cpp:183
Method
BC1F
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:991
Method
BC1T
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:999
Method
BEQ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:348
Method
BEQL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:364
Method
BGEZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:422
Method
BGEZL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:438
Method
BGTZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:380
Method
BLEZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:372
Method
BLTZ
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:414
Method
BLTZL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:430
Method
BNE
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:340
Method
BNEL
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:356
Method
BaseRenderer
Source/HLEGraphics/BaseRenderer.cpp:130
Function
BatchAssertHook
Source/Test/BatchTest.cpp:74
Function
BatchVblHandler
Source/Test/BatchTest.cpp:94
Method
BeginFrame
Source/SysGL/Graphics/GraphicsContextGL.cpp:190
Method
BeginInstruction
Source/HLEGraphics/DLDebug.cpp:465
Method
BeginInstruction
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:106
Function
BlendMode_0x001114a7f3fffef8LL
Sin and Punishment - Sky <----- Needs work case 0x001114a7f3fffef8LL: aRGB0: (Texel0 - 0 ) * Texel1 + 0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1001
Function
BlendMode_0x001147fffffffe38LL
Command & Conquer - Water case 0x001147fffffffe38LL: aRGB0: (Texel0 - 0 ) * Texel1 + 0 aA0 : (Shade - 0 ) * Pr
Source/SysPSP/HLEGraphics/BlendModes.cpp:144
Function
BlendMode_0x00117ffffffefc38LL
Quake 64 - Walls and ground case 0x00117ffffffefc38LL: aRGB0: (Texel0 - 0 ) * Texel1 + Env aA0 : (0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:906
Function
BlendMode_0x0011fe2344fe7339LL
Mortal Kombat 4 - Text case 0x0011fe2344fe7339LL: aRGB0: (Texel0 - Shade ) * Primitive + Shade aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:600
Function
BlendMode_0x0011fe2355fefd7eLL
Mortal Kombat 4 - Character Selection Background / Tower case 0x0011fe2355fefd7eLL: aRGB0: (Texel0 - Env ) * Primitive + Env aA0 : (
Source/SysPSP/HLEGraphics/BlendModes.cpp:611
Function
BlendMode_0x00121603ff5bfff8LL
Zelda Paths case 0x00121603ff5bfff8LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (Texel0 - 0 ) * Primitive + 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1261
Function
BlendMode_0x00121824ff33ffffLL
Tarzan birds wings, Marios drop shadows in SM64, Kirby64 Fence case 0x00121824ff33ffffLL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1120
Function
BlendMode_0x001218acf00ffe3fLL
Diddy kong Racing plane streamers case 0x001218acf00ffe3fLL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:285
Function
BlendMode_0x00127624ffef93c9LL
Mario Party - River case 0x00127624ffef93c9LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (0 - Texel0 ) * Primitiv
Source/SysPSP/HLEGraphics/BlendModes.cpp:587
Function
BlendMode_0x00127e2433fdf8fcLL
//#V */ //#W */ Wetrix backdrop case 0x00127e2433fdf8fcLL: aRGB0: (Texel0 - Primitive ) * Shade + Primitive aA0 : (0 -
Source/SysPSP/HLEGraphics/BlendModes.cpp:1155
Function
BlendMode_0x00127eacf0fff238LL
SSB Bomb Partial-Flashing Animation case 0x00127eacf0fff238LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:962
Function
BlendMode_0x00127ffffffff438LL
//#E */ Extreme-G2 case 0x00127ffffffff438LL: aRGB0: (Texel0 - 0 ) * Shade + 0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:358
Function
BlendMode_0x001298043f15ffffLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:74
Function
BlendMode_0x00129bfffffdf638LL
//#R */ Road Rash 64 trees case 0x00129bfffffdf638LL: aRGB0: (Texel0 - 0 ) * Env + Primitive aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:933
Function
BlendMode_0x00129bfffffffe38LL
Hexen - Arms and Weapons case 0x00129bfffffffe38LL: aRGB0: (Texel0 - 0 ) * Env + 0 aA0 : (Texel0 - 0 ) * Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:460
Function
BlendMode_0x00147e045ffefbf8LL
Source/SysPSP/HLEGraphics/BlendModes.cpp:423
Function
BlendMode_0x00147e2844fe793cLL
F- Zero Tracks / Mario 64 Penguin / Owl / Canon dude Eyes / Face / case 0x00147e2844fe793cLL: aRGB0: (Texel0 - Shade ) * Texel0_Alp + Sh
Source/SysPSP/HLEGraphics/BlendModes.cpp:398
Function
BlendMode_0x00147e2844fe7b3dLL
Super Mario 64 - Mario Face case 0x00147e2844fe7b3dLL: aRGB0: (Texel0 - Shade ) * Texel0_Alp + Shade aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:976
Function
BlendMode_0x00149460f50fff7fLL
Doubutsu no Mori - Buried Gold case 0x00149460f50fff7fLL: aRGB0: (Texel0 - 0 ) * Texel1_Alp + 0 aA0 : (Texel0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:237
Function
BlendMode_0x001596a430fdfe38LL
Diddy Kong Racing - Diddy Kong Intro / Taj / Clock Guy case 0x001596a430fdfe38LL: aRGB0: (Texel0 - Primitive ) * Shade_Alpha + Primitive aA0
Source/SysPSP/HLEGraphics/BlendModes.cpp:309
Function
BlendMode_0x0015982bff327f3fLL
Command $ Conquer - Everything case 0x0015982bff327f3fLL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + Shade aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:168
Function
BlendMode_0x0015fe2bfffff3f9LL
WWF Wreslemania 2000 - Wrestlers Command $ Conquer - Shades case 0x0015fe2bfffff3f9LL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + 0 aA0 :
Source/SysPSP/HLEGraphics/BlendModes.cpp:1752
Function
BlendMode_0x0015fea3f00ff23fLL
WWF Wreslemania 2000 - Wrestlers Main Menu case 0x0015fea3f00ff23fLL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + 0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1776
Function
BlendMode_0x0015fec4f0fff83cLL
Pilot Wings 64 sky case 0x0015fec4f0fff83cLL: aRGB0: (Texel0 - 0 ) * Shade_Alpha + 0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:661
Function
BlendMode_0x00161a6025fd2578LL
Yoshi Story - Dust case 0x00161a6025fd2578LL: aRGB0: (Texel0 - Texel1 ) * Env_Alpha + Texel1 aA0 : (Texel0 - Texel1 ) * Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:1188
Function
BlendMode_0x00167e6035fcff7eLL
OoT intro, MM Intro (N64 Logo) case 0x00167e6035fcff7eLL: aRGB0: (Texel0 - Primitive ) * Env_Alpha + Texel0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1218
Function
BlendMode_0x0017166035fcff78LL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1508
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