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Functions501 in github.com/CasualX/apexdream

↓ 298 callersFunctionhash
(s: &str)
src/base/mod.rs:16
↓ 69 callersFunctionprint2
(map: &HashMap<(&str, &str), &str>, name: &str, sect: &str, key: &str, offset: i32)
examples/gamedata.rs:163
↓ 33 callersFunctionadd
(lhs: [f32; 3], rhs: [f32; 3])
src/base/math.rs:3
↓ 33 callersMethodlog
Standard log function.
src/api.rs:44
↓ 29 callersMethodworld_to_screen
(&self, v: [f32; 3], screen: &[i32; 2], clip: bool)
src/state/client_state.rs:81
↓ 28 callersMethodlocal_player
Returns the local player entity if it exists.
src/state/entity_list.rs:325
↓ 26 callersMethodvm_read_into
(&mut self, ptr: Ptr<T>, dest: &mut T)
src/api.rs:79
↓ 25 callersFunctionprint_error
(error: impl fmt::Display)
offsets/src/lib.rs:20
↓ 25 callersMethodto_str
(self , mut f: F)
src/sdk/items.rs:22
↓ 20 callersMethodvm_write
(&mut self, ptr: Ptr<T>, data: &T)
src/api.rs:117
↓ 16 callersMethodvisualize
(&self, api: &mut Api, scope: &str)
src/state/studio.rs:139
↓ 15 callersFunctionCollection
(collection: &'a [Trajectory<'a>])
src/base/solver.rs:79
↓ 15 callersMethodactive_weapon
(&self, state: &'a GameState)
src/state/entities/player.rs:196
↓ 15 callersMethodas_ref
(&self)
src/state/entities/npc.rs:41
↓ 14 callersMethodvm_read
(&mut self, ptr: Ptr<T>)
src/api.rs:58
↓ 13 callersFunctionfrom_color
(color: &[f32; 3], items: &[sdk::ItemId; 5])
src/state/itemids.rs:178
↓ 13 callersMethodr_rect
(&mut self, x: f32, y: f32, width: f32, height: f32, fill: vgc::sRGBA, stroke: vgc::sRGBA)
src/api.rs:135
↓ 12 callersFunctionprint
(f: &mut super::Output, bin: PeFile<'_>)
offsets/src/analysis/misc.rs:6
↓ 12 callersFunctionprint
(map: &HashMap<(&str, &str), &str>, name: &str, sect: &str, key: &str)
examples/gamedata.rs:151
↓ 11 callersMethodclear
(&mut self)
src/base/pool.rs:16
↓ 11 callersMethodget_pos
(&self, bone: usize)
src/state/entities/utils.rs:20
↓ 11 callersFunctionsub
(lhs: [f32; 3], rhs: [f32; 3])
src/base/math.rs:6
↓ 11 callersMethodvm_gatherd
(&mut self, ptr: Ptr, size: u32, indices: &'a mut T)
src/api.rs:96
↓ 10 callersFunctiondist
(lhs: [f32; 3], rhs: [f32; 3])
src/base/math.rs:21
↓ 10 callersMethodforce
(&mut self)
src/cheats.rs:106
↓ 10 callersFunctionmuls
(v: [f32; 3], s: f32)
src/base/math.rs:12
↓ 9 callersMethodis_alive
(&self)
src/state/entities/player.rs:103
↓ 8 callersMethodget_fade
(&self, state: &GameState, local: &PlayerEntity, fade: Fade)
src/cheats/esp.rs:398
↓ 8 callersMethodr_text
(&mut self, font: u32, flags: u32, x: f32, y: f32, width: f32, height: f32, color: vgc::sRGBA, color2: vgc::sR
src/api.rs:154
↓ 8 callersMethodvm_read_cstr
Reads bytes to be interpreted as a c-string.
