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Functions8,484 in github.com/Croteam-official/Serious-Engine

↓ 8 callersFunctionogg_stream_reset_serialno
Sources/libogg/src/framing.c:969
↓ 8 callersFunctionogg_sync_reset
clear things to an initial state. Good to call, eg, before seeking */
Sources/libogg/src/framing.c:937
↓ 8 callersFunctionoggpack_get_buffer
Sources/libogg/src/bitwise.c:519
↓ 8 callersFunctionsendto
(data, addr)
GameAgent/main.py:23
↓ 8 callersFunctionshaDisableAlphaTest
Sources/Engine/Graphics/Shader.cpp:696
↓ 8 callersFunctionvorbis_ftoi
assumes the FPU is in round mode! */
Sources/libvorbis/lib/os.h:111
↓ 8 callersFunctionvorbis_synthesis_pcmout
pcm==NULL indicates we just want the pending samples, no more */
Sources/libvorbis/lib/block.c:938
↓ 7 callersFunctionASin
Sources/Engine/Math/Functions.h:495
↓ 7 callersMethodAdd
add given constant to gradients
Sources/Engine/Math/TextureMapping.h:69
↓ 7 callersMethodAddHead
* Add a node to head of list. */
Sources/Engine/Base/Lists.cpp:60
↓ 7 callersMethodApplyCurrentPosition
Sources/SeriousSam/GUI/Components/MGSlider.cpp:36
↓ 7 callersMethodAttenuateRGB
Sources/Engine/Graphics/Vertex.h:93
↓ 7 callersFunctionBoxMediumMiddle
Sources/SeriousSam/GUI/Menus/MenuPrinting.cpp:115
↓ 7 callersFunctionCObjectPolygonEdge
Default constructor. */
Sources/Engine/Math/Object3D.h:143
↓ 7 callersFunctionCRC_AddBYTE
add data to a crc value
Sources/Engine/Base/CRC.h:28
↓ 7 callersFunctionCRC_AddBlock
add memory block to a CRC value
Sources/Engine/Base/CRC.h:53
↓ 7 callersMethodCalculateUsedMemory
Sources/Engine/Templates/Stock.cpp:127
↓ 7 callersFunctionChangeFileNameExtension
* Change the extension of the filename. */
Sources/Ecc/Main.cpp:87
↓ 7 callersMethodClear
Sources/Engine/Base/Profiling.cpp:162
↓ 7 callersMethodClear
Sources/Engine/Math/ObjectSector.cpp:323
↓ 7 callersMethodClearAttachments
Sources/Modeler/ModelerDoc.cpp:363
↓ 7 callersMethodClipLine
* Clip a line. */
Sources/Engine/Math/Projection_Simple.cpp:230
↓ 7 callersMethodCopy
* Copy entity from another entity of same class. * NOTES: * - Doesn't copy placement, it must be done on creation. * - Entity must be initialized
Sources/Engine/Entities/EntityCopying.cpp:125
↓ 7 callersMethodCopyEntities
Copy container of entities from another world to this one and select them. */
Sources/Engine/Entities/EntityCopying.cpp:372
↓ 7 callersFunctionDSLockBuffer
Sources/Engine/Sound/SoundLibrary.cpp:346
↓ 7 callersMethodDisableInput
* Disable direct input */
Sources/Engine/Base/Input.cpp:861
↓ 7 callersMethodDoCSGOperation
* Perform CSG operation -- destroys both operands! */
Sources/Engine/Math/Object3D_CSG.cpp:584
↓ 7 callersFunctionFOREACHINDYNAMICARRAY
Sources/Engine/Models/EditModel.cpp:488
↓ 7 callersFunctionFOREACHINLIST
for each entity in the thinker list
Sources/Engine/World/World.cpp:394
↓ 7 callersFunctionFOREACHINLIST
Sources/SeriousSam/GUI/Menus/MVar.cpp:87
↓ 7 callersFunctionFOREACHINLIST
for all button actions
Sources/GameMP/Game.cpp:363
↓ 7 callersFunctionFOREACHINSTATICARRAY
Sources/Engine/Network/Network.cpp:2172
↓ 7 callersFunctionFileMatchesList
Sources/Engine/Base/Stream.cpp:105
↓ 7 callersMethodFind
find an object by name
Sources/Engine/Templates/NameTable.cpp:95
↓ 7 callersMethodFlushRenderingQueue
renders all textures from rendering queue and flushed rendering arrays
