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Functions8,484 in github.com/Croteam-official/Serious-Engine

↓ 3 callersFunctionMaybeDiscardLastLines
make sure that console doesn't show last lines if not playing in network
Sources/GameMP/Game.cpp:147
↓ 3 callersMethodMergeFlags
Sources/WorldEditor/CtrlEditFlags.cpp:82
↓ 3 callersFunctionMessageTextDn
Sources/GameMP/Computer.cpp:301
↓ 3 callersFunctionMessageTextUp
scroll message text
Sources/GameMP/Computer.cpp:294
↓ 3 callersMethodMultiplyRGB
Sources/Engine/Graphics/Vertex.h:80
↓ 3 callersMethodMultiplyRGBCopyA1
Sources/Engine/Graphics/Vertex.h:86
↓ 3 callersMethodNewClearState
create new cleared state and give it a fade time
Sources/Engine/Ska/ModelInstance.cpp:723
↓ 3 callersFunctionNextUnreadMessage
select next unread message
Sources/GameMP/Computer.cpp:207
↓ 3 callersFunctionNodeDistance
Sources/EntitiesMP/Common/PathFinding.cpp:27
↓ 3 callersFunctionNormalizeAngle
Normalize angle to be between -180 and +180 degrees
Sources/Engine/Math/Functions.h:457
↓ 3 callersMethodOnBrowseEntitiesMode
Sources/WorldEditor/WorldEditorDoc.cpp:3458
↓ 3 callersMethodOnIdle
Sources/WorldEditor/WorldEditorDoc.cpp:1076
↓ 3 callersFunctionOptimizeLayers
Sources/WorldEditor/TerrainEditing.cpp:735
↓ 3 callersFunctionParseKeyName
Sources/Engine/Base/Registry.cpp:21
↓ 3 callersFunctionParticle_PrepareSystem
prepare particles for rendering
Sources/Engine/Graphics/DrawPort_Particles.cpp:58
↓ 3 callersMethodPrepareMessage
prepare message for using (load, format, etc.)
Sources/GameMP/CompMessage.cpp:165
↓ 3 callersFunctionPrintHeader
* Print a header to an output file. */
Sources/Ecc/Main.cpp:119
↓ 3 callersFunctionPrintShellSymbolHelp
print help for a shell symbol
Sources/Engine/Base/Shell.cpp:303
↓ 3 callersMethodProjectPlacement
* Project 3D object placement into 3D view space. */
Sources/Engine/Math/Projection_Simple.cpp:145
↓ 3 callersMethodProjectPlacementSmooth
* Project 3D object placement into 3D view space. */
Sources/Engine/Math/Projection_Simple.cpp:160
↓ 3 callersFunctionQVectToMatrix12
covert QVect to matrix 3x4
Sources/Engine/Ska/RMRender.cpp:184
↓ 3 callersFunctionRM_RenderColisionBox
render bounding box on screen
Sources/Engine/Ska/RMRender.cpp:879
↓ 3 callersFunctionRM_RenderSKA
Render one SKA model with its children
Sources/Engine/Ska/RMRender.cpp:2504
↓ 3 callersFunctionRM_TestRayCastHit
Sources/Engine/Ska/RMRender.cpp:484
↓ 3 callersFunctionRSBinByTripleTexturing
bin polygons that can use triple-texturing
Sources/Engine/Graphics/DrawPort_RenderScene.cpp:485
↓ 3 callersFunctionRandomizeWhiteNoise
Sources/WorldEditor/TerrainEditing.cpp:330
↓ 3 callersFunctionReadOneString_t
read one translation string from file
Sources/Engine/Base/Translation.cpp:80
↓ 3 callersFunctionReadPos
Sources/GameMP/Camera.cpp:78
↓ 3 callersFunctionReadTranslationTable_t
Sources/Engine/Base/Translation.cpp:108
↓ 3 callersMethodRead_t
* Read session state state from a stream. */
Sources/Engine/Network/SessionState.cpp:1581
↓ 3 callersMethodReceiveDamage
apply some damage to the entity (see event EDamage for more info)
Sources/Engine/Entities/Entity.cpp:3235
↓ 3 callersMethodReferencePoint
Sources/Engine/Math/Plane.h:178
↓ 3 callersFunctionReformatExtensionsString
reformat an extensions string to cross multiple lines
Sources/Engine/Graphics/GfxLibrary.cpp:457
