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github.com/CasualX/apexdream
/ functions
Functions
501 in github.com/CasualX/apexdream
⨍
Functions
501
◇
Types & classes
160
↓ 2 callers
Method
post
(&mut self, api: &mut Api)
src/cheats.rs:166
↓ 2 callers
Function
qangle
(v: [f32; 3])
src/base/math.rs:49
↓ 2 callers
Function
qnorm
(v: [f32; 3])
src/base/math.rs:77
↓ 2 callers
Method
r_ellipse
(&mut self, x: f32, y: f32, width: f32, height: f32, fill: vgc::sRGBA, stroke: vgc::sRGBA)
src/api.rs:146
↓ 2 callers
Method
radius
(&self)
src/sdk/studio.rs:75
↓ 2 callers
Method
read
(&mut self, api: &mut Api, process: &GameProcess, data: &GameData)
src/state/buttons.rs:22
↓ 2 callers
Method
run
(&mut self, api: &mut Api, section: u32, root: &mut dyn cvar::IVisit, )
src/config.rs:23
↓ 2 callers
Method
select_slot
Select the desired weapon slot. 0 = primary, 1 = secondary, 2 = melee
src/cheats.rs:158
↓ 2 callers
Function
skynade_angle
(state: &GameState, local: &PlayerEntity, target: &[f32; 3])
src/cheats/esp.rs:417
↓ 2 callers
Function
smoothstep
(x: f32)
src/base/math.rs:90
↓ 2 callers
Method
step
(&mut self, err: f32, dt: f32, config: &PidConfig)
src/base/pid.rs:43
↓ 2 callers
Method
store
(&self, s: String)
src/base/pool.rs:21
↓ 2 callers
Method
to_bits
(&self)
src/cheats/highlight.rs:29
↓ 2 callers
Method
validate
Given a target validates if the target is valid and computes how to aim.
src/cheats/aimassist.rs:403
↓ 2 callers
Method
visit
(&mut self, f: &mut dyn FnMut(&mut dyn cvar::INode))
src/state.rs:39
↓ 2 callers
Method
visualize
Visualize the args in a scope. The `args` is some html that should replace the previous contents of `scope`.
src/api.rs:51
↓ 2 callers
Method
weapon_is_charged
(&self, weapon_name_index: i32)
src/state/string_tables.rs:123
↓ 2 callers
Method
weapon_is_melee
(&self, weapon_name_index: i32)
src/state/string_tables.rs:110
↓ 2 callers
Method
world_entity
(&self)
src/state/entity_list.rs:336
↓ 1 callers
Method
accel_angle
(&self)
src/state/entities/player.rs:199
↓ 1 callers
Method
acreload
(&mut self, api: &mut Api, ctx: &mut RunContext)
src/cheats/scripts.rs:245
↓ 1 callers
Method
aim
Moves the mouse towards target info.
src/cheats/aimassist.rs:634
↓ 1 callers
Method
aim
(&mut self, api: &mut Api, ctx: &RunContext, pitch: f32, yaw: f32)
src/cheats/rcs.rs:132
↓ 1 callers
Function
alpha
(dist: f32, max: f32, factor: f32)
src/cheats/espdata.rs:81
↓ 1 callers
Method
ammo_item
(&self, state: &GameState)
src/state/entities/weaponx.rs:101
↓ 1 callers
Function
analyze
(loot: &LootEntity)
src/state/itemids.rs:67
↓ 1 callers
Method
animating
(&self, ctx: &RunContext<'a>, objects: &mut Vec<Object<'a>>, local: &'a PlayerEntity, anim: &'a AnimatingEntit
src/cheats/esp.rs:334
↓ 1 callers
Method
attach
Try to attach with specified gamedata. Returns `false` on failure, details are logged.
