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Functions1,099 in github.com/BrutPitt/imGuIZMO.quat

↓ 102 callersFunctiongizmo3D
Quaternion control in/out: - quat (quaternion) rotation ///////////////////////////////////////////////////////////////////////
imguizmo_quat/imGuIZMOquat.cpp:176
↓ 82 callersFunctiontranslate
translate / scale / rotate /////////////////////
imguizmo_quat/vgMath.h:515
↓ 69 callersFunctionvalue_ptr
value_ptr /////////////////////
imguizmo_quat/vgMath.h:431
↓ 60 callersFunctionnormalize
normalize /////////////////////
imguizmo_quat/vgMath.h:412
↓ 51 callersFunctionmat4_cast
imguizmo_quat/vgMath.h:373
↓ 50 callersFunctionlength
length /////////////////////
imguizmo_quat/vgMath.h:391
↓ 42 callersFunctioninverse
imguizmo_quat/vgMath.h:470
↓ 38 callersFunctionscale
imguizmo_quat/vgMath.h:518
↓ 37 callersFunctionangleAxis
quat angle/axis /////////////////////
imguizmo_quat/vgMath.h:536
↓ 37 callersFunctionradians
trigonometric /////////////////////
imguizmo_quat/vgMath.h:556
↓ 33 callersMethodinit
basic_examples/cube_Vulkan/vkCube.h:95
↓ 30 callersMethoddestroy
basic_examples/cube_Vulkan/vkCube.h:129
↓ 28 callersFunctionsetDollyScale
Set mouse sensitivity for Dolly movements @param[in] T scale : sensitivity ==> less < 1.0 < more
imguizmo_quat/vGizmo3D.h:833
↓ 28 callersFunctionsetPanScale
Set mouse sensitivity for Pan movements @param[in] T scale : sensitivity ==> less < 1.0 < more
imguizmo_quat/vGizmo3D.h:841
↓ 27 callersFunctioncheckShader
commons/utils/oglDebug.cpp:53
↓ 26 callersFunctionlookAt
imguizmo_quat/vgMath.h:579
↓ 26 callersFunctionperspective
imguizmo_quat/vgMath.h:634
↓ 24 callersFunctionsetPerspective
basic_examples/cube_WGPU/GLFW/main.cpp:98
↓ 22 callersMethodupdate
basic_examples/cube_Vulkan/vkCube.h:63
↓ 21 callersFunctioncheckProgram
commons/utils/oglDebug.cpp:69
↓ 20 callersMethodcheckTowards
imguizmo_quat/imGuIZMOquat.h:313
↓ 20 callersFunctiongladLoadGLLoader
libs/glad/glad.cpp:2483
↓ 19 callersFunctiondot
dot /////////////////////
imguizmo_quat/vgMath.h:381
↓ 18 callersFunctionenableDebugCallback
commons/utils/oglDebug.cpp:88
↓ 17 callersMethodgetTransforms
vec3 -> quat -> trackbalTransforms -> quat -> vec3 --------------------------------------------------------------------------
imguizmo_quat/imGuIZMOquat.h:283
↓ 13 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_07.cpp:60
↓ 13 callersFunctiontAbs
abs /////////////////////
imguizmo_quat/vgMath.h:402
↓ 12 callersMethodGetHeight
old_examples/example/src/glApp.h:94
↓ 12 callersFunctiondistance
distance /////////////////////
imguizmo_quat/vgMath.h:397
↓ 12 callersMethodgetFramebufferSize
void getFramebufferSize(int *w, int *h) const { SDL_GetWindowSize(getWindow(), w, h); } void getFramebufferSize(int *w, int *h) const { SDL_Vulkan_Get
commons/utils/framework.h:88
↓ 12 callersMethodimguiInitForVulkan
commons/utils/framework.h:144
↓ 12 callersMethodimguiNewFrame
commons/utils/framework.h:141
↓ 12 callersMethodimguiShutdown
commons/utils/framework.h:142
↓ 12 callersMethodpollEvents
commons/utils/framework.cpp:107
↓ 12 callersFunctionsetScene
basic_examples/cube_WGPU/GLFW/main.cpp:105
↓ 11 callersMethodcopyToDevice
basic_examples/cube_Vulkan/vkCube.h:71
↓ 11 callersFunctionrenderWidgets
commons/widgets/uiMainDlg.cpp:25
↓ 11 callersFunctionsetRotation
old_examples/example/src/glWindow.cpp:28
↓ 11 callersFunctionsetRotation
old_examples/example.axes/src/glWindow.cpp:33
↓ 10 callersMethoddestroy
examples/Vulkan/vkLightCube/vkCube.h:128
↓ 9 callersMethodGetWidth
old_examples/example/src/glApp.h:93
↓ 9 callersFunctioncross
cross /////////////////////
imguizmo_quat/vgMath.h:387
↓ 8 callersMethodgetAxes
old_examples/example.axes/src/glWindow.h:99
↓ 6 callersMethodGetHeight
old_examples/example.axes/src/glApp.h:99
↓ 6 callersFunctiongladLoadGL
libs/glad/glad.cpp:124
↓ 6 callersMethodmodeSettings
imguizmo_quat/imGuIZMOquat.h:276
↓ 6 callersMethodsetDualMode
imguizmo_quat/imGuIZMOquat.h:279
↓ 6 callersFunctionupdate
/////////////////////////////////////////////////////////////
imguizmo_quat/vGizmo3D.h:609
↓ 5 callersFunctionaddLightEffect
LightEffect faster but minus cute/precise.. ok for sphere ///////////////////////////////////////////////////////////////////////
imguizmo_quat/imGuIZMOquat.cpp:393
↓ 5 callersMethodcreate
examples/OpenGL/glLightCube/oglCube.h:45
↓ 5 callersMethodupdateBufferData
examples/OpenGL/glLightCube/oglCube.h:57
↓ 4 callersFunctionabs
imguizmo_quat/vgMath.h:403
↓ 4 callersMethoddrawFunc
/////////////////////////////////////////////////////////////////////// Draw imguiGizmo ////////////////////////////////////////////////////////////