↓ 3 callersMethodRefresh
Sources/Modeler/StainsComboBox.cpp:48
↓ 3 callersMethodReloadRootModelInstance
reload root model instance for this document
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:776
↓ 3 callersFunctionReloadTextures
reload all textures that were loaded
Sources/Engine/Graphics/GfxLibrary.cpp:807
↓ 3 callersMethodRemHandler
* Remove a timer handler. */
Sources/Engine/Base/Timer.cpp:313
↓ 3 callersFunctionRemoveAlphaChannel
removes 8-bit alpha channel from 32-bit bitmap (in place supported)
Sources/Engine/Graphics/Graphics.cpp:99
↓ 3 callersMethodRemoveAttachmentModel
Sources/Engine/Models/Model.cpp:2980
↓ 3 callersMethodRemoveOldest
remove oldest buffered action
Sources/Engine/Network/ActionBuffer.cpp:91
↓ 3 callersFunctionRemoveSubstring
Sources/Engine/Base/Shell.cpp:500
↓ 3 callersMethodRender
do the rendering
Sources/Engine/Rendering/Render.cpp:684
↓ 3 callersMethodRender
Sources/SeriousSam/GUI/Components/MGEdit.cpp:145
↓ 3 callersFunctionRenderBone
render one renbone
Sources/Engine/Ska/RMRender.cpp:949
↓ 3 callersFunctionRenderShadows
Render a world with some viewer, projection and drawport. (viewer may be NULL) internal version used for rendering shadows
Sources/Engine/Rendering/Render.cpp:991
↓ 3 callersMethodReselectCurrentItem
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:811
↓ 3 callersMethodResetAnim
* Reset anim (restart) */
Sources/Engine/Base/Anim.cpp:922
↓ 3 callersMethodResetLayerMask
Reset layer mask
Sources/Engine/Terrain/TerrainLayer.cpp:198
↓ 3 callersFunctionResizeMap
Sources/Engine/Terrain/Terrain.cpp:396
↓ 3 callersMethodRotate_HPB
* Rotate slave viewer arround target using HPB method */
Sources/WorldEditor/Viewers.cpp:345
↓ 3 callersFunctionRoundBegin
Sources/DedicatedServer/DedicatedServer.cpp:281
↓ 3 callersFunctionSTAT_Report
make a new report
Sources/Engine/Base/Statistics.cpp:194
↓ 3 callersFunctionSelectEntityOnRender
check if all of the corners of entity's bounding box are influenced by current select-on-render selection
Sources/Engine/Rendering/SelectOnRender.cpp:241
↓ 3 callersFunctionSelectPlayersApplyMenu
Sources/SeriousSam/GUI/Menus/MenuActions.cpp:1207
↓ 3 callersMethodSendChat
Send chat message from some players to some other players. */
Sources/Engine/Network/Network.cpp:2232
↓ 3 callersMethodServer_IsClientUsed
Sources/Engine/Network/CommunicationInterface.cpp:671
↓ 3 callersMethodSet
Sources/Engine/Graphics/Vertex.h:66
↓ 3 callersMethodSetDataPtr
Sources/SeriousSkaStudio/TextBox.cpp:336
↓ 3 callersMethodSetDefaultValues
* Set default values for view preferences */
Sources/WorldEditor/WorldEditor.cpp:329
↓ 3 callersMethodSetEditableMask
Sources/WorldEditor/CtrlEditFlags.cpp:63
↓ 3 callersMethodSetFirstAndSecondButtonNames
Sources/GameGUIMP/DlgPlayerControls.cpp:295
↓ 3 callersFunctionSetFlagToProfile
Sources/Modeler/Modeler.cpp:68
↓ 3 callersMethodSetFlags
Sources/WorldEditor/CtrlEditFlags.cpp:75
↓ 3 callersMethodSetJoyPolling
Sources/Engine/Base/Input.cpp:558
↓ 3 callersMethodSetLocal
mark the client interface as local for this computer
Sources/Engine/Network/ClientInterface.cpp:66
↓ 3 callersFunctionSetModel_t
Set model */
Sources/EntitiesMP/Common/Common.cpp:705
↓ 3 callersMethodSetMultiPlayerSession
set properties for a multiplayer session
Sources/GameMP/SessionProperties.cpp:188
↓ 3 callersMethodSetName
Sets name of model instance
