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github.com/DaedalusX64/daedalus
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Functions
4,293 in github.com/DaedalusX64/daedalus
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Functions
4,293
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Types & classes
685
Function
BlendMode_0x0017166045fe7f78LL
Doubutsu no Mori - Intro Leaves case 0x0017166045fe7f78LL: aRGB0: (Texel0 - Shade ) * PrimLODFrac + Shade aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:249
Function
BlendMode_0x0017666025fd7f78LL
Pokemos Stadium 2 - Intro case 0x0017666025fd7f78LL: aRGB0: (Texel0 - Texel1 ) * PrimLODFrac + Texel1 aA0 : (1 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:790
Function
BlendMode_0x00176c6035d8ed76LL
Zelda OOT - Hylian Shield Triforce Badge OOT - Gold Boss Key case 0x00176c6035d8ed76LL: aRGB0: (Texel0 - Primitive ) * PrimLODFrac + Texel0 a
Source/SysPSP/HLEGraphics/BlendModes.cpp:1521
Function
BlendMode_0x00177e60350cf37fLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1457
Function
BlendMode_0x00177e6035fcfd78LL
OOT - Gold Skulltula Chin case 0x00177e6035fcfd78LL: aRGB0: (Texel0 - Primitive ) * PrimLODFrac + Texel0 aA0 : (0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:1430
Function
BlendMode_0x00177e6035fcfd7eLL
Zelda Kokiri Sword Blade case 0x00177e6035fcfd7eLL: aRGB0: (Texel0 - Primitive ) * PrimLODFrac + Texel0 aA0 : (0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:1325
Function
BlendMode_0x0017e2052ffd75f8LL
SpiderMan - Waterfall Intro case 0x0017e2052ffd75f8LL: aRGB0: (Texel0 - Texel1 ) * K5 + Texel1 aA0 : (1 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1055
Function
BlendMode_0x0020a203ff13ff7fLL
Paper Mario - Intro Water case 0x0020a203ff13ff7fLL: aRGB0: (Texel1 - 0 ) * Texel0 + 0 aA0 : (Texel1 - 0 ) * Te
Source/SysPSP/HLEGraphics/BlendModes.cpp:688
Function
BlendMode_0x0020ac04ff0f93ffLL
Majora's Mask - Mountain outside Clock Town case 0x0020ac04ff0f93ffLL: aRGB0: (Texel1 - 0 ) * Texel0 + 0 aA0 : (Texel1 -
Source/SysPSP/HLEGraphics/BlendModes.cpp:1206
Function
BlendMode_0x0020ac60350c937fLL
Zelda Chest Opening Light case 0x0020ac60350c937fLL: aRGB0: (Texel1 - Primitive ) * Texel0 + Texel0 aA0 : (Texel1 - Texel0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:1313
Function
BlendMode_0x0021246015fc9378LL
Space Station Silicon Valley - teleporter case 0x0021246015fc9378LL: aRGB0: (Texel1 - Texel0 ) * Texel1 + Texel0 aA0 : (Texel1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1078
Function
BlendMode_0x002266ac1010923fLL
Diddy Kong Racing - Intro River case 0x002266ac1010923fLL: aRGB0: (Texel1 - Texel0 ) * Shade + Texel0 aA0 : (1 - Texel0
Source/SysPSP/HLEGraphics/BlendModes.cpp:320
Function
BlendMode_0x0022ffff1ffcfa38LL
Wave Racer - Sky case 0x0022ffff1ffcfa38LL: aRGB0: (Texel1 - Texel0 ) * Env + Texel0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1168
Function
BlendMode_0x0025266015fc9378LL
MM - Sky case 0x0025266015fc9378LL: aRGB0: (Texel1 - Texel0 ) * Prim_Alpha + Texel0 aA0 : (Texel1 - Texel0 ) * Primitive +
Source/SysPSP/HLEGraphics/BlendModes.cpp:1710
Function
BlendMode_0x002527ff1ffc9238LL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1231