src/lib.rs:58
↓ 1 callers
Method
autoreload
(&mut self, ctx: &mut RunContext)
src/cheats/scripts.rs:172
↓ 1 callers
Method
base_address
(&mut self)
examples/apexdream-win32.rs:185
↓ 1 callers
Method
boneoffset
(&self)
src/sdk/studio.rs:33
↓ 1 callers
Function
bounds
(object: &Object, conf: &Config, ctx: &RunContext)
src/cheats/espdata.rs:466
↓ 1 callers
Method
bunnyhop
(&mut self, ctx: &mut RunContext)
src/cheats/scripts.rs:99
↓ 1 callers
Function
buttons
(file: PeFile<'a>)
offsets/src/analysis/kbuttons.rs:47
↓ 1 callers
Method
buttons
(&mut self, api: &mut Api, ctx: &RunContext)
src/cheats/debugger.rs:349
↓ 1 callers
Method
camera_player
Returns the local player if alive, else the player being observed, if any.
src/state/entity_list.rs:329
↓ 1 callers
Function
check_process
(pi: &ProcessInformation)
examples/apexdream-win32.rs:47
↓ 1 callers
Function
classes
(bin: PeFile<'a>)
offsets/src/analysis/classes.rs:69
↓ 1 callers
Function
client_state
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:148
↓ 1 callers
Method
compute
Computes the hit position and the angle required to aim to hit that position.
src/cheats/aimassist.rs:525
↓ 1 callers
Function
concommands
(bin: PeFile<'_>)
offsets/src/analysis/concommands.rs:65
↓ 1 callers
Function
convars
(bin: PeFile<'_>)
offsets/src/analysis/convars.rs:87
↓ 1 callers
Method
create_entity
(&mut self, api: &mut Api, entity_ptr: sdk::Ptr, index: u32)
src/state/entity_list.rs:126
↓ 1 callers
Function
datamap
(bin: PeFile<'a>, address: u32, addresses: &mut Vec<u32>)
offsets/src/analysis/datamaps.rs:131
↓ 1 callers
Function
datamaps
(bin: PeFile<'a>)
offsets/src/analysis/datamaps.rs:106
↓ 1 callers
Method
deathbox
(&self, ctx: &RunContext<'a>, objects: &mut Vec<Object<'a>>, local: &'a PlayerEntity, deathbox: &'a DeathboxEn
src/cheats/esp.rs:234
↓ 1 callers
Method
distance_alpha
(&self, d: f32)
src/cheats/radar.rs:28
↓ 1 callers
Function
downgrade_mask
(item: ItemId)
src/sdk/items.rs:516
↓ 1 callers
Method
draw
(&self, api: &mut Api, ctx: &RunContext, conf: &Config)
src/cheats/espdata.rs:76
↓ 1 callers
Function
draw_object
(object: &Object, conf: &Config, api: &mut Api, ctx: &RunContext)
src/cheats/espdata.rs:91
↓ 1 callers
Method
entity
Returns the entity at the given index if it exists.
src/state/entity_list.rs:287
↓ 1 callers
Function
entity_list
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:40
↓ 1 callers
Method
find_gadget
(&mut self, api: &mut Api)
src/process.rs:234
↓ 1 callers
Method
find_target
Find the target with the highest priority.
src/cheats/aimassist.rs:368
↓ 1 callers
Method
fov_check
Checks if the target is within our FOV setting.