Sources/Engine/Graphics/DrawPort.cpp:1718
↓ 7 callersFunctionGetCurrentTime
Sources/LWSkaExporter/AnimExport.cpp:787
↓ 7 callersMethodGetMipDistance
Get mip factor of this mip. */
Sources/Engine/Brushes/BrushMip.cpp:359
↓ 7 callersMethodGetModelVerticesAbsolute
Get all vertices of model entity in absolute space
Sources/Engine/Entities/Entity.cpp:2593
↓ 7 callersMethodGetShadowMapHeight
Sources/Engine/Terrain/Terrain.cpp:636
↓ 7 callersMethodGetTextureCoordinates
Find texture coordinates for an object-space point. */
Sources/Engine/Math/TextureMapping.cpp:216
↓ 7 callersMethodGetTotalCount
get number of total elements in stock
Sources/Engine/Templates/Stock.cpp:159
↓ 7 callersFunctionGrowMemory
Sources/Engine/Base/Memory.cpp:140
↓ 7 callersFunctionHUD_DrawText
draw text (or numbers, whatever)
Sources/EntitiesMP/Common/HUD.cpp:488
↓ 7 callersMethodInitTexture
prepares texture and rendering arrays
Sources/Engine/Graphics/DrawPort.cpp:1586
↓ 7 callersMethodInitialize
Sources/EntitiesMP/Common/EmanatingParticles.cpp:54
↓ 7 callersMethodInsertPacket
Inserts the packet in the buffer, according to it's sequence number
Sources/Engine/Network/Packet.cpp:407
↓ 7 callersFunctionLoadStringVar
general variable functions
Sources/Engine/Base/CTString.cpp:661
↓ 7 callersFunctionMakeDirList
make a list of all files in a directory
Sources/Engine/Base/Directory.cpp:104
↓ 7 callersMethodMovesByTargetedRoute
Check if entity is moved on a route set up by its targets. */
Sources/Engine/Entities/Entity.cpp:325
↓ 7 callersFunctionNormByteToFloat
convert ulong from 0 to 255 -> float form 0.0f to 255.0f
Sources/Engine/Math/Functions.h:306
↓ 7 callersMethodNotificationMessage
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:1357
↓ 7 callersMethodOnIdle
Sources/WorldEditor/WorldEditorView.cpp:13475
↓ 7 callersFunctionParseSmcFile_t
Parse smc file in existing model instance
Sources/Engine/Ska/ModelInstance.cpp:71
↓ 7 callersFunctionPrepareColorTransitions
prepare color transitions
Sources/EntitiesMP/Common/HUD.cpp:286
↓ 7 callersFunctionPutPixel9UBYTE_FIRE
Sources/Engine/Graphics/TextureEffects.cpp:144
↓ 7 callersFunctionRM_SetObjectPlacement
setup object position
Sources/Engine/Ska/RMRender.cpp:1491
↓ 7 callersMethodReadFromText_t
Sources/Engine/Base/CTString.cpp:331
↓ 7 callersMethodRead_t
* Read entire world (both brushes and current state). */
Sources/Engine/World/WorldIO.cpp:125
↓ 7 callersMethodRead_t
Sources/WorldEditor/WorldEditor.cpp:1534
↓ 7 callersMethodRelativeToAbsoluteSmooth
Sources/Engine/Math/Placement.cpp:89
↓ 7 callersFunctionRotateVector
rotate vector with given matrix ( does not translate vector )
Sources/Engine/Ska/RMRender.cpp:153
↓ 7 callersMethodRotate_TrackBall
* Rotate using trackball method. */
Sources/Engine/Math/Placement.cpp:162
↓ 7 callersMethodSave_t
* Save to file. */
Sources/Engine/Base/Serial.cpp:108
↓ 7 callersMethodSendToServer
Send a message from client to server. */
Sources/Engine/Network/MessageDispatcher.cpp:308
↓ 7 callersMethodSetDialogPtr
Sources/Modeler/CtrlEditBoolean.cpp:40
↓ 7 callersFunctionSetFPUPrecision
Set current precision setting of FPU. */
Sources/Engine/Math/Float.cpp:44
↓ 7 callersMethodSetLayerTexture_t
Set base texture this layer will be using
Sources/Engine/Terrain/TerrainLayer.cpp:107
↓ 7 callersMethodSetLerp
Set factor for lerping between ticks.
