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Functions501 in github.com/CasualX/apexdream

↓ 2 callersMethodpost
(&mut self, api: &mut Api)
src/cheats.rs:166
↓ 2 callersFunctionqangle
(v: [f32; 3])
src/base/math.rs:49
↓ 2 callersFunctionqnorm
(v: [f32; 3])
src/base/math.rs:77
↓ 2 callersMethodr_ellipse
(&mut self, x: f32, y: f32, width: f32, height: f32, fill: vgc::sRGBA, stroke: vgc::sRGBA)
src/api.rs:146
↓ 2 callersMethodradius
(&self)
src/sdk/studio.rs:75
↓ 2 callersMethodread
(&mut self, api: &mut Api, process: &GameProcess, data: &GameData)
src/state/buttons.rs:22
↓ 2 callersMethodrun
(&mut self, api: &mut Api, section: u32, root: &mut dyn cvar::IVisit, )
src/config.rs:23
↓ 2 callersMethodselect_slot
Select the desired weapon slot. 0 = primary, 1 = secondary, 2 = melee
src/cheats.rs:158
↓ 2 callersFunctionskynade_angle
(state: &GameState, local: &PlayerEntity, target: &[f32; 3])
src/cheats/esp.rs:417
↓ 2 callersFunctionsmoothstep
(x: f32)
src/base/math.rs:90
↓ 2 callersMethodstep
(&mut self, err: f32, dt: f32, config: &PidConfig)
src/base/pid.rs:43
↓ 2 callersMethodstore
(&self, s: String)
src/base/pool.rs:21
↓ 2 callersMethodto_bits
(&self)
src/cheats/highlight.rs:29
↓ 2 callersMethodvalidate
Given a target validates if the target is valid and computes how to aim.
src/cheats/aimassist.rs:403
↓ 2 callersMethodvisit
(&mut self, f: &mut dyn FnMut(&mut dyn cvar::INode))
src/state.rs:39
↓ 2 callersMethodvisualize
Visualize the args in a scope. The `args` is some html that should replace the previous contents of `scope`.
src/api.rs:51
↓ 2 callersMethodweapon_is_charged
(&self, weapon_name_index: i32)
src/state/string_tables.rs:123
↓ 2 callersMethodweapon_is_melee
(&self, weapon_name_index: i32)
src/state/string_tables.rs:110
↓ 2 callersMethodworld_entity
(&self)
src/state/entity_list.rs:336
↓ 1 callersMethodaccel_angle
(&self)
src/state/entities/player.rs:199
↓ 1 callersMethodacreload
(&mut self, api: &mut Api, ctx: &mut RunContext)
src/cheats/scripts.rs:245
↓ 1 callersMethodaim
Moves the mouse towards target info.
src/cheats/aimassist.rs:634
↓ 1 callersMethodaim
(&mut self, api: &mut Api, ctx: &RunContext, pitch: f32, yaw: f32)
src/cheats/rcs.rs:132
↓ 1 callersFunctionalpha
(dist: f32, max: f32, factor: f32)
src/cheats/espdata.rs:81
↓ 1 callersMethodammo_item
(&self, state: &GameState)
src/state/entities/weaponx.rs:101
↓ 1 callersFunctionanalyze
(loot: &LootEntity)
src/state/itemids.rs:67
↓ 1 callersMethodanimating
(&self, ctx: &RunContext<'a>, objects: &mut Vec<Object<'a>>, local: &'a PlayerEntity, anim: &'a AnimatingEntit
src/cheats/esp.rs:334
↓ 1 callersMethodattach
Try to attach with specified gamedata. Returns `false` on failure, details are logged.
