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hub / github.com/ByteArena/box2d / GetLinearVelocityFromWorldPoint

Method GetLinearVelocityFromWorldPoint

DynamicsB2Body.go:250–252  ·  view source on GitHub ↗
(worldPoint B2Vec2)

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248}
249
250func (body B2Body) GetLinearVelocityFromWorldPoint(worldPoint B2Vec2) B2Vec2 {
251 return B2Vec2Add(body.M_linearVelocity, B2Vec2CrossScalarVector(body.M_angularVelocity, B2Vec2Sub(worldPoint, body.M_sweep.C)))
252}
253
254func (body B2Body) GetLinearVelocityFromLocalPoint(localPoint B2Vec2) B2Vec2 {
255 return body.GetLinearVelocityFromWorldPoint(body.GetWorldPoint(localPoint))

Callers 1

Calls 3

B2Vec2AddFunction · 0.85
B2Vec2CrossScalarVectorFunction · 0.85
B2Vec2SubFunction · 0.85

Tested by

no test coverage detected