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Functions8,484 in github.com/Croteam-official/Serious-Engine

↓ 3 callersFunctionEnableLoadingHook
loading hook functions
Sources/DedicatedServer/DedicatedServer.cpp:147
↓ 3 callersFunctionErrorDescription
* Get the description string for error code. */
Sources/Engine/Base/ErrorReporting.cpp:162
↓ 3 callersFunctionExitRequested
Sources/GameMP/Computer.cpp:870
↓ 3 callersFunctionExportLayer_t
Exports one layer of given type
Sources/WorldEditor/WorldEditorDoc.cpp:4934
↓ 3 callersFunctionExtractPolygonsInBox
Extract polygons in given box and returns clipped rectangle
Sources/Engine/Terrain/TerrainMisc.cpp:292
↓ 3 callersFunctionFORDELETELIST
remove all other drawports in this raster
Sources/Engine/Graphics/Raster.cpp:56
↓ 3 callersFunctionFORDELETELIST
Sources/Engine/Sound/SoundLibrary.cpp:971
↓ 3 callersFunctionFOREACHINDYNAMICARRAY
all surfaces must have in-stack counter of zero
Sources/Engine/Rendering/RendASER.cpp:846
↓ 3 callersFunctionFOREACHINDYNAMICARRAY
for all sectors
Sources/Engine/Math/Object3D.cpp:66
↓ 3 callersFunctionFOREACHINDYNAMICARRAY
create new models
Sources/Modeler/Modeler.cpp:621
↓ 3 callersFunctionFOREACHINDYNAMICCONTAINER
for each entity in container
Sources/Engine/Entities/Entity.cpp:2155
↓ 3 callersFunctionFOREACHINDYNAMICCONTAINER
for each drawn entity
Sources/Engine/Rendering/RendMisc.cpp:366
↓ 3 callersFunctionFOREACHINDYNAMICCONTAINER
for each polygon
Sources/Engine/Rendering/RenderAdding.cpp:851
↓ 3 callersFunctionFOREACHINDYNAMICCONTAINER
Sources/WorldEditor/DlgBrowseByClass.cpp:1016
↓ 3 callersFunctionFOREACHINLIST
Sources/SeriousSam/GUI/Components/MGServerList.cpp:249
↓ 3 callersFunctionFOREACHINLIST
for each menu gadget in menu
Sources/SeriousSam/GUI/Menus/GameMenu.cpp:52
↓ 3 callersMethodFillActionsList
Sources/GameGUIMP/DlgPlayerControls.cpp:170
↓ 3 callersFunctionFillConversionArrays_t
* Converts data from Exploration3D format into arrays used for conversion to O3D */
Sources/Engine/Math/Object3D_IO.cpp:279
↓ 3 callersFunctionFillOriginalVertexCoords
fill base vertex coordinates (without morphing)
Sources/LWSkaExporter/MeshExport.cpp:128
↓ 3 callersFunctionFillOriginalVertexCoords_modeler
fill base vertex coordinates (without morphing)
Sources/LWSkaExporter/ModelerMeshExporter.cpp:120
↓ 3 callersFunctionFilterLevels
find all levels that match given flags
Sources/SeriousSam/LevelInfo.cpp:143
↓ 3 callersMethodFindAnimationByID
Find animation by ID
Sources/Engine/Ska/ModelInstance.cpp:759
↓ 3 callersFunctionFindClosestMarker
find marker closest to a given position
Sources/EntitiesMP/Common/PathFinding.cpp:192
↓ 3 callersMethodFindEntitiesInSector
Find and remember all entities in this sector. */
Sources/Engine/Brushes/BrushSector.cpp:203
↓ 3 callersFunctionFindFrame
find frame (binary) index in compresed array of rotations, positions or opt_rotations
Sources/Engine/Ska/RMRender.cpp:1221
↓ 3 callersMethodFindLightRectangle
calculate the rectangle where a light influences the shadow map
Sources/Engine/Brushes/BrushShadows.cpp:475
↓ 3 callersFunctionFindRenBone
Find renbone in given renmodel
Sources/Engine/Ska/RMRender.cpp:1241
↓ 3 callersMethodFindSectorsAroundEntity
Find and remember all sectors that this entity is in. */
Sources/Engine/Entities/Entity.cpp:1814
↓ 3 callersFunctionFlipBitmap
flips 24 or 32-bit bitmap (iType: 1-horizontal, 2-vertical, 3-diagonal) - in place supported
Sources/Engine/Graphics/Graphics.cpp:114
↓ 3 callersFunctionFlushArrays