Sources/Engine/Ska/ModelInstance.cpp:858
↓ 3 callersMethodSetPlacementReferenceVertex
Sources/Modeler/DlgPgInfoAttachingPlacement.cpp:69
↓ 3 callersFunctionSetPlayerAppearance_internal
Set player appearance */
Sources/EntitiesMP/Common/Common.cpp:894
↓ 3 callersMethodSetProgressMessageAndPosition
Sources/WorldEditor/DlgProgress.cpp:67
↓ 3 callersFunctionSetQuickLoadNotes
Sources/SeriousSam/GUI/Menus/MenuStarters.cpp:89
↓ 3 callersMethodSetShadowMapsSize
Set shadow map size aspect (relative to height map size) and shading map aspect (relative to shadow map size)
Sources/Engine/Terrain/Terrain.cpp:543
↓ 3 callersMethodSetSpawnFlags
get/set spawn flags for the world
Sources/Engine/World/World.cpp:482
↓ 3 callersFunctionSetSpeed
Sources/GameMP/Camera.cpp:110
↓ 3 callersFunctionSetTextureWithPossibleReplacing_t
Sources/Engine/Base/ReplaceFile.cpp:151
↓ 3 callersMethodSetupBackdropTextureObject
Sources/WorldEditor/WorldEditorDoc.cpp:415
↓ 3 callersFunctionSetupContinousNoiseTexture
Sources/WorldEditor/TerrainEditing.cpp:492
↓ 3 callersFunctionSetupDistributionNoiseTexture
Sources/WorldEditor/TerrainEditing.cpp:513
↓ 3 callersFunctionSetupShader_D3D
construct vertex shader out of streams' bit-mask
Sources/Engine/Graphics/Gfx_Direct3D.cpp:183
↓ 3 callersFunctionShellTypeNewString
Sources/Engine/Base/ShellTypes.cpp:73
↓ 3 callersMethodShowErrorDlg
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:1306
↓ 3 callersMethodShowInfoWindow
* shows info window */
Sources/WorldEditor/MainFrm.cpp:870
↓ 3 callersFunctionShutDown_dsound
DirectSound shutdown procedure
Sources/Engine/Sound/SoundLibrary.cpp:196
↓ 3 callersFunctionSlerp
Sources/Engine/Math/Quaternion.h:221
↓ 3 callersMethodSplitPolygons
* Split selected polygons in a brush in this world with one brush in other world. * (other brush must have only one sector.) */
Sources/Engine/World/WorldCSG.cpp:569
↓ 3 callersMethodSplitSectors
* Split selected sectors in a brush in this world with one brush in other world. * (other brush must have only one sector) */
Sources/Engine/World/WorldCSG.cpp:374
↓ 3 callersMethodSpreadMipSwitchFactors
--------------------------------------------------------------------------------------------
Sources/Engine/Models/Model.cpp:443
↓ 3 callersFunctionStartNextDemo
load first demo
Sources/SeriousSam/SeriousSam.cpp:263
↓ 3 callersFunctionStartParser
start pasring fnParseFile file (may include mesh,skeleton,animset,...)
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:373
↓ 3 callersFunctionStartStatsMode
Sources/Engine/Rendering/Render.cpp:117
↓ 3 callersFunctionStartTimer
Sources/Engine/Graphics/Benchmark.cpp:56
↓ 3 callersFunctionStepDown
Sources/WorldEditor/TerrainEditing.cpp:541
↓ 3 callersFunctionStopStatsMode
Sources/Engine/Rendering/Render.cpp:110
↓ 3 callersFunctionStopTimer
Sources/Engine/Graphics/Benchmark.cpp:64
↓ 3 callersFunctionStringToAddress
convert string address to a number
Sources/Engine/Network/CommunicationInterface.cpp:153
↓ 3 callersFunctionTan
Sources/Engine/Math/Functions.cpp:91
↓ 3 callersFunctionTestRayCastHit
Test a ray agains given terrain
Sources/Engine/Terrain/TerrainRayCasting.cpp:439
↓ 3 callersMethodThrowZLIBError_t
Sources/Engine/Base/Unzip.cpp:193
↓ 3 callersMethodTimerLoop
* Client loop. */
Sources/Engine/Network/Network.cpp:2030
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