src/api.rs:109
↓ 7 callersMethodis_downed
(&self)
src/state/entities/player.rs:112
↓ 7 callersMethodis_valid
(self)
src/sdk/ehandle.rs:33
↓ 7 callersMethodplayer_is_melee
(&self, player: &PlayerEntity)
src/state.rs:212
↓ 7 callersMethodr_line
(&mut self, color: vgc::sRGBA, x1: f32, y1: f32, x2: f32, y2: f32)
src/api.rs:160
↓ 7 callersMethodticked
(&self, rate: u32, offset: u32)
src/state.rs:178
↓ 6 callersMethodlog
(&mut self, args: impl std::fmt::Display)
examples/apexdream-win32.rs:141
↓ 5 callersMethodentities
(&mut self, api: &mut Api, ctx: &RunContext)
src/cheats/debugger.rs:228
↓ 5 callersMethodget_info
(&self)
src/state/entities/npc.rs:47
↓ 5 callersFunctionhighlight
(api: &mut Api, ctx: &mut RunContext, index: u32, entity_ptr: sdk::Ptr, style: &Style, color: &[f32; 3])
src/cheats/highlight.rs:286
↓ 5 callersFunctionis_in_fov
Checks if the object is in FOV of camera player This helps reducing glow objects which are not in FOV
src/cheats/highlight.rs:313
↓ 5 callersFunctionqvec
(v: [f32; 3])
src/base/math.rs:70
↓ 4 callersMethodderef
(&self)
src/api.rs:22
↓ 4 callersFunctiondist2
(lhs: [f32; 3], rhs: [f32; 3])
src/base/math.rs:24
↓ 4 callersFunctiondot
(lhs: [f32; 3], rhs: [f32; 3])
src/base/math.rs:45
↓ 4 callersMethodentity_as
Returns the entity at the given index if it exists and matches the given type.
src/state/entity_list.rs:298
↓ 4 callersMethodentity_check
(&self, api: &mut Api, index: u32, entity_ptr: sdk::Ptr)
src/cheats.rs:144
↓ 4 callersFunctionfrom_utf8_buf
(bytes: &[u8])
src/base/mod.rs:33
↓ 4 callersMethodhas_elapsed
(&mut self, time: f64, interval: f64)
src/base/timer.rs:7
↓ 4 callersMethodindex
(self)
src/sdk/ehandle.rs:37
↓ 4 callersMethodis_same_team
Returns if the players are on the same team. This matters in control mode where multiple squads can be in the same team.
src/state.rs:135
↓ 4 callersFunctionnorm
(v: [f32; 3])
src/base/math.rs:33
↓ 4 callersMethodrender
(&mut self, api: &mut Api, ctx: &RunContext)
src/cheats/esp.rs:88
↓ 4 callersMethodreset
(&mut self)
src/base/pid.rs:53
↓ 4 callersMethodsigned_index
(self)
src/sdk/ehandle.rs:42
↓ 4 callersFunctionsolve
(player: &[f32; 3], weapon: &dyn ProjectileWeapon, target: &dyn TargetPredictor)
src/base/solver.rs:178
↓ 3 callersFunctionApi
(this: &mut dyn Interface )
src/api.rs:15
↓ 3 callersMethodas_any
(&self)
src/state/entities/npc.rs:38
↓ 3 callersMethodfind
(item: sdk::ItemId)
src/cheats/icons.rs:16
↓ 3 callersMethodget_consumable_count
(&self, state: &GameState, item: sdk::ItemId)
src/state/entities/player.rs:214
↓ 3 callersMethodin_attack_down
(&self)
src/state/buttons.rs:57
↓ 3 callersMethodintersect
Finds the intersection between this trajectory and a circle with radius `dist`. Returns the point of intersection as the time when the projectile rea
src/base/solver.rs:32
↓ 3 callersMethodis_button_down
Tests if the given button is pressed.
src/state/input_system.rs:23
↓ 3 callersFunctionlen2
(v: [f32; 3])
src/base/math.rs:30
↓ 3 callersMethodplayers
Returns an Iterator over the player entities.
src/state/entity_list.rs:311
↓ 3 callersMethodpredict_position
(&self, time: f32)
src/base/solver.rs:160
↓ 3 callersFunctionproject
([dx, dy, dz]: [f32; 3])
src/cheats/projectile.rs:156
↓ 3 callersMethodr_lines
(&mut self, color: vgc::sRGBA, points: &[[f32; 2]], lines: &[[u16; 2]])
src/api.rs:166
↓ 3 callersMethodrapidfire
(&mut self, ctx: &mut RunContext)
src/cheats/scripts.rs:109
↓ 3 callersMethodread_memory
(&mut self, address: u64, dest: &mut [u8])
examples/apexdream-win32.rs:202
↓ 3 callersMethodspine
Starting from the head hitbox, iterate over parent bones returning the hitbox until the origin.