src/lib.rs:58
↓ 1 callersMethodautoreload
(&mut self, ctx: &mut RunContext)
src/cheats/scripts.rs:172
↓ 1 callersMethodbase_address
(&mut self)
examples/apexdream-win32.rs:185
↓ 1 callersMethodboneoffset
(&self)
src/sdk/studio.rs:33
↓ 1 callersFunctionbounds
(object: &Object, conf: &Config, ctx: &RunContext)
src/cheats/espdata.rs:466
↓ 1 callersMethodbunnyhop
(&mut self, ctx: &mut RunContext)
src/cheats/scripts.rs:99
↓ 1 callersFunctionbuttons
(file: PeFile<'a>)
offsets/src/analysis/kbuttons.rs:47
↓ 1 callersMethodbuttons
(&mut self, api: &mut Api, ctx: &RunContext)
src/cheats/debugger.rs:349
↓ 1 callersMethodcamera_player
Returns the local player if alive, else the player being observed, if any.
src/state/entity_list.rs:329
↓ 1 callersFunctioncheck_process
(pi: &ProcessInformation)
examples/apexdream-win32.rs:47
↓ 1 callersFunctionclasses
(bin: PeFile<'a>)
offsets/src/analysis/classes.rs:69
↓ 1 callersFunctionclient_state
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:148
↓ 1 callersMethodcompute
Computes the hit position and the angle required to aim to hit that position.
src/cheats/aimassist.rs:525
↓ 1 callersFunctionconcommands
(bin: PeFile<'_>)
offsets/src/analysis/concommands.rs:65
↓ 1 callersFunctionconvars
(bin: PeFile<'_>)
offsets/src/analysis/convars.rs:87
↓ 1 callersMethodcreate_entity
(&mut self, api: &mut Api, entity_ptr: sdk::Ptr, index: u32)
src/state/entity_list.rs:126
↓ 1 callersFunctiondatamap
(bin: PeFile<'a>, address: u32, addresses: &mut Vec<u32>)
offsets/src/analysis/datamaps.rs:131
↓ 1 callersFunctiondatamaps
(bin: PeFile<'a>)
offsets/src/analysis/datamaps.rs:106
↓ 1 callersMethoddeathbox
(&self, ctx: &RunContext<'a>, objects: &mut Vec<Object<'a>>, local: &'a PlayerEntity, deathbox: &'a DeathboxEn
src/cheats/esp.rs:234
↓ 1 callersMethoddistance_alpha
(&self, d: f32)
src/cheats/radar.rs:28
↓ 1 callersFunctiondowngrade_mask
(item: ItemId)
src/sdk/items.rs:516
↓ 1 callersMethoddraw
(&self, api: &mut Api, ctx: &RunContext, conf: &Config)
src/cheats/espdata.rs:76
↓ 1 callersFunctiondraw_object
(object: &Object, conf: &Config, api: &mut Api, ctx: &RunContext)
src/cheats/espdata.rs:91
↓ 1 callersMethodentity
Returns the entity at the given index if it exists.
src/state/entity_list.rs:287
↓ 1 callersFunctionentity_list
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:40
↓ 1 callersMethodfind_gadget
(&mut self, api: &mut Api)
src/process.rs:234
↓ 1 callersMethodfind_target
Find the target with the highest priority.
src/cheats/aimassist.rs:368
↓ 1 callersMethodfov_check
Checks if the target is within our FOV setting.