imguizmo_quat/imGuIZMOquat.cpp:466
↓ 4 callersFunctionfrustum_call
frustrum /////////////////////
imguizmo_quat/vgMath.h:654
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
basic_examples/cube_WGPU/GLFW/main.cpp:437
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
basic_examples/cube_OpenGL/oglCube_07_SDL.cpp:271
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
basic_examples/cube_OpenGL/emscripten/wglCube_EMS.cpp:332
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/OpenGL/glLightCube/oglCube_07.cpp:291
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/OpenGL/glLightCube/oglCube_06.cpp:285
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (SDL2 version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/OpenGL/glLightCube/oglCube_06_SDL.cpp:289
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (SDL2 version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/OpenGL/glLightCube/oglCube_07_SDL.cpp:294
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/OpenGL/glLightCube/emscripten/wglCube_EMS.cpp:305
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (GLFW version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/WGPU/lightCube_GLFW/main.cpp:446
↓ 4 callersFunctiongetModifier
vGizmo3D: Check key modifier currently pressed (SDL2 version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
examples/WGPU/lightCube_SDL2/main.cpp:445
↓ 4 callersFunctiongetRotation
old_examples/example/src/glWindow.cpp:29
↓ 4 callersMethodinitVGizmo3D
vGizmo3D initialize: set/associate mouse BUTTON IDs and KEY modifier IDs to vGizmo3D functionalities <br><br> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
commons/utils/framework.cpp:42
↓ 4 callersMethodonMouseButton
////////////////////////////////////////////
old_examples/example/src/glWindow.cpp:266
↓ 4 callersMethodonMouseButton
////////////////////////////////////////////
old_examples/example.axes/src/glWindow.cpp:168
↓ 4 callersFunctionortho_call
ortho /////////////////////
imguizmo_quat/vgMath.h:591
↓ 4 callersFunctionperspective_call
perspective /////////////////////
imguizmo_quat/vgMath.h:620
↓ 4 callersFunctionreadFile
examples/Vulkan/vkLightCube/vkCube.cpp:55
↓ 4 callersFunctionsetPerspective
examples/WGPU/lightCube_GLFW/main.cpp:105
↓ 3 callersMethodGetWidth
old_examples/example.axes/src/glApp.h:98
↓ 3 callersMethodcheckVGizmo3DMouseEvent
vGizmo3D: check changing button state to activate/deactivate drag movements (pressing both activate/deacivate both functionality) ~~~~~~~~~~~~~~~~~~~
commons/utils/framework.cpp:145
↓ 3 callersFunctionclamp
imguizmo_quat/imGuIZMOquat.cpp:384
↓ 3 callersFunctiondraw
examples/OpenGL/glLightCube/oglCube_07.cpp:71
↓ 3 callersFunctionfastRotate
imguizmo_quat/imGuIZMOquat.cpp:455
↓ 3 callersFunctiongetDollyScale
Get current mouse sensitivity for Dolly movements @retval T scale : sensitivity ==> less < 1.0 < more
imguizmo_quat/vGizmo3D.h:837
↓ 3 callersFunctiongetPanScale
Get current mouse sensitivity for Pan movements @retval T scale : sensitivity ==> less < 1.0 < more
imguizmo_quat/vGizmo3D.h:845
↓ 3 callersMethodinit
examples/Vulkan/vkLightCube/vkCube.h:94
↓ 3 callersFunctionsetPosition
old_examples/example/src/glWindow.cpp:31
↓ 3 callersFunctionsetPosition
old_examples/example.axes/src/glWindow.cpp:36
↓ 3 callersFunctionsetScene
examples/WGPU/lightCube_GLFW/main.cpp:112
↓ 3 callersFunctionwaitFor
commons/utils/sleepTimer.h:17
↓ 2 callersFunctionMAT4_T
imguizmo_quat/vgMath.h:603
↓ 2 callersFunctionapplyRotation
Apply rotation /////////////////////////////////////////////////////////////
imguizmo_quat/vGizmo3D.h:311
↓ 2 callersFunctiondeactivateMouse
imguizmo_quat/vGizmo3D.h:535
↓ 2 callersMethoddestroyWindow
commons/utils/framework.h:94
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_06.cpp:50
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_04_more.cpp:44
↓ 2 callersFunctiondraw
Up
basic_examples/cube_OpenGL/oglCube_03.cpp:43
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_05_quatLight.cpp:50
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_06_callbacks.cpp:52
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_06_SDL.cpp:51
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_01_base_vec4.cpp:41
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_05.cpp:53
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_01_base.cpp:41
↓ 2 callersFunctiondraw
Up
basic_examples/cube_OpenGL/oglCube_01_better.cpp:43
↓ 2 callersFunctiondraw
basic_examples/cube_OpenGL/oglCube_04.cpp:44
↓ 2 callersFunctiondraw
Up
basic_examples/cube_OpenGL/oglCube_02.cpp:43
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