src/state/studio.rs:136
↓ 3 callersFunctiontable
(bin: PeFile<'a>, recv_table: u32, recv_props: u32)
offsets/src/analysis/recvtables.rs:203
↓ 3 callersMethodtick
(&mut self, root: &mut dyn cvar::IVisit)
examples/apexdream-win32.rs:123
↓ 3 callersMethodweapon_name
(&self, weapon_name_index: i32)
src/state/string_tables.rs:106
↓ 2 callersMethodaim
(&self, state: &GameState, local: &PlayerEntity, target: &dyn TargetPredictor)
src/cheats/esp.rs:386
↓ 2 callersFunctionammo_type
(weapon_name: WeaponName)
src/sdk/items.rs:570
↓ 2 callersMethodangles_to_screen
(&self, a: [f32; 3], clip: bool)
src/cheats.rs:209
↓ 2 callersFunctionavg
(a: usize, b: usize)
src/base/solver.rs:5
↓ 2 callersMethodcamera_origin
(&self)
src/cheats.rs:215
↓ 2 callersMethoddebug
(&self, api: &mut Api, info: &TargetInfo, _local: &PlayerEntity)
src/cheats/aimassist.rs:722
↓ 2 callersMethoddesired_items
Returns the set of items which are of interest to this player.
src/state/entities/player.rs:121
↓ 2 callersMethoddistance
Distance to the death field. Positive if outside the zone, negative if inside the zone.
src/state/entities/world.rs:23
↓ 2 callersMethoddump_bin
(&mut self, api: &mut Api)
src/process.rs:304
↓ 2 callersMethodfilter
(&self, weapon: &WeaponXEntity)
src/cheats/rcs.rs:50
↓ 2 callersMethodget_angles
(&self, local: &PlayerEntity)
src/cheats/aimassist.rs:614
↓ 2 callersMethodget_fov_scale
(&self, state: &'a GameState, local: &'a PlayerEntity)
src/cheats/aimassist.rs:622
↓ 2 callersMethodget_player_name
(&self, handle: sdk::EHandle)
src/state/name_list.rs:47
↓ 2 callersMethodget_time
(&mut self)
examples/apexdream-win32.rs:158
↓ 2 callersMethodhitboxsetoffset
(&self)
src/sdk/studio.rs:30
↓ 2 callersMethodin_attack_state
(&self)
src/state/buttons.rs:54
↓ 2 callersMethodis_firing_range
(&self)
src/state/client_state.rs:78
↓ 2 callersFunctionis_hit
(origin: &[f32; 3], angles: &[f32; 3], bone_origin: &[f32; 3], bones: &[[f32; 12]], studio: &state::StudioMode
src/cheats/aimassist.rs:748
↓ 2 callersMethodis_in_game
(&self)
src/state/client_state.rs:73
↓ 2 callersMethodis_visible
(&self, state: &GameState, last_visible_time: f32)
src/cheats/aimassist.rs:479
↓ 2 callersMethodknown_item
(&self, custom_script_int: i32)
src/state/itemids.rs:62
↓ 2 callersFunctionlen
(v: [f32; 3])
src/base/math.rs:27
↓ 2 callersFunctionlerp
(start: [f32; 3], end: [f32; 3], t: f32)
src/base/math.rs:42
↓ 2 callersFunctionloads
(api: &mut Api, config: &str, section: u32, root: &mut dyn cvar::IVisit)
src/config.rs:39
↓ 2 callersFunctionlog
(this: &mut Api, args: &dyn fmt::Display)
src/api.rs:34
↓ 2 callersMethodmouse_move
(&mut self, dx: i32, dy: i32)
examples/apexdream-win32.rs:181
↓ 2 callersFunctionparse
(f: &mut Output, image: &[u8])
offsets/src/analysis/mod.rs:31
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