src/cheats/aimassist.rs:595
↓ 1 callersMethodfreecam
(&mut self, api: &mut Api, ctx: &mut RunContext)
src/cheats/scripts.rs:347
↓ 1 callersFunctiongame_version
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:108
↓ 1 callersMethodgather_memory
Pasted from some other project, I hope it works :) Can probably be implemented a little smarter on Win32
examples/apexdream-win32.rs:212
↓ 1 callersMethodget_client_class
(&mut self, api: &mut Api, entity_ptr: sdk::Ptr)
src/state/entity_list.rs:192
↓ 1 callersMethodget_config_section
(&self)
src/state.rs:90
↓ 1 callersMethodget_fov
(&self, player: &PlayerEntity)
src/state.rs:189
↓ 1 callersFunctionget_int
(map: &HashMap<(&str, &str), &str>, sect: &str, key: &str)
examples/gamedata.rs:131
↓ 1 callersMethodget_mod
(&self, weapon_name: sdk::WeaponName, modifier: sdk::ModName)
src/state/modifiers.rs:61
↓ 1 callersMethodget_mods
(&self, weapon_name: sdk::WeaponName)
src/state/modifiers.rs:58
↓ 1 callersMethodget_type_name
(self, buf: &mut [u8; 32])
src/state/entities.rs:39
↓ 1 callersFunctionglobal
(bin: PeFile<'_>, offset: usize)
offsets/src/analysis/globals.rs:54
↓ 1 callersFunctionglobal_vars
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:84
↓ 1 callersFunctionglobals
(bin: PeFile<'_>)
offsets/src/analysis/globals.rs:39
↓ 1 callersFunctionheader
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:30
↓ 1 callersMethodheartbeat
(&self)
examples/apexdream-win32.rs:112
↓ 1 callersMethodheight
(&self)
src/state/entities/npc.rs:33
↓ 1 callersMethodhighlight_animating
(&mut self, api: &mut Api, ctx: &mut RunContext, anim: &AnimatingEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:247
↓ 1 callersMethodhighlight_deathbox
(&mut self, api: &mut Api, ctx: &mut RunContext, deathbox: &DeathboxEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:227
↓ 1 callersMethodhighlight_npc
(&mut self, api: &mut Api, ctx: &mut RunContext, npc: &BaseNPCEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:159
↓ 1 callersMethodhighlight_player
(&mut self, api: &mut Api, ctx: &mut RunContext, player: &PlayerEntity, camera: &PlayerEntity)
src/cheats/highlight.rs:136
↓ 1 callersMethodhighlight_prop
fn highlight_anim(&mut self, ctx: &mut RunContext, anim: &AnimatingEntity) { let ptr: sdk::Ptr<sdk::HighlightSettings> = anim.entity_ptr.field(ctx.dat
src/cheats/highlight.rs:190
↓ 1 callersFunctionhighlight_settings
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:218
↓ 1 callersMethodhitboxoffset
(&self)
src/sdk/studio.rs:59
↓ 1 callersMethodhitpoint
Computes the hitpoint desired to hit
src/cheats/aimassist.rs:486
↓ 1 callersFunctionicon_size
Perspective correct icon sizes
src/cheats/espdata.rs:515
↓ 1 callersMethodin_forward
(&self)
src/state/buttons.rs:73
↓ 1 callersMethodin_jump
(&self)
src/state/buttons.rs:64
↓ 1 callersMethodin_moveleft
(&self)
src/state/buttons.rs:79
↓ 1 callersMethodin_moveright
(&self)
src/state/buttons.rs:82
↓ 1 callersMethodin_use
(&self)
src/state/buttons.rs:67
↓ 1 callersMethodin_zoom
(&self)
src/state/buttons.rs:70
↓ 1 callersMethodinit
(&mut self, api: &mut Api)
src/state/entities/scriptnetdata.rs:55
↓ 1 callersFunctioninput_system
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:295
↓ 1 callersFunctioninterfaces
(bin: PeFile<'_>)
offsets/src/analysis/interfaces.rs:33
↓ 1 callersMethodis_after_post_process
(&self)
src/sdk/highlight.rs:56
↓ 1 callersMethodis_auto_aim
(&self, state: &GameState)
src/cheats/aimassist.rs:185
↓ 1 callersMethodis_ducking
(&self)
src/state/entities/player.rs:109
↓ 1 callersMethodis_entity_visible
(&self)
src/sdk/highlight.rs:53
↓ 1 callersMethodis_mod_enabled
(&self, state: &GameState, mod_name: sdk::ModName)
src/state/entities/weaponx.rs:59
↓ 1 callersMethodis_ready
Checks if the process is ready for reading. The game executable is obfuscated, this returns `true` when the game finished deobfuscating itself. This
src/process.rs:86
↓ 1 callersMethodis_valid
Returns if the process base address is non-null.
src/process.rs:62
↓ 1 callersMethoditem
(&self)
src/cheats/icons.rs:12
↓ 1 callersMethodkeep_target
Returns if the current target has teleported.
src/cheats/aimassist.rs:398
↓ 1 callersFunctionlast_visible
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:229
↓ 1 callersFunctionlaunch2view
(pitches: &[Pitch], launch: f32)
src/sdk/pitches.rs:12
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