src/cheats/aimassist.rs:595
↓ 1 callers
Method
freecam
(&mut self, api: &mut Api, ctx: &mut RunContext)
src/cheats/scripts.rs:347
↓ 1 callers
Function
game_version
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:108
↓ 1 callers
Method
gather_memory
Pasted from some other project, I hope it works :) Can probably be implemented a little smarter on Win32
examples/apexdream-win32.rs:212
↓ 1 callers
Method
get_client_class
(&mut self, api: &mut Api, entity_ptr: sdk::Ptr)
src/state/entity_list.rs:192
↓ 1 callers
Method
get_config_section
(&self)
src/state.rs:90
↓ 1 callers
Method
get_fov
(&self, player: &PlayerEntity)
src/state.rs:189
↓ 1 callers
Function
get_int
(map: &HashMap<(&str, &str), &str>, sect: &str, key: &str)
examples/gamedata.rs:131
↓ 1 callers
Method
get_mod
(&self, weapon_name: sdk::WeaponName, modifier: sdk::ModName)
src/state/modifiers.rs:61
↓ 1 callers
Method
get_mods
(&self, weapon_name: sdk::WeaponName)
src/state/modifiers.rs:58
↓ 1 callers
Method
get_type_name
(self, buf: &mut [u8; 32])
src/state/entities.rs:39
↓ 1 callers
Function
global
(bin: PeFile<'_>, offset: usize)
offsets/src/analysis/globals.rs:54
↓ 1 callers
Function
global_vars
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:84
↓ 1 callers
Function
globals
(bin: PeFile<'_>)
offsets/src/analysis/globals.rs:39
↓ 1 callers
Function
header
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:30
↓ 1 callers
Method
heartbeat
(&self)
examples/apexdream-win32.rs:112
↓ 1 callers
Method
height
(&self)
src/state/entities/npc.rs:33
↓ 1 callers
Method
highlight_animating
(&mut self, api: &mut Api, ctx: &mut RunContext, anim: &AnimatingEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:247
↓ 1 callers
Method
highlight_deathbox
(&mut self, api: &mut Api, ctx: &mut RunContext, deathbox: &DeathboxEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:227
↓ 1 callers
Method
highlight_npc
(&mut self, api: &mut Api, ctx: &mut RunContext, npc: &BaseNPCEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:159
↓ 1 callers
Method
highlight_player
(&mut self, api: &mut Api, ctx: &mut RunContext, player: &PlayerEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:136
↓ 1 callers
Method
highlight_prop
fn highlight_anim(&mut self, ctx: &mut RunContext, anim: &AnimatingEntity) { let ptr: sdk::Ptr<sdk::HighlightSettings> = anim.entity_ptr.field(ctx.dat
src/cheats/highlight.rs:190
↓ 1 callers
Function
highlight_settings
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:218
↓ 1 callers
Method
hitboxoffset
(&self)
src/sdk/studio.rs:59
↓ 1 callers
Method
hitpoint
Computes the hitpoint desired to hit
src/cheats/aimassist.rs:486
↓ 1 callers
Function
icon_size
Perspective correct icon sizes
src/cheats/espdata.rs:515
↓ 1 callers
Method
in_forward
(&self)
src/state/buttons.rs:73
↓ 1 callers
Method
in_jump
(&self)
src/state/buttons.rs:64
↓ 1 callers
Method
in_moveleft
(&self)
src/state/buttons.rs:79
↓ 1 callers
Method
in_moveright
(&self)
src/state/buttons.rs:82
↓ 1 callers
Method
in_use
(&self)
src/state/buttons.rs:67
↓ 1 callers
Method
in_zoom
(&self)
src/state/buttons.rs:70
↓ 1 callers
Method
init
(&mut self, api: &mut Api)
src/state/entities/scriptnetdata.rs:55
↓ 1 callers
Function
input_system
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:295
↓ 1 callers
Function
interfaces
(bin: PeFile<'_>)
offsets/src/analysis/interfaces.rs:33
↓ 1 callers
Method
is_after_post_process
(&self)
src/sdk/highlight.rs:56
↓ 1 callers
Method
is_auto_aim
(&self, state: &GameState)
src/cheats/aimassist.rs:185
↓ 1 callers
Method
is_ducking
(&self)
src/state/entities/player.rs:109
↓ 1 callers
Method
is_entity_visible
(&self)
src/sdk/highlight.rs:53
↓ 1 callers
Method
is_mod_enabled
(&self, state: &GameState, mod_name: sdk::ModName)
src/state/entities/weaponx.rs:59
↓ 1 callers
Method
is_ready
Checks if the process is ready for reading. The game executable is obfuscated, this returns `true` when the game finished deobfuscating itself. This
src/process.rs:86
↓ 1 callers
Method
is_valid
Returns if the process base address is non-null.
src/process.rs:62
↓ 1 callers
Method
item
(&self)
src/cheats/icons.rs:12
↓ 1 callers
Method
keep_target
Returns if the current target has teleported.
src/cheats/aimassist.rs:398
↓ 1 callers
Function
last_visible
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:229
↓ 1 callers
Function
launch2view
(pitches: &[Pitch], launch: f32)
src/sdk/pitches.rs:12
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