helper function for flushers
Sources/Engine/Graphics/Gfx_wrapper.cpp:602
↓ 3 callersMethodFree
Sources/Engine/Templates/AllocationArray.cpp:106
↓ 3 callersFunctionFreeContinousNoiseTexture
Sources/WorldEditor/TerrainEditing.cpp:508
↓ 3 callersFunctionFreeDistributionNoiseTexture
Sources/WorldEditor/TerrainEditing.cpp:529
↓ 3 callersMethodFromAxisAngle
Sources/Engine/Math/Quaternion.h:337
↓ 3 callersMethodFromModel
Create collision info for a model. */
Sources/Engine/Entities/Entity.cpp:1503
↓ 3 callersMethodFromObject3D_t
Sources/Engine/Models/MipMaker.cpp:126
↓ 3 callersMethodFromPlane_DOUBLE
Sources/Engine/Math/TextureMapping.cpp:47
↓ 3 callersFunctionGAME_Create
Sources/GameMP/Game.cpp:62
↓ 3 callersFunctionGFX_SetFunctionPointers
functions initialization for OGL, D3D or NONE (dummy)
Sources/Engine/Graphics/Gfx_wrapper.cpp:731
↓ 3 callersMethodGetActionByIndex
get an action by its index (0=oldest)
Sources/Engine/Network/ActionBuffer.cpp:110
↓ 3 callersMethodGetActiveView
Sources/Modeler/ModelerView.cpp:2003
↓ 3 callersFunctionGetBrushModeInfo
Sources/WorldEditor/TerrainInterface.cpp:765
↓ 3 callersFunctionGetButtonScreenBox
Sources/WorldEditor/TerrainInterface.cpp:314
↓ 3 callersMethodGetCollisionBoxIndex
Get current collision box index for this entity. */
Sources/Engine/Entities/Entity.cpp:472
↓ 3 callersMethodGetCompletionString
Sources/Engine/Base/Shell.cpp:131
↓ 3 callersMethodGetDescription
get string description of texture size, mips and parameters
Sources/Engine/Graphics/Texture.cpp:1804
↓ 3 callersFunctionGetEffectBufferSize
returns dimension of effect buffers and size in bytes (of one, not both)
Sources/Engine/Graphics/Texture.cpp:332
↓ 3 callersMethodGetEntityInfo
Get entity info */
Sources/Engine/Entities/Entity.cpp:3256
↓ 3 callersMethodGetExistingPatchesMask
Sources/Engine/Models/EditModel.cpp:2270
↓ 3 callersFunctionGetFlagFromProfile
Sources/Modeler/Modeler.cpp:58
↓ 3 callersMethodGetFormat
Sources/Engine/Sound/SoundDecoder.cpp:538
↓ 3 callersMethodGetGradient
Get gradient, return FALSE for none. */
Sources/Engine/Entities/Entity.cpp:451
↓ 3 callersFunctionGetItemValue
Sources/WorldEditor/DlgBrowseByClass.cpp:223
↓ 3 callersMethodGetLightAmbient
get ambient color of light accounting for possible animation
Sources/Engine/Light/LightSource.cpp:672
↓ 3 callersMethodGetMaxPlayers
Return max Game Players */
Sources/Engine/Entities/Entity.cpp:237
↓ 3 callersFunctionGetMipBrush
Sources/WorldEditor/EditMipSwitchDistance.cpp:51
↓ 3 callersMethodGetModelDataForComponent
Get data for a model component
Sources/Engine/Entities/Entity.cpp:2763
↓ 3 callersFunctionGetMsgSliderSpace
Sources/GameMP/Computer.cpp:160
↓ 3 callersMethodGetPredictor
Sources/Engine/Entities/Entity.cpp:565
↓ 3 callersMethodGetPrev
get previous brush mip
Sources/Engine/Brushes/BrushMip.cpp:396
↓ 3 callersMethodGetShadowSize
report shadowmap memory usage (in bytes)
Sources/Engine/Graphics/ShadowMap.cpp:73
↓ 3 callersFunctionGetSliderBox
Sources/SeriousSam/GUI/Components/MGServerList.cpp:298
↓ 3 callersFunctionGetTerrainEntity
Sources/WorldEditor/WorldEditor.cpp:2931
↓ 3 callersFunctionGetTextSliderSpace
Sources/GameMP/Computer.cpp:146
↓ 3 callersMethodGetTopMap
Sources/Engine/Terrain/TerrainTile.cpp:982
↓ 3 callersMethodGetValue
Sources/Engine/Base/Shell.cpp:744
↓ 3 callersFunctionGetValueFromMask
Get value from layer at given point
Sources/Engine/Terrain/TerrainMisc.cpp:538
↓ 3 callersFunctionIFeel_ChangeGain
change gain
