| 1153 | { |
| 1154 | LOG_ERROR(Network, "LoadWorldState: empty filename"); |
| 1155 | return false; |
| 1156 | } |
| 1157 | |
| 1158 | FILE* f = fopen(filename, "rb"); |
| 1159 | if (!f) |
| 1160 | { |
| 1161 | LOG_ERROR(Network, "LoadWorldState: cannot open file '{}'", filename); |
| 1162 | return false; |
| 1163 | } |
| 1164 | |
| 1165 | int32_t magic, version; |
| 1166 | if (fread(&magic, sizeof(magic), 1, f) != 1 || fread(&version, sizeof(version), 1, f) != 1) |
| 1167 | { |
| 1168 | LOG_ERROR(Network, "LoadWorldState: truncated file header"); |
| 1169 | fclose(f); |
| 1170 | return false; |
| 1171 | } |
| 1172 | |
| 1173 | if (magic != 0x4A495053 || version != 1) |
| 1174 | { |
| 1175 | LOG_ERROR(Network, "LoadWorldState: invalid file format"); |
| 1176 | fclose(f); |
| 1177 | return false; |
| 1178 | } |
| 1179 | |
| 1180 | int32_t timeElapsed, objectCount, jipCount; |
| 1181 | if (fread(&timeElapsed, sizeof(timeElapsed), 1, f) != 1 || fread(&objectCount, sizeof(objectCount), 1, f) != 1 || |
| 1182 | fread(&jipCount, sizeof(jipCount), 1, f) != 1) |
| 1183 | { |
| 1184 | LOG_ERROR(Network, "LoadWorldState: truncated file data"); |
| 1185 | fclose(f); |
| 1186 | return false; |
| 1187 | } |
| 1188 | |
| 1189 | fclose(f); |
| 1190 | |
| 1191 | // Adjust mission start time |
| 1192 | _missionHeader.start = GlobalTickCount() - timeElapsed; |
| 1193 | |
| 1194 | LOG_INFO(Network, "LoadWorldState: loaded from '{}' ({} objects, {} JIP msgs, {}ms elapsed)", filename, objectCount, |
| 1195 | jipCount, timeElapsed); |
| 1196 | return true; |
| 1197 | } |
| 1198 | |
| 1199 | void NetworkServer::SetGameState(NetworkGameState state) |
| 1200 | { |
| 1201 | LOG_INFO(Network, "State: {} -> {}", NGSName(_state), NGSName(state)); |
| 1202 | if (state != _state) |
| 1203 | { |
| 1204 | _stateEnteredTime = GlobalTickCount(); |
| 1205 | } |
| 1206 | if (state == NGSPrepareRole && _state > NGSPrepareRole) |
| 1207 | { |
| 1208 | // cancel all messages - updates from last sessions, file transfers etc. |
| 1209 | _server->CancelAllMessages(); |
| 1210 | // reset all camera information from previous session |
| 1211 | for (int i = 0; i < _players.Size(); i++) |
| 1212 | { |
nothing calls this directly
no test coverage detected