Function
BlendMode_0x00262a041f0c93ffLL
OOT Queen Spider Fog case 0x00262a041f0c93ffLL: aRGB0: (Texel1 - Texel0 ) * Env_Alpha + Texel0 aA0 : (Texel1 - Texel0 ) * En
Source/SysPSP/HLEGraphics/BlendModes.cpp:1443
Function
BlendMode_0x00262a041f5893f8LL
Oot - Big Tree in Kokiri Forest and Clouds on Ganondorf's castle case 0x00262a041f5893f8LL: aRGB0: (Texel1 - Texel0 ) * Env_Alpha + Texe
Source/SysPSP/HLEGraphics/BlendModes.cpp:1301
Function
BlendMode_0x00262a60150c937fLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1275
Function
BlendMode_0x00262a603510937fLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1698
Function
BlendMode_0x00267e031f0cfdffLL
OOT Zora's Domain Water // Correct except T1 case 0x00267e031f0cfdffLL: aRGB0: (Texel1 - Texel0 ) * Env_Alpha + Texel0 aA0 : (0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1418
Function
BlendMode_0x00267e031ffcfdf8LL
OOT Hyrule Castle Wall Shadow OOT - Temple of Time Pedestal case 0x00267e031ffcfdf8LL: aRGB0: (Texel1 - Texel0 ) * Env_Alpha + Texel0 aA
Source/SysPSP/HLEGraphics/BlendModes.cpp:1669
Function
BlendMode_0x00267e041f0cfdffLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1289
Function
BlendMode_0x00267e041ffcfdf8LL
OoT ground texture and water temple walls case 0x00267e041ffcfdf8LL: aRGB0: (Texel1 - Texel0 ) * Env_Alpha + Texel0 aA0 : (0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1570
Function
BlendMode_0x002698041f14ffffLL
Banjo Kazooie - Paths case 0x002698041f14ffffLL: aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 aA0 : (Texel0 - 0 ) * S
Source/SysPSP/HLEGraphics/BlendModes.cpp:101
Function
BlendMode_0x0026a0041ffc93e0LL
Space Station Silicon Valley - Fences and windshield case 0x0026a0041ffc93e0LL: aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 aA0 : (T
Source/SysPSP/HLEGraphics/BlendModes.cpp:1103
Function
BlendMode_0x0026a060150c937fLL
Zelda Boss Portal case 0x0026a060150c937fLL: aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 aA0 : (Texel1 - Texel0 ) * Combi
Source/SysPSP/HLEGraphics/BlendModes.cpp:1482
Function
BlendMode_0x00271860350cff7fLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1495
Function
BlendMode_0x00271c6035fcf378LL
Zelda Fairy Spirit case 0x00271c6035fcf378LL: aRGB0: (Texel1 - Primitive ) * PrimLODFrac + Texel0 aA0 : (Texel0 - 0 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1622
Function
BlendMode_0x00272c031f0c93ffLL
MRC - Waterfall case 0x00272c031f0c93ffLL: aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 aA0 : (Texel1 - Texel0 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:575
Function
BlendMode_0x00272c041f0c93ffLL
Super Smash Bros - Dream Land Water & MM Ground in town Majora's Mask - Water,bells,trees,ground,inside rooms and grass. case 0x00272c041f0c93ffLL: aR
Source/SysPSP/HLEGraphics/BlendModes.cpp:1723
Function
BlendMode_0x00272c60150c937dLL
Pokemon Stadium - Thunder case 0x00272c60150c937dLL: aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 aA0 : (Texel1 - Texel0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:738
Function
BlendMode_0x00272c60150c937fLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1470
Function
BlendMode_0x00272c6015fc9378LL
Space Station Silicon Valley - smoke and pickups case 0x00272c6015fc9378LL: aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 aA0 : (Texel
Source/SysPSP/HLEGraphics/BlendModes.cpp:1090
Function
BlendMode_0x00272c60340c933fLL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1685
Function
BlendMode_0x00272c60350c937fLL
Pokemon Stadium 2 - Pokeball ZELDA - OOT - Spiritual Stone Gems case 0x00272c60350c937fLL: aRGB0: (Texel1 - Primitive ) * PrimLODFrac + Texel
Source/SysPSP/HLEGraphics/BlendModes.cpp:1538
Function
BlendMode_0x00272c60350ce37fLL
Zelda OoT logo / flames Uses the same blend as Pokemon Stadium 2 - Pokeball Exit Glowing Light case 0x00272c60350ce37fLL: aRGB0: (Texel1 - Primi
Source/SysPSP/HLEGraphics/BlendModes.cpp:1244
Function
BlendMode_0x00272c603510e37fLL
Pokemon Stadium 2 - Pokeball Swirls case 0x00272c603510e37fLL: aRGB0: (Texel1 - Primitive ) * PrimLODFrac + Texel0 aA0 : (Texel1 - 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:890
Function
BlendMode_0x00272c6035fc9378LL
Zelda Bottled Water case 0x00272c6035fc9378LL: aRGB0: (Texel1 - Primitive ) * PrimLODFrac + Texel0 aA0 : (Texel1 - Texel0 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1585
Function
BlendMode_0x00272c6035fce378LL
Zelda Blue Fire Lamp case 0x00272c6035fce378LL: aRGB0: (Texel1 - Primitive ) * PrimLODFrac + Texel0 aA0 : (Texel1 - 1 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1610
Function
BlendMode_0x00276c6035d8ed76LL
Source/SysPSP/HLEGraphics/BlendModes.cpp:1382
Function
BlendMode_0x00277e60150cf37fLL
Pokemon Stadium - Fire Blast case 0x00277e60150cf37fLL: aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:775
Function
BlendMode_0x00277e601510f77fLL
Pokemon Stadium - Surf case 0x00277e601510f77fLL: aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 aA0 : (0 - 0 ) *
Source/SysPSP/HLEGraphics/BlendModes.cpp:762
Function
BlendMode_0x00277e6035fcf778LL
Zelda Triforce (Needs PrimLODFrac to be properly coloured and Shiny. case 0x00277e6035fcf778LL: aRGB0: (Texel1 - Primitive ) * PrimLODFrac +
Source/SysPSP/HLEGraphics/BlendModes.cpp:1557
Function
BlendMode_0x0027fe041ffcfdfeLL
F1 World GP Wheels case 0x0027fe041ffcfdfeLL: aRGB0: (Texel1 - Texel0 ) * K5 + Texel0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:374
Function
BlendMode_0x003096045ffefff8LL
Pokemon Stadium - Balloons case 0x003096045ffefff8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (Texel0 - 0 ) *
Source/SysPSP/HLEGraphics/BlendModes.cpp:726
Function
BlendMode_0x0030986155feff79LL
Space Station Silicon Valley - Electric fence case 0x0030986155feff79LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (Texel0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1067
Function
BlendMode_0x00309e045ffefdf8LL
Kirby 64 - some parts of the Ground case 0x00309e045ffefdf8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:518
Function
BlendMode_0x0030b2045ffefff8LL
Xena - StrmnNrmn OOT Horse dust case 0x0030b2045ffefff8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (Primitive - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1736
Function
BlendMode_0x0030b26144664924LL
Duke 3D menu text and Mario 64 : Mario's 3D head case 0x0030b26144664924LL: aRGB0: (Primitive - Shade ) * Texel0 + Shade aA0 : (Primit
Source/SysPSP/HLEGraphics/BlendModes.cpp:195
Function
BlendMode_0x0030b2615566db6dLL
Kirby - Air seeds, Ridge Racer 64 menu text case 0x0030b2615566db6dLL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (Primitive
Source/SysPSP/HLEGraphics/BlendModes.cpp:531
Function
BlendMode_0x0030b3ff5ffeda38LL
Zelda Sign Cut (sword), RR64 Screen overlay case 0x0030b3ff5ffeda38LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (Primitive
Source/SysPSP/HLEGraphics/BlendModes.cpp:1349
Function
BlendMode_0x0030e2045f1af47bLL
Doubutsu no Mori - River case 0x0030e2045f1af47bLL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (1 - 0 ) * T
Source/SysPSP/HLEGraphics/BlendModes.cpp:262
Function
BlendMode_0x0030ec045fdaedf6LL
Zelda Arrows case 0x0030ec045fdaedf6LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (1 - 1 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1369
Function
BlendMode_0x0030ec6155daed76LL
Zelda Cukuaan Egg case 0x0030ec6155daed76LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (1 - 1 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1657
Function
BlendMode_0x0030fe045f0ef3ffLL
OOT - Gold Skulltula Eyes case 0x0030fe045f0ef3ffLL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (0 - 0 ) *
Source/SysPSP/HLEGraphics/BlendModes.cpp:1405
Function
BlendMode_0x0030fe045ffef3f8LL
Zelda Bottle Detail / Ridge Racer Fences case 0x0030fe045ffef3f8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1644
Function
BlendMode_0x0030fe045ffef7f8LL
MRC - Car Windows case 0x0030fe045ffef7f8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:563
Function
BlendMode_0x0030fe045ffefbf8LL
F-Zero X - Texture Cars second layer. case 0x0030fe045ffefbf8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:409
Function
BlendMode_0x0030fe045ffefdf8LL
Kirby 64 - Ground case 0x0030fe045ffefdf8LL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:504
Function
BlendMode_0x0030fe045ffefdfeLL
Zelda Kokiri Sword Handle case 0x0030fe045ffefdfeLL: aRGB0: (Primitive - Env ) * Texel0 + Env aA0 : (0 - 0 ) *
Source/SysPSP/HLEGraphics/BlendModes.cpp:1337
Function
BlendMode_0x00322bff5f0e923fLL
Paper Mario - Intro Fireball case 0x00322bff5f0e923fLL: aRGB0: (Primitive - Env ) * Shade + Env aA0 : (Texel1 - Texel0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:750
Function
BlendMode_0x00327e64fffff9fcLL
Sin and Punishment - blinds the screen case 0x00327e64fffff9fcLL: aRGB0: (Primitive - 0 ) * Shade + 0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1031
Function
BlendMode_0x003432685566ff7fLL
Conker - Chainsaw Smoke Ogre Battle 64 - Intro Dust case 0x003432685566ff7fLL: aRGB0: (Primitive - Env ) * Texel0_Alp + Env aA0 : (Primi
Source/SysPSP/HLEGraphics/BlendModes.cpp:130
Function
BlendMode_0x00373c6e117b9fcfLL
OOT - Lens of Truth case 0x00373c6e117b9fcfLL: aRGB0: (Primitive - Texel0 ) * PrimLODFrac + 0 aA0 : (Primitive - Texel0 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1633
Function
BlendMode_0x0040fe8155fef97cLL
GoldenEye 007 - Sky case 0x0040fe8155fef97cLL: aRGB0: (Shade - Env ) * Texel0 + Env aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:444
Function
BlendMode_0x0041c2835587dfefLL
Command $ Conquer - Smoke case 0x0041c2835587dfefLL: aRGB0: (Shade - Env ) * Primitive + 0 aA0 : (Shade - Env ) * Te
Source/SysPSP/HLEGraphics/BlendModes.cpp:157
Function
BlendMode_0x00457fff3ffcfe3fLL
Pokemon Stadium 2 - Stadium Ground case 0x00457fff3ffcfe3fLL: aRGB0: (Shade - 0 ) * Primitive + 0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:854
Function
BlendMode_0x0050d2a133a5b6dbLL
Pokemon Stadium 2 - Pokemon Selection Box case 0x0050d2a133a5b6dbLL: aRGB0: (Env - Primitive ) * Texel0 + Primitive aA0 : (Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:842
Function
BlendMode_0x0050fea144fe7339LL
Duke Nukem 64 - Menu Text and HUD case 0x0050fea144fe7339LL: aRGB0: (Env - Shade ) * Texel0 + Shade aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:214
Function
BlendMode_0x005196a3112cfe7fLL
WWF Wreslemania 2000 - Menu & Text case 0x005196a3112cfe7fLL: aRGB0: (Env - Texel0 ) * Primitive + Texel0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1763
Function
BlendMode_0x00541aa83335feffLL
Sin and Punishment Grass case 0x00541aa83335feffLL: aRGB0: (Env - Primitive ) * Texel0_Alp + Primitive aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:987
Function
BlendMode_0x00547ea833fdf2f9LL
Sin and Punishment - Ground case 0x00547ea833fdf2f9LL: aRGB0: (Env - Primitive ) * Texel0_Alp + Primitive aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1013
Function
BlendMode_0x00551aaa1134fe7fLL
Sin and Punishment - Particles and Explosions case 0x00551aaa1134fe7fLL: aRGB0: (Env - Texel0 ) * Prim_Alpha + Texel0 aA0 : (Texel0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1042
Function
BlendMode_0x0055a68730fd923eLL
F1 World GP Sky case 0x0055a68730fd923eLL: aRGB0: (Env - Primitive ) * Shade_Alpha + Primitive aA0 : (Texel1 - Texel0 ) * Prim
Source/SysPSP/HLEGraphics/BlendModes.cpp:385
Function
BlendMode_0x005616ac112cfe7fLL
Diddy Kong Racing - Dialog Text case 0x005616ac112cfe7fLL: aRGB0: (Env - Texel0 ) * Env_Alpha + Texel0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:343
Function
BlendMode_0x00567e034f0e77ffLL
Diddy Kong Racing - Turtle Shell case 0x00567e034f0e77ffLL: aRGB0: (Env - Shade ) * Env_Alpha + Shade aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:332
Function
BlendMode_0x00567e034f0e79ffLL
Diddy kong Racing car slids case 0x00567e034f0e79ffLL: aRGB0: (Env - Shade ) * Env_Alpha + Shade aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:297
Function
BlendMode_0x0060b2c15565feffLL
Mario Kart 64 case 0x0060b2c15565feffLL: aRGB0: (1 - Env ) * Texel0 + Primitive aA0 : (Primitive - 0 ) * Texel0
Source/SysPSP/HLEGraphics/BlendModes.cpp:550
Function
BlendMode_0x0061a5ff1f10d23fLL
Paper Mario - Intro Lighting case 0x0061a5ff1f10d23fLL: aRGB0: (1 - Texel0 ) * Primitive + Texel0 aA0 : (Texel1 - Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:700
Function
BlendMode_0x00627fff1ffcfc38LL
//#P */ Pilot Wings 64 sky case 0x00627fff1ffcfc38LL: aRGB0: (1 - Texel0 ) * Shade + Texel0 aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:649
Function
BlendMode_0x00629bff1ffcfe38LL
Quest 64 - Bubbles case 0x00629bff1ffcfe38LL: aRGB0: (1 - Texel0 ) * Env + Texel0 aA0 : (Texel0 - 0 ) * Env
Source/SysPSP/HLEGraphics/BlendModes.cpp:918
Function
BlendMode_0x0062fe043f15f9ffLL
Banjo Kazooie -- Backdrop // StrmnNrmn case 0x0062fe043f15f9ffLL aRGB0: (1 - Primitive ) * Env + Primitive aA0 : (0
Source/SysPSP/HLEGraphics/BlendModes.cpp:89
Function
BlendMode_0x00671603fffcff78LL
//#D */ DOOM64 Weapons case 0x00671603fffcff78LL: aRGB0: (1 - 0 ) * PrimLODFrac + Texel0 aA0 : (Texel0 - 0 )
Source/SysPSP/HLEGraphics/BlendModes.cpp:183
Function
BlendMode_0x0071fee344fe793cLL
Pokemon Stadium 2 - Text Dialog Box case 0x0071fee344fe793cLL: aRGB0: (CombAlp - Shade ) * Primitive + Shade aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:831
Function
BlendMode_0x0071fffffffefc38LL
Pokemos Stadium 2 - Pokemon Selection Menu case 0x0071fffffffefc38LL: aRGB0: (CombAlp - 0 ) * Primitive + Env aA0 : (0 -
Source/SysPSP/HLEGraphics/BlendModes.cpp:818
Function
BlendMode_0x00772c60f5fce378LL
Zelda Poe case 0x00772c60f5fce378LL: aRGB0: (CombAlp - 0 ) * PrimLODFrac + Texel0 aA0 : (Texel1 - 1 ) * 1
Source/SysPSP/HLEGraphics/BlendModes.cpp:1598
Function
BlendMode_0x0077666045fd7f78LL
Pokemos Stadium 2 - Intro: Pichu case 0x0077666045fd7f78LL: aRGB0: (CombAlp - Shade ) * PrimLODFrac + Texel1 aA0 : (1 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:804
Function
BlendMode_0x00f517eaff2fffffLL
Killer Instinct Gold - Character Shadows case 0x00f517eaff2fffffLL: aRGB0: (0 - 0 ) * Prim_Alpha + 0 aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:479
Function
BlendMode_0x00ff95ffff0dfe3fLL
Doubutsu no Mori - Player Shadow case 0x00ff95ffff0dfe3fLL: aRGB0: (0 - 0 ) * 0 + Primitive aA0 : (Texel0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:225
Function
BlendMode_0x00ffabffff0d92ffLL
Paper Mario - Dust When Characters Walk. case 0x00ffabffff0d92ffLL: aRGB0: (0 - 0 ) * 0 + Primitive aA0 : (Texel1
Source/SysPSP/HLEGraphics/BlendModes.cpp:712
Function
BlendMode_0x00ffac80ff0d93ffLL
Doubutsu no Mori - Running Smoke case 0x00ffac80ff0d93ffLL: aRGB0: (0 - 0 ) * 0 + Primitive aA0 : (Texel1 - Tex
Source/SysPSP/HLEGraphics/BlendModes.cpp:274
Function
BlendMode_0x00ffb3ffff00fe3fLL
Mega Man 64 - Explosion / Electric Barrier case 0x00ffb3ffff00fe3fLL: aRGB0: (0 - 0 ) * 0 + Texel0 aA0 : (Primitive
Source/SysPSP/HLEGraphics/BlendModes.cpp:623
Function
BlendMode_0x00fff3fffffdb638LL
Star Wars Racer Ep1 shadows case 0x00fff3fffffdb638LL: aRGB0: (0 - 0 ) * 0 + Primitive aA0 : (0 - Primitiv
Source/SysPSP/HLEGraphics/BlendModes.cpp:949
Function
BlendMode_0x00fffe6af5fcf438LL
Killer Instinct Gold - Characters and HUD case 0x00fffe6af5fcf438LL: aRGB0: (0 - 0 ) * 0 + Texel0 aA0 : (0
Source/SysPSP/HLEGraphics/BlendModes.cpp:493
Function
BlendMode_0x00fffe8ff517f8ffLL
Conker mouth/tail case 0x00fffe8ff517f8ffLL: aRGB0: (0 - 0 ) * 0 + 0 aA0 : (0 - 0 ) * 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:117
Function
BlendMode_0x00ffffffff09f63fLL
Tony Hawk's Pro Skater - Text case 0x00ffffffff09f63fLL: aRGB0: (0 - 0 ) * 0 + Primitive aA0 : (0 - 0
Source/SysPSP/HLEGraphics/BlendModes.cpp:1132
Function
BlendMode_Generic
Basic generic blendmode This should handle most inexact blends :)
Source/SysPSP/HLEGraphics/BlendModes.cpp:49
Method
BranchCop1
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:965
Method
BranchOp
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:314
Method
BranchRegImmOp
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:388
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