Sources/Engine/Base/IFeel.cpp:209
↓ 3 callersFunctionIFeel_StopEffect
stops effect from ifr file
Sources/Engine/Base/IFeel.cpp:204
↓ 3 callersMethodInit
* Initialize game management. */
Sources/Engine/Network/Network.cpp:723
↓ 3 callersMethodInitClippingRectangle
initialize clipping rectangle
Sources/Engine/Rendering/Render.cpp:926
↓ 3 callersMethodInitCloned
set cloned drawport dimensions
Sources/Engine/Graphics/DrawPort.cpp:96
↓ 3 callersFunctionInitVideoOptionsButtons
Sources/SeriousSam/GUI/Menus/MenuActions.cpp:747
↓ 3 callersFunctionInitializeRaindrops
Sources/Engine/Graphics/TextureEffects.cpp:250
↓ 3 callersFunctionInvokeTerrainBrushPalette
Sources/WorldEditor/TerrainInterface.cpp:1959
↓ 3 callersFunctionIsBlack
Sources/Engine/Graphics/Color.cpp:88
↓ 3 callersFunctionIsDerivedFromClass
check if entity is of given class or derived from
Sources/Engine/Entities/Entity.cpp:104
↓ 3 callersMethodIsEmptyBrush
Test if the entity is an empty brush. */
Sources/Engine/Entities/Entity.cpp:217
↓ 3 callersFunctionIsPolygonInfluencedByPointLight
Sources/Engine/Light/LightSource.cpp:370
↓ 3 callersMethodIsSequenceInBuffer
Removes the packet with the requested sequence from the buffer
Sources/Engine/Network/Packet.cpp:645
↓ 3 callersMethodIsUsed
* Check if object is used at least once. */
Sources/Engine/Base/Serial.cpp:145
↓ 3 callersMethodJoinSectors
* Join two or more sectors from one brush-mip together. */ this doesn't have to be member function of CWorld, but is here for future enhancements
Sources/Engine/World/WorldCSG.cpp:527
↓ 3 callersFunctionLCDPrepare
Sources/GameMP/LCDDrawing.cpp:47
↓ 3 callersFunctionLCDRenderClouds1
Sources/SeriousSam/LCDDrawing.cpp:59
↓ 3 callersFunctionLCDScreenBoxOpenLeft
Sources/GameMP/LCDDrawing.cpp:90
↓ 3 callersMethodLastUpdateTime
* Get time when last updated. */
Sources/Engine/Base/Updateable.cpp:41
↓ 3 callersFunctionLerpANGLE
Sources/Engine/Math/Functions.h:536
↓ 3 callersFunctionLerpFLOAT
Sources/Engine/Math/Functions.h:531
↓ 3 callersFunctionLoadAndForceTexture
Sources/SeriousSam/SeriousSam.cpp:356
↓ 3 callersMethodLoadFromScript_t
Loads part of given script file until word AnimEnd is reached Fills ACanimData (its instance) with apropriate data (animations and their frame indices
Sources/Engine/Base/Anim.cpp:281
↓ 3 callersMethodLoadGame
Sources/GameMP/Game.cpp:1214
↓ 3 callersMethodLockAll
* Lock all arrays. */
Sources/Engine/World/World.cpp:408
↓ 3 callersFunctionMakeInverseRotationMatrix
* Calculate inverse rotation matrix from angles in 3D. */ void operator!=(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles) { MakeInverseRotati
Sources/Engine/Math/Geometry.cpp:84
↓ 3 callersFunctionMakeMipmapTable
create mip-map table for texture or shadow of given dimensions
Sources/Engine/Graphics/Graphics.cpp:1105
↓ 3 callersFunctionMakeNormals
calculate mesh normals using local vertex coordinates (to be able to calculate normals for morphmaps)
Sources/LWSkaExporter/MeshExport.cpp:178
↓ 3 callersFunctionMakeNormals_modeler
Sources/LWSkaExporter/ModelerMeshExporter.cpp:200
↓ 3 callersFunctionMakeRotationMatrix
Sources/LWSkaExporter/AnimExport.cpp:157
↓ 3 callersFunctionMakeStretchMatrix
create matrix from vector without rotations
Sources/Engine/Ska/RMRender.cpp:108
↓ 3 callersFunctionMarkCurrentRead
mark current message as read
Sources/GameMP/Computer.cpp:333
↓ 3 callersFunctionMatrix12ToQVect
convert 3x4 matrix to QVect
Sources/Engine/Ska/RMRender.cpp:170
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