(localPoint B2Vec2)
| 252 | } |
| 253 | |
| 254 | func (body B2Body) GetLinearVelocityFromLocalPoint(localPoint B2Vec2) B2Vec2 { |
| 255 | return body.GetLinearVelocityFromWorldPoint(body.GetWorldPoint(localPoint)) |
| 256 | } |
| 257 | |
| 258 | func (body B2Body) GetLinearDamping() float64 { |
| 259 | return body.M_linearDamping |
nothing calls this directly
no test coverage detected