Sources/Engine/Base/Timer.cpp:370
↓ 7 callersMethodSetOffset
Model instance offsets from parent model
Sources/Engine/Ska/ModelInstance.cpp:279
↓ 7 callersMethodSetupAttachments
Sources/Modeler/ModelerDoc.cpp:373
↓ 7 callersFunctionSgn
Sources/Engine/Math/Functions.h:61
↓ 7 callersFunctionShellTypeAddFunctionArgument
add an argument to a function from the left
Sources/Engine/Base/ShellTypes.cpp:125
↓ 7 callersFunctionShrinkMemory
Sources/Engine/Base/Memory.cpp:145
↓ 7 callersFunctionSinFast
Sources/Engine/Math/Functions.h:491
↓ 7 callersFunctionSortByColumn
Sources/SeriousSam/GUI/Menus/MenuActions.cpp:972
↓ 7 callersFunctionStartSinglePlayerGame
------------------------ CSinglePlayerNewMenu implementation
Sources/SeriousSam/GUI/Menus/MenuActions.cpp:371
↓ 7 callersMethodStop
* Stop */
Sources/Engine/Sound/SoundObject.cpp:340
↓ 7 callersFunctionTanFast
Sources/Engine/Math/Functions.h:493
↓ 7 callersMethodUncache
uncache the shadow map (returns total ammount of memory that has been freed)
Sources/Engine/Graphics/ShadowMap.cpp:261
↓ 7 callersMethodUncacheLightMaps
Uncache lightmaps on all shadows on the sector. */
Sources/Engine/Brushes/BrushSector.cpp:194
↓ 7 callersFunctionUpdateLODBias
LOD bias adjuster
Sources/Engine/Graphics/Gfx_wrapper.cpp:192
↓ 7 callersFunctionWrapAngle
Wrap angle to be between 0 and 360 degrees
Sources/Engine/Math/Functions.h:452
↓ 7 callersMethodWrite_t
* Write to stream. */
Sources/Engine/Entities/Entity.cpp:3400
↓ 7 callersMethodWrite_t
Sources/Engine/Base/Anim.cpp:448
↓ 7 callersMethodWrite_t
Sources/GameMP/Game.cpp:351
↓ 7 callersFunction_sendPacket
Sources/Engine/GameAgent/GameAgent.cpp:229
↓ 7 callersFunctiond3dSetVertexShader
set D3D vertex shader only if different than last time
Sources/Engine/Graphics/Gfx_wrapper_Direct3D.cpp:1307
↓ 7 callersFunctiongfxSetTextureFiltering
set texture filtering mode
Sources/Engine/Graphics/Gfx_wrapper.cpp:250
↓ 7 callersFunctionogg_page_bos
Sources/libogg/src/framing.c:38
↓ 7 callersFunctionogg_stream_reset
Sources/libogg/src/framing.c:948
↓ 7 callersFunctionoggpackB_bytes
Sources/libogg/src/bitwise.c:511
↓ 7 callersFunctionoggpack_writeinit
Sources/libogg/src/bitwise.c:40
↓ 7 callersFunctionov_info
Sources/libvorbis/lib/vorbisfile.c:1879
↓ 7 callersFunctionshaGetFloat
Get float from array of floats
Sources/Engine/Graphics/Shader.cpp:514
↓ 7 callersFunctionvorbis_info_blocksize
blocksize 0 is guaranteed to be short, 1 is guaranteed to be long. They may be equal, but short will never ge greater than long */
Sources/libvorbis/lib/info.c:139
↓ 6 callersFunctionAddressToString
convert address to a printable string
Sources/Engine/Network/CommunicationInterface.cpp:128
↓ 6 callersFunctionAnimatePlasma
Plasma Animation ********************************/
Sources/Engine/Graphics/TextureEffects.cpp:1921
↓ 6 callersFunctionApplyAddPaint
Sources/WorldEditor/TerrainEditing.cpp:100
↓ 6 callersFunctionAssureFPT_53
assure that floating point precision is 53 bits
Sources/Engine/World/WorldCSG.cpp:36
↓ 6 callersMethodAttach
initializes structure members and attaches pointer to image
Sources/Engine/Graphics/ImageInfo